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HOME > Yu-Gi-Oh! Deck List > KarakuriDeck List > Guardian Beast Karakuri Combi Deck and Deck Instructions

"Guardian Beast Karakuri Combi" Deck 2016

Karakuri Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Karakuri" / Beatdown
Key Card
Leo, the Keeper of the Sacred Tree
Deck commentary

Playing

Mainly use the draw effect on used Muzerou.
Please connect to Synchro or Xyz. If Komachi is duplicated, Karakuri will be summoned additionally with Komachi's effect → Synchronized Shogun or Taishogun → Shogun or Taishogun's effect will create a new non-tuner Karakuri → Synchro with Komachi and Karakuri on the field → Shogun or Taishogun (ry
When duplicating a staff officer, it seems safe to duplicate only one body and Xyz it.
"Aim! More than 100,000 views!"

Strength

Deployment after duplication is the most powerful. Conversely speaking, one pattern Deck. You can easily achieve 1kill with 2 generals and 1 great general.
If you get into a pinch, you can summon a merchant and search the mansion to prepare for an attack.
It is easy to secure level 1 and 3 tuners with a good presence due to the recruit effect
I think that I can respond to various situations because the support is substantial.
Since GY is fully utilized, please change the deployment depending on the monsters that are falling.
I don't really understand combos and strengths lol
As mentioned above, his main move is to align monsters that can be used as Synchro Materials on the field, but by skillfully using 《Risebell the Star Adjuster》, it is possible to connect various Synchro Monsters with him.
No matter how high the opponent's RBI is, you can hit it.
As above
It is easy to secure level 1 and 3 tuners with a good presence due to the recruit effect
You're almost guaranteed to win!
I think that I can respond to various situations because the support is substantial.
Since GY is fully utilized, please change the deployment depending on the monsters that are falling.
I don't really understand combos and strengths lol
Strength in damage races.
The recruit effect makes it easy to secure level 1 and 3 tuners with a good presence.
Once you get it right, it's hard to stop. Furthermore, even when it fails, it is not impossible to fight as an injector. It's tight.
Naraku doesn't work
Hitting point height
deployment speed

