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HOME > Yu-Gi-Oh! Deck List > KarakuriDeck List > Sengoku Warlords of Karakuri Deck and Deck Instructions

"Sengoku Warlords of Karakuri" Deck 2015

Karakuri Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Karakuri" / Beatdown
Key Card
Karakuri Steel Shogun mdl 00X "Bureido"
Deck commentary

Playing

Synchronize with Karakuri
Mainly use the draw effect on used Muzerou.
Please connect to Synchro or Xyz. If Komachi is duplicated, Karakuri will be summoned additionally with Komachi's effect → Synchronized Shogun or Taishogun → Shogun or Taishogun's effect will create a new non-tuner Karakuri → Synchro with Komachi and Karakuri on the field → Shogun or Taishogun (ry
When duplicating a staff officer, it seems safe to duplicate only one body and Xyz it.

Strength

Naraku doesn't work
Hitting point height
deployment speed
Exhilarating when decided! ! ! !
Ability to summon many in one turn
Kettle and fun
It's a great advantage against slow-moving opponents (with some exceptions). Can be blocked by chaining attacks, etc., even in the cancer mawashi deck.
If you do your best, you can line up high RBI monsters in one turn.
Combo depends on operation method
The point that a monster complements each effect and can be connected from anywhere.
You have a high chance of interfering with your opponent's actions. I think he has decent DEF for his low trap count.

Weakness

He's a deck that moves with monster effects, so it's scary to skid (sweat).
It's a special meta after all.
Since the specs of one piece are not high, you can not fight with one piece, so be careful about destroying the back.
But I think it's okay because I have DNA.
The rest is natural
You can't beat Cyber and Galaxy.
vulnerable to exclusion. Also, it's hard to block the "Deck to GY" flow itself.
Since there is no draw card, if a bad card accident occurs or a handless occurs, it will be clogged. Also, since it's a synchro deck, it's tough even if you set up a midrash. Paper defense because there is no meta card.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Evilswarm scary (´・ω・`)
Naraku, Kyodatsu, and Shinsen are included to the extent of comfort, but it's still scary (´・ω・`)
Since it consumes a lot of cards, if you don't consider the situation of the opponent's field and play, you won't be able to rebuild in time.
It's a Deck that mainly uses LIGHT and relies on GY, so be careful with exclusions, 《Silent Graveyard (Updated from: Forbidden Graveyard)》, and magic mirrors that suck in flashing light.
① The opponent's monster with ATK 2900 or more is the strongest.
②Monsters with ATK over 2900 are terrifyingly scary, his ATK surpasses his own monsters.
③ Normal Spell and Quick-Play Spell cards are scary.
➃Three types of trap cards are activated, Special Summon monsters are negate, destroyed, or removed from the game.
⑤ Vulnerable to Special Summon Bind, Spell Bind, Trap Bind, and Extra Bind.
This Deck is also a theme that relies on GY resources, so it's pretty vulnerable to indiscriminate removals like Macro Cosmos and Dark Law. If you are good at burning the field, you can overcome it enough,
From the side, let's support with cards such as 《Torrential Tribute》and 《Forbidden Seiyu》.
Special Summons and cards that negate effects are natural, but dueling with Dark World requires special attention. Because Neo's anger shifts to Grapha, and Neo immediately says goodbye. And since the opponent can summon Grapha just by drawing one low-level Dark World, when he really wants to use Neo's effect against the Dark World opponent, he will look at the hand information such as Aoi and "Mind Crush". It is necessary to devise such as inserting a card that can be used.
Low beat sealing, 《Skill Drain》, etc. Destroy it as soon as possible with Cyclone.
In addition, it is not good at blocking attacks such as Hope. Most of them are cards that respond to attacks.
It's extremely weak against non-targeted effects. Black holes and total solar eclipses can be dealt with by bribes, and buraros and buttes can be dealt with by warnings and Watts, but they are far from perfect.
Also, before the lock is completed, he will expose monsters with about 1000 ATK defenseless, so be careful not to run out of LP when you want to use Soul Charge.
Since the hit point is low, it is difficult to handle if a large one can be set up first.
Due to the nature of the deck, you can't stack 《Macro Cosmos》, so it's not compatible with decks that are competing for the top, such as Seiryu.
It will not be possible to deploy if it is wiped out at once, such as a torrent funeral.
Opponents, such as Infernity, who do a lot of Special Summon, are weak.
Of course, it is also vulnerable to exclusion.
Dealing with "Dark World", "Fabled", and "Evilswarm" will cause the card to develop.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Special Summon is sealed, and it's troublesome if the opponent is his Deck that fights with his Field Spell.
Hand trigger cards such as "D / D Crow" and "Effect Veiler" are effective even in the turn you took the lead, especially if the card dropped to his GY is excluded, it is impossible to win. become.
Cards like 《Macro Cosmos》「Evilswarm」 are also tough. After all, all discarded cards are removed.
If you can't Xyz, you lose lol The basic monsters are weak. . .
Effect negate , special negate is tight. . .
Since the firepower is soberly low, it is weak against high firepower
Hand Destruction》or 《Magical Mallet》are also acceptable instead of 《Swift Scarecrow》. 《One Day of Peace》is now a restricted card, so the deck is slowing down.
I'd like to put a ban and 《Royal Decree》on the side as a countermeasure against the Deck Destruction Virus.
Since it turns with basic monsters, it will be clogged with skidre
I don't care, but I hate counter traps
After all, it is extremely weak against SS meta, GY meta, and monster effect meta.
Exclusion, Special Summon Bind, Bounce
Due to the variety of Synchro Summons, Synchro Meta is also directly received
Weak to Special Summon Bind
I had no idea what the accident rate was
Very vulnerable to total destruction and attribute unification
It often goes handless, so it can't be rewound
Sorry for the high accident rate (sweat
Weakness = Special Summon Total destruction such as sealing and holy burr
The biggest challenge is how much you can negate with Koa'ki Meiru
On the plus side, it is weak against long-term battles.
It's a personal customization, so there may be likes and dislikes depending on the person who uses it.
There are many advanced monsters, and they are quite heavy.
It's basically for short-term decisive battles, so it's not suitable for long-term battles.
If you make a card accident, you may lose without being able to do anything.
Since there are almost no traps, the defensive ability is also low.
Vulnerable to exclusions such as Naraku and 《Macro Cosmos
Might be weak against cards that seal spells
Exclusion type (Dark Row, 《Macro Cosmos》, 《Dimensional Prison》, etc.
Shadow-Imprisoning Mirror
Dust Tornado
Light-Imprisoning Mirror
Chain Disappearance
Skill Drain

