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HOME > Yu-Gi-Oh! Deck List > KarakuriDeck List > A medium-speed Karakuri that can kill the second attack Deck and Deck Instructions

"A medium-speed Karakuri that can kill the second attack" Deck 2013

Karakuri Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Karakuri" / Beatdown
Key Card
Karakuri Komachi mdl 224 "Ninishi"
Deck commentary

Playing

First of all, sorry for the contradictory title (laughs) (Because if the opponent's field is empty, he can run out of LP 8000 with 2nd 4th, level 4 and 2 Special Summon cards...)
At first, I was going to make a deck that gradually increased the ad gap at medium speed (laughs)
"If you can do the above, you will win (laughs)
Brief explanation ↓
Summon 224, summon a level 4 non-tuner with the additional summoning right, Synchro, summon Mzero, and use the effect to summon a Karakuri monster (If you have Monster Reborn in your hand from GY to Special Summon type, you can use a level 4 tuner, `` If Instant Fusion》is a level 3 tuner)”, use the cards in ( ) to summon Muzerou, do the same as ① to summon Muzerou, and use the effect to summon Yaichihachi.
 
"You can cut 8000 with this alone." (Exactly 10300 damage)
Most of the time you can cut it, but even if you can't cut it, 818 will be in Defense Position, so you will draw 2 cards and have 4 cards in your hand.
After (1), 《De-Synchro》will be the same field and hand. (Also, De-Synchro has another role, and if a Muzero is stopped by Veiler, use De-Synchro to redevelop it.)
After that, if you draw a trap card or turn it face down and end your turn, you can win because your opponent can't return it.
Even if the above development is not possible, summon 224, summon a level 4 non-tuner with additional summoning rights, summon Muzero with Synchro, summon Muzero with effect 1, and summon 818 with effect alone. If you pass, you will have 4 cards with 7500 damage.
"I apologize for the long explanation, but I couldn't find a way to make it any shorter... it's long, but I'd appreciate it if you could take a look...

Strength

For the combo, please refer to "Easy explanation ↓" in the operation method. This is the basic deployment method.
"The rest will change a little if there are a certain amount of monsters on the field in the second half."
It will take one turn, but another combo ↓
End the turn with Nisanroku face down, summon Ninishi by effect if it is destroyed in battle (if not, summon Ninishi from your hand on your turn), 2 level 4 non-tuners on your turn (If Nisanroku is destroyed If not, summon 224 and a level 4 non-tuner), synchronize 224 with a level 4 non-tuner to summon Muji, use the effect to summon Sanichi San, synchronize with a level 4 non-tuner, and use the effect to summon 81. summon eight
"This is still a hand of 4 cards with 7500 damage." (If you use Special Summon cards, you will have 4 cards over 8000.)
With 《Karakuri Cash Cache》, it's easy to summon the Karakuri monsters you want to use, so there's a high chance that Ninishi will end up in your hand.
A move that stabilizes the first turn ↓
Ninishi summons, summons Ichishichi, adds a Karakuri card (this time changes depending on the hand at that time) to the hand with the effect, summons "Cyber Saurus" with "Instant Fusion", synchronizes with Ninishi and "Cyber Saurus" to create Muzero Fury , summons 248 with its effect, changes its own battle position with its effect, draws 1 with the effect of Mujiha, synchronizes with 177 and 248, and summons Naturia Beast.
"This is the first move I do when I can."
Karakuri has 6 search cards and the effect disappears, but since there are 4 《Monster Reborn》, it is possible to stably search and deploy, so I think there is no complaint about deploying. .

Weakness

There is a high possibility that it will be wiped out by Chimeric Fortress Dragon or taken by 《Electric Virus》. Also, Karakuri is not resistant and will be quickly removed.
 
Karakuri can't be deployed and removed at the same time, so if you don't remove it first, it's painful if you get hit with a torrent after it's deployed. (I wish Karakuri had a quick removal...)
"If Veiler can stop the first Mujirushi, it will stop there." That's why we have 《De-Synchro》.

Customize

"I think it's better to stack the veilers."
It may be possible to leave only 《Monster Reborn》, 《Iron Call》, and 《Instant Fusion》and change the others to Trap.
"If you want to keep up with the new restrictions, you might want to load more traps from the main."

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon かにかま ( Total 15 decks )
Posted date : 2013/07/06 12:23
Main Deck (21 Types・40)
monster (10 Types・21)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardRedox, Dragon Ruler of Boulders EARTH 7 Dragon 1600 / 3000 ¥40
1 List of decks using this cardSolar Wind Jammer LIGHT 5 Machine 0800 / 2400 ¥20
3 List of decks using this cardKarakuri Ninja mdl 919 "Kuick" EARTH 4 Machine 1700 / 1500 ¥30
2 List of decks using this cardKarakuri Muso mdl 818 "Haipa" EARTH 4 Machine 2100 / 1100 ¥30
3 List of decks using this cardKarakuri Soldier mdl 236 "Nisamu" EARTH 4 Machine 1400 / 0200 ¥30
2 List of decks using this cardKarakuri Watchdog mdl 313 "Saizan" EARTH 4 Machine 0600 / 1800 ¥10
3 List of decks using this cardKarakuri Komachi mdl 224 "Ninishi" EARTH 3 Machine 0000 / 1900 ¥28
1 List of decks using this cardKarakuri Strategist mdl 248 "Nishipachi" EARTH 3 Machine 0500 / 1600 ¥30
2 List of decks using this cardKarakuri Merchant mdl 177 "Inashichi" EARTH 2 Machine 0500 / 1500 ¥20
3 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥150
spell (6 Types・10)
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardHeavy Storm - - - - ¥110
2 List of decks using this cardInstant Fusion - - - - ¥28
2 List of decks using this cardNight Beam - - - - ¥10
3 List of decks using this cardKarakuri Cash Cache - - - - ¥50
1 List of decks using this cardPot of Avarice - - - - ¥49
trap (5 Types・9)
2 List of decks using this cardBreakthrough Skill - - - - ¥40
2 List of decks using this cardBottomless Trap Hole - - - - ¥10
3 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
1 List of decks using this cardSolemn Judgment - - - - ¥50
1 List of decks using this cardSolemn Warning - - - - ¥40
Extra Deck (11 Types・15)
2 List of decks using this cardCyber Saurus EARTH 5 Machine 1800 / 1400 ¥18
1 List of decks using this cardHot Red Dragon Archfiend DARK 8 Dragon 3000 / 2000 ¥30
1 List of decks using this cardStardust Spark Dragon LIGHT 8 Dragon 2500 / 2000 ¥650
2 List of decks using this cardKarakuri Steel Shogun mdl 00X "Bureido" EARTH 8 Machine 2800 / 1700 ¥50
1 List of decks using this cardScrap Dragon EARTH 8 Dragon 2800 / 2000 ¥30
1 List of decks using this cardNaturia Landoise EARTH 7 Rock 2350 / 1600 ¥180
3 List of decks using this cardKarakuri Shogun mdl 00 "Burei" EARTH 7 Machine 2600 / 1900 ¥30
1 List of decks using this cardAlly of Justice Catastor DARK 5 Machine 2200 / 1200 ¥10
1 List of decks using this cardNaturia Beast EARTH 5 Beast 2200 / 1700 ¥10
1 List of decks using this cardNumber 11: Big Eye DARK 7 Spellcaster 2600 / 2000 ¥370
1 List of decks using this cardMecha Phantom Beast Dracossack WIND 7 Machine 2600 / 2200 ¥40
Main deck minimum construction amount ¥3097


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