Weakness

The Machine's Fated Chimeratech Fortress Dragon. That's so stupid scary ww
It's easy to break stun, and it's often caught in attack reaction traps or summon reaction traps.
Acquired enemy is 《Thunder King Rai-Oh》, Christia
vulnerable to exclusion. Also, it's hard to block the "Deck to GY" flow itself.
Since there is no draw card, if a bad card accident occurs or a handless occurs, it will be clogged. Also, since it's a synchro deck, it's tough even if you set up a midrash. Paper defense because there is no meta card.
You can't beat Cyber and Galaxy.
It doesn't turn around and my LP is in front of my opponent's deck running out...
It is weak against cards with Recruit Seal effects such as "Hope the Lightning" and "Armades".
If you don't draw a card that can be removed before being attacked, such as "Torrential Funeral", you will be defeated unilaterally.
However, this is still better because it can be processed if it can be synchro summoned,
This deck's biggest weakness is "spells, trap zone destruction".
If you lose the Trap card for interference, of course, Yang Zing Creation
``I want to recruit with the opponent's attack, but I can't interfere, so the opponent starts to prepare the field without attacking.''
You're in for the worst,
In order to seal "Harpie's feather broom" and "Twin Twisters" at any cost
The Huge Revolution is Over》《Starlight Road》etc. I put a lot of cards against total removal from the main deck.
Also, 《Evilswarm Ophion》is dangerous anyway. If it is issued in advance and then maintained
The duel ends without being able to do anything.
Removal by Spell/Trap is negate by 《Infestation Pandemic》, so use effects such as 《Overlay Owl》to remove Xyz materials, destroy by monster effect, or destroy by battle.
It's a composition that leaves the monsters to you without being conscious of prone, so there are many situations where you can't recover when monsters are removed with traps and spells.
Weak against 《Compulsory Evacuation Device》and 《Bottomless Trap Hole
Exclusion and Special Summon Bind are weaknesses. In particular, he will be eliminated if he is hit by Pendulum Summon, so be careful.
・Vulnerable to Special Summon Bind, Spell Bind, and Extra Bind.
Basically, I use synchro, so I'm afraid of opion. Well, it's fun to adjust on the side.
Also, if you can't put out Sphead, you can't do anything about it, so try to put it out as soon as possible and finish it off.
・Vulnerable to Special Summon Bind, Spell Bind, and Extra Bind.
Special Summons and cards that negate effects are natural, but dueling with Dark World requires special attention. Because Neo's anger shifts to Grapha, and Neo immediately says goodbye. And since the opponent can summon Grapha just by drawing one low-level Dark World, when he really wants to use Neo's effect against the Dark World opponent, he will look at the hand information such as Aoi and "Mind Crush". It is necessary to devise such as inserting a card that can be used.
Low beat sealing, 《Skill Drain》, etc. Destroy it as soon as possible with Cyclone.
In addition, it is not good at blocking attacks such as Hope. Most of them are cards that respond to attacks.
It's extremely weak against non-targeted effects. Black holes and total solar eclipses can be dealt with by bribes, and buraros and buttes can be dealt with by warnings and Watts, but they are far from perfect.
Also, before the lock is completed, he will expose monsters with about 1000 ATK defenseless, so be careful not to run out of LP when you want to use Soul Charge.
Since the hit point is low, it is difficult to handle if a large one can be set up first.
Due to the nature of the deck, you can't stack 《Macro Cosmos》, so it's not compatible with decks that are competing for the top, such as Seiryu.
It will not be possible to deploy if it is wiped out at once, such as a torrent funeral.
Opponents, such as Infernity, who do a lot of Special Summon, are weak.
Of course, it is also vulnerable to exclusion.
Since it consumes a lot of cards, if you don't consider the situation of the opponent's field and play, you won't be able to rebuild in time.
LIGHT is the main deck and he relies on GY, so be careful about exclusions, Silent Graveyard (Updated from: Forbidden Graveyard), and magic mirrors that absorb flash light.
Dealing with "Dark World", "Fabled", and "Evilswarm" will cause the card to develop.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Special Summon is sealed, and it's troublesome if the opponent also fights with his Field Spell.
Hand trigger cards such as "D / D Crow" and "Effect Veiler" are effective even in the turn you took the lead, especially if the card dropped to his GY is excluded, it is impossible to win. become.
Cards like 《Macro Cosmos》「Evilswarm」 are also tough. After all, all discarded cards are removed.
If you can't Xyz, you lose lol The basic monsters are weak. . .
Effect negate , special negate is tight. . .
Since the firepower is soberly low, it is weak against high firepower
Hand Destruction》or 《Magical Mallet》are also acceptable instead of 《Swift Scarecrow》. 《One Day of Peace》is now a restricted card, so the deck is slowing down.
I'd like to put a ban and 《Royal Decree》on the side as a countermeasure against the Deck Destruction Virus.
Since it turns with basic monsters, it will be clogged with skidre
I don't care, but I hate counter traps
After all, it is extremely weak against SS meta, GY meta, and monster effect meta.
Exclusion, Special Summon Bind, Bounce
Due to the variety of Synchro Summons, Synchro Meta is also directly received
Weak to Special Summon Bind
I had no idea what the accident rate was
Very vulnerable to total destruction and attribute unification
It often goes handless, so it can't be rewound
Sorry for the high accident rate (sweat
Weakness = Special Summon Total destruction such as sealing and holy burr
The biggest challenge is how much you can negate with Koa'ki Meiru
On the plus side, it is weak against long-term battles.
It's a personal customization, so there may be likes and dislikes depending on the person who uses it.
There are many advanced monsters, and they are quite heavy.
It's basically for short-term decisive battles, so it's not suitable for long-term battles.
If you make a card accident, you may lose without being able to do anything.
Since there are almost no traps, the defensive ability is also low.
"I hate Koa'ki Meiru!!"