Customize

I pursued speed all the time. In the line graph, the speed is 5, but I would like to add about 8.
After exhausting the consideration of cards that seemed to be suitable for a pure Karakuri Deck, we came up with this recipe.
In order to pursue speed, the point is to make 177 two pieces.
15 side decks
Top grade 00 sheets
Advanced 02 sheets
THE Tricky x 2
02 spells
Karakuri Cash Cache》×2
07 Traps
Zero Gravity》×2
Sacred Barrier -Mirror Force-
Solemn Judgment
Karakuri Trick House》×2
Call of the Haunted
Extra 04 sheets
Chimeratech Overdragon
Black Rose Dragon》×2
No.32 Sea Bite Dragon Shark Drake

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon リョウ ( Total 388 decks )
Posted date : 2015/06/03 15:21
Main Deck (26 Types・40)
monster (11 Types・22)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardMachina Fortress EARTH 7 Machine 2500 / 1600 ¥10
3 List of decks using this cardCyber Dragon LIGHT 5 Machine 2100 / 1600 ¥30
1 List of decks using this cardMist Valley Soldier WIND 4 Winged Beast 1700 / 0300 ¥20
2 List of decks using this cardKarakuri Muso mdl 818 "Haipa" EARTH 4 Machine 2100 / 1100 ¥30
2 List of decks using this cardMachina Gearframe EARTH 4 Machine 1800 / 0000 ¥30
3 List of decks using this cardKarakuri Ninja mdl 919 "Kuick" EARTH 4 Machine 1700 / 1500 ¥30
2 List of decks using this cardKarakuri Bushi mdl 6318 "Muzanichiha" EARTH 4 Machine 1800 / 0600 ¥8
1 List of decks using this cardGenex Ally Birdman DARK 3 Machine 1400 / 0400 ¥30
2 List of decks using this cardKarakuri Strategist mdl 248 "Nishipachi" EARTH 3 Machine 0500 / 1600 ¥30
2 List of decks using this cardKarakuri Ninja mdl 339 "Sazank" EARTH 3 Machine 1200 / 1200 ¥50
2 List of decks using this cardKarakuri Merchant mdl 177 "Inashichi" EARTH 2 Machine 0500 / 1500 ¥20
spell (9 Types・11)
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardPower Bond - - - - ¥30
1 List of decks using this cardPot of Avarice - - - - ¥49
1 List of decks using this cardKarakuri Cash Cache - - - - ¥50
2 List of decks using this cardMachina Armored Unit - - - - ¥10
1 List of decks using this cardUnited We Stand - - - - ¥10
1 List of decks using this cardDe-Fusion - - - - ¥15
1 List of decks using this cardMystical Space Typhoon - - - - ¥10
2 List of decks using this cardKarakuri Showdown Castle - - - - ¥8
trap (6 Types・7)
1 List of decks using this cardKarakuri Trick House - - - - ¥10
1 List of decks using this cardBottomless Trap Hole - - - - ¥10
1 List of decks using this cardMirror Force - - - - ¥38
2 List of decks using this cardMagic Cylinder - - - - ¥19
1 List of decks using this cardPowerful Rebirth - - - - ¥20
1 List of decks using this cardCall of the Haunted - - - - ¥10
Extra Deck (11 Types・15)
1 List of decks using this cardCyber End Dragon LIGHT 10 Machine 4000 / 2800 ¥50
1 List of decks using this cardChimeratech Overdragon DARK 9 Machine 000? / 000? ¥25
2 List of decks using this cardKarakuri Steel Shogun mdl 00X "Bureido" EARTH 8 Machine 2800 / 1700 ¥50
2 List of decks using this cardStardust Dragon WIND 8 Dragon 2500 / 2000 ¥25
1 List of decks using this cardClear Wing Synchro Dragon WIND 7 Dragon 2500 / 2000 ¥150
1 List of decks using this cardBlack Rose Dragon FIRE 7 Dragon 2400 / 1800 ¥30
1 List of decks using this cardKarakuri Shogun mdl 00 "Burei" EARTH 7 Machine 2600 / 1900 ¥30
1 List of decks using this cardIron Chain Dragon EARTH 6 Dragon 2500 / 1300 ¥10
1 List of decks using this cardCyber Dragon Nova LIGHT 5 Machine 2100 / 1600 ¥20
2 List of decks using this cardDark Rebellion Xyz Dragon DARK 4 Dragon 2500 / 2000 ¥49
2 List of decks using this cardNumber 32: Shark Drake WATER 4 Sea Serpent 2800 / 2100 ¥15
Main deck minimum construction amount ¥1554


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