Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK Volume 4 > Karakuri Muso mdl 818 "Haipa"

Karakuri Muso mdl 818 "Haipa" Used Deck

Karakuri Muso mdl 818 "Haipa"
Card Kind Attribute Level Type ATK DEF
Effect Monster - 4 Machine 2100 1100
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
password:24150026
Average Rating Score 6.8(10)
  1. Card Info
  2. Card Reviews (10 rating scores)
  3. Decks with Karakuri Muso mdl 818 "Haipa" (54 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Karakuri Muso mdl 818 "Haipa"" card reviews and rating scores


6.8(10)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星0評価星0評価星0
カード評価ラベル5
10% (1)
カード評価ラベル4
70% (7)
カード評価ラベル3
10% (1)
カード評価ラベル2
10% (1)
カード評価ラベル1
0% (0)

japan ブルーバード
2022/11/28 11:10
Yugioh Icon
A sharp naming sense. Interpreting 8 × 1 = 8 as hyper, or something like this, comes up with this idea.
Karakuri's 4 stars alone is worth it because you can get Bray and recruit with Ninishi. The other 4-star Karakuri are all shoddy, but this guy has the advantage in the elimination method due to the high RBI.
japan 備長炭18
2020/04/03 23:55
Yugioh Icon
8 x 1 = 8
Karakuri gobutsu.
Karakuri wants to synchronize rather than beat, but there's no harm in having something like gobutsu.
The point is that it becomes a defense after the battle, which is normally a disadvantage, but considering that you can also increase the Kaitai Shinsho counter, it's a little profitable. Disadvantages The attacker itself is a concept that has been left behind by the times, so it is rarely adopted, but rather than supporting the battle-dependent deployment effects of other level 4 non-tuners, the high hit point is more useful. I think there is.
japan SOUL
2014/09/08 23:50
Yugioh Icon
Alongside Kuichiku, he is a card that is a candidate for a low-level attacker for Karakuri.
This one doesn't have a deployment effect, but the advantage is that he has an ATK of 2100, and you can knock down 《Thunder King Rai-Oh》.
You should choose one depending on the surrounding environment.
japan ナル参照
2013/04/09 19:43
Yugioh Icon
There was no 6318.
An excellent card that compensates for Karakuri's low initial RBI.
It's huge to be able to beat Thunder King Rai-Oh, which hinders the effects of Merchant Storehouse, and Roach, a summoning negate, by itself.
With Karakuri, you don't have to worry about the demerit effect at all, so you can afford to be a candidate for adoption.
japan うぃな
2011/10/08 18:59
Yugioh Icon
For Karakuri, who has no sense of stability in battle, the monster with his high ATK despite being a one-hit wonder is purely happy.
It can be said that it is worth it because it can defeat weak opponents such as "Thunder King Rai-Oh" and Roach by itself.
japan へろ
2011/09/18 21:53
Yugioh Icon
Valuable monster that can knock out 《Steelswarm Roach》and 《Thunder King Rai-Oh》with Karakuri
Even if he becomes defensive after attacking, he should be able to use it well with Karakuri! !
japan とき
2011/09/17 17:02
Yugioh Icon
You are the true Karakuri Musou!
In short, he is the Karakuri version of Axe Dragonute, but his compatibility with the Karakuri gimmick is outstanding.
It's easy to satisfy the activation conditions for time bombs and Karakuri Cash Shed, and it's easy to place counters on Kaitai Shinsho.
It's simply a nice ability as an attacker, and his fragile flanks are not much different from his other Karakuri. A card that can act as a new attacker for Karakuri.
japan スクラップトリトドン
2011/09/17 9:19
Yugioh Icon
Goodbye 6318...
Disadvantages of 2100 It's also strong as an attacker, and considering the castle, it's nice to be able to defeat Stardust and Skudra.
Although Karakuri has a lot of weaknesses compared to other generals, there is no loss because there is a lower class that can defeat 《Thunder King Rai-Oh》alone.
It can also be used as a trigger for time bombs, which are notorious for being difficult to trigger.
japan ねこーら
2023/11/12 18:08
Yugioh Icon
japan 2014/09/08 23:56
Yu-Gi-Oh!Guest
Midra can win with a little RBI, trade with Photosula, and (with no Honest in the enemy's hand) be able to beat Thunder King Rai-Oh.

Decks with "Karakuri Muso mdl 818 "Haipa""

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
EXTRA PACK Volume 4 EXP4-JP034 2011-09-17 Normal

Ranking and View Num

Rating Score Rank 6,152 / 13,171 Cards
View Num 27,188

Others

Japanese card name カラクリ無双 八壱八

Update Information - NEW -