Customize

I pursued speed all the time. In the line graph, the speed is 5, but I would like to add about 8.
After exhausting the consideration of cards that seemed to be suitable for a pure Karakuri Deck, we came up with this recipe.
In order to pursue speed, the point is to make 177 two pieces.
15 side decks
Top grade 00 sheets
Advanced 00 sheets
Low grade 01 sheets
Naturia Cosmobeet
07 Spells
Burden of the Mighty》×2
Ego Boost
Blustering Winds
Black Pendant》×2
Miracle Synchro Fusion
06 Traps
Dust Tornado
Sacred Barrier -Mirror Force-
Seven Tools of the Bandit
Half Unbreak
Magic Jammer
Call of the Haunted
Extra 01 sheets
A.O.J Field Marshall

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon リョウ ( Total 388 decks )
Posted date : 2016/11/04 12:50
Main Deck (25 Types・40)
monster (10 Types・21)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardMachina Fortress EARTH 7 Machine 2500 / 1600 ¥10
1 List of decks using this cardCyber Dragon LIGHT 5 Machine 2100 / 1600 ¥30
3 List of decks using this cardKarakuri Soldier mdl 236 "Nisamu" EARTH 4 Machine 1400 / 0200 ¥30
3 List of decks using this cardKarakuri Bushi mdl 6318 "Muzanichiha" EARTH 4 Machine 1800 / 0600 ¥1
2 List of decks using this cardMachina Gearframe EARTH 4 Machine 1800 / 0000 ¥30
2 List of decks using this cardKarakuri Strategist mdl 248 "Nishipachi" EARTH 3 Machine 0500 / 1600 ¥30
2 List of decks using this cardKarakuri Ninja mdl 339 "Sazank" EARTH 3 Machine 1200 / 1200 ¥50
1 List of decks using this cardNaturia Cosmobeet EARTH 2 Plant 1000 / 0700 ¥29
2 List of decks using this cardKarakuri Merchant mdl 177 "Inashichi" EARTH 2 Machine 0500 / 1500 ¥20
3 List of decks using this cardNaturia Cherries EARTH 1 Plant 0200 / 0200 ¥5
spell (9 Types・11)
1 List of decks using this cardPot of Avarice - - - - ¥49
1 List of decks using this cardKarakuri Cash Cache - - - - ¥50
1 List of decks using this cardMiracle Synchro Fusion - - - - ¥50
2 List of decks using this cardMachina Armored Unit - - - - ¥20
2 List of decks using this cardKarakuri Anatomy - - - - ¥30
1 List of decks using this cardSolidarity - - - - ¥15
1 List of decks using this cardMystical Space Typhoon - - - - ¥10
1 List of decks using this cardKarakuri Gold Dust - - - - ¥10
1 List of decks using this cardKarakuri Showdown Castle - - - - ¥8
trap (6 Types・8)
1 List of decks using this cardKarakuri Trick House - - - - ¥18
2 List of decks using this cardKarakuri Klock - - - - ¥8
2 List of decks using this cardDraining Shield - - - - ¥10
1 List of decks using this cardCyber Summon Blaster - - - - ¥20
1 List of decks using this cardKarakuri Cash Shed - - - - ¥27
1 List of decks using this cardSolemn Warning - - - - ¥50
Extra Deck (9 Types・15)
1 List of decks using this cardNaturia Gaiastrio EARTH 10 Rock 3200 / 2100 ¥10
1 List of decks using this cardLeo, the Keeper of the Sacred Tree EARTH 10 Beast 3100 / 1900 ¥30
1 List of decks using this cardAlly of Justice Decisive Armor DARK 10 Machine 3300 / 3300 ¥400
2 List of decks using this cardAlly of Justice Field Marshal DARK 9 Machine 2900 / 2600 ¥48
1 List of decks using this cardTrishula, Dragon of the Ice Barrier WATER 9 Dragon 2700 / 2000 ¥29
3 List of decks using this cardKarakuri Steel Shogun mdl 00X "Bureido" EARTH 8 Machine 2800 / 1700 ¥50
2 List of decks using this cardKarakuri Shogun mdl 00 "Burei" EARTH 7 Machine 2600 / 1900 ¥30
2 List of decks using this cardAlly of Justice Catastor DARK 5 Machine 2200 / 1200 ¥20
2 List of decks using this cardGear Gigant X EARTH 4 Machine 2300 / 1500 ¥460
Main deck minimum construction amount ¥2625


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