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Karakuri Komachi mdl 224 "Ninishi" →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster Tuner Monster |
- | 3 | Machine | 0 | 1900 |
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) | |||||
password:24621460 | |||||
Average Rating Score | 9.6(17) |
- Card Info
- Card Reviews (17 rating scores)
- Decks with Karakuri Komachi mdl 224 "Ninishi" (99 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Karakuri Komachi mdl 224 "Ninishi"" card reviews and rating scores
9.6(17) |
|
94% | (16) | ||
5% | (1) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
ブルーバード
2022/11/25 16:03
2022/11/25 16:03
2 x 2 = 4. If you look closely, he has Karakuri's main monster as a multiplication motif.
It's already strong at the point of adding summoning rights, but for some reason he can be recruited from General Karakuri. For Karakuri, this is a super excellent piece that can handle both the first move and the relay.
Please be careful when using it on paper, such as the ruling is complicated, it will not be negate even if it is hit by Veiler, and you cannot add summoning rights with other attacks.
It's already strong at the point of adding summoning rights, but for some reason he can be recruited from General Karakuri. For Karakuri, this is a super excellent piece that can handle both the first move and the relay.
Please be careful when using it on paper, such as the ruling is complicated, it will not be negate even if it is hit by Veiler, and you cannot add summoning rights with other attacks.
お留守番
2022/06/02 21:31
2022/06/02 21:31
Karakuri tuner representative.
A simple effect that allows you to summon an additional Karakuri.
Surprisingly, even if you call it with Harifiber, the effect will not be negate, so you can summon it from your hand.
So you can make a Hari Radon that is different from the general-purpose one, and the possibilities will expand.
His Karakuri peculiar continuous sync barrage after standing live Ryan is very addictive.
The feeling of being allowed because of the minor category of Karakuri is amazing.
Simply stack 3 with level 4 non-tuners such as Komachi and his Karakuri Soldiers, as it's easy to make Crystal Wings or Baroness from Zero.
A simple effect that allows you to summon an additional Karakuri.
Surprisingly, even if you call it with Harifiber, the effect will not be negate, so you can summon it from your hand.
So you can make a Hari Radon that is different from the general-purpose one, and the possibilities will expand.
His Karakuri peculiar continuous sync barrage after standing live Ryan is very addictive.
The feeling of being allowed because of the minor category of Karakuri is amazing.
Simply stack 3 with level 4 non-tuners such as Komachi and his Karakuri Soldiers, as it's easy to make Crystal Wings or Baroness from Zero.
備長炭18
2020/04/03 23:47
2020/04/03 23:47
2×2=4
It's a tuner that increases Karakuri's summoning power, and at that time, his Karakuri had difficulty deploying on its own, so it's convenient to be able to simply add summoning rights and use it as a tuner. At that time, the level was 3, which was the maximum merit effect, and it was easy to handle because it was compatible with duplication techniques, and it was easy to handle because it became zero at lower ranks and zero anger from cup noodles.
Now that Hoshi has joined us, and thanks to Toad, it's easier to do multi-stage S, so the importance of S summoning has increased, and the importance of this card to support that has increased even more.
It's a tuner that increases Karakuri's summoning power, and at that time, his Karakuri had difficulty deploying on its own, so it's convenient to be able to simply add summoning rights and use it as a tuner. At that time, the level was 3, which was the maximum merit effect, and it was easy to handle because it was compatible with duplication techniques, and it was easy to handle because it became zero at lower ranks and zero anger from cup noodles.
Now that Hoshi has joined us, and thanks to Toad, it's easier to do multi-stage S, so the importance of S summoning has increased, and the importance of this card to support that has increased even more.
なす
2017/12/10 0:37
2017/12/10 0:37
Level 3 tuner that can additionally summon Karakuri.
It is indispensable as a cornerstone of the development of Karakuri.
It is indispensable as a cornerstone of the development of Karakuri.
音響Em
2015/12/24 15:23
2015/12/24 15:23
Strong but not broken
hakuyan
2015/12/24 1:56
2015/12/24 1:56
The Karakuri Deck is always indebted!
The impact of the effect is amazing, but the impact of the illustration unique to Karakuri is also amazing! ・・・If I can have a voice, it depends on the CV ・・・I can't do it! ! !
The impact of the effect is amazing, but the impact of the illustration unique to Karakuri is also amazing! ・・・If I can have a voice, it depends on the CV ・・・I can't do it! ! !
ラーメン
2015/07/07 0:50
2015/07/07 0:50
Karakuri's centerpiece, without her, her Karakuri Deck wouldn't start spinning.
This is the first card to search for Karakuri.
This is the first card to search for Karakuri.
Saryu
2014/07/26 15:10
2014/07/26 15:10
Karakuri nucleus. Without this, the story is completely different.
As someone who loves combos, I'm very happy to support 《Machine Duplication》.
Hand: 224, Lv4 Karakuri (《Karakuri Cash Cache》), 《Machine Duplication》,
224 ns, (Lv4 search in storehouse,) Lv4 Karakuri ns, Duplicate 224 2 bodies ss, Zero ss, 7749 ss, Zero rage ss, 7749 ss, Zero rage ss, 248 ss Self display change +2 draw
This alone is 500+2600+2800+2800=8500
Furthermore, I am surprised that Mr. Redo and Fortress are closed
Karakuri is economically cheap, and it's a great help for me, who always has a deserted wallet. (That's why Void, Midra, and Yamete)
As someone who loves combos, I'm very happy to support 《Machine Duplication》.
Hand: 224, Lv4 Karakuri (《Karakuri Cash Cache》), 《Machine Duplication》,
224 ns, (Lv4 search in storehouse,) Lv4 Karakuri ns, Duplicate 224 2 bodies ss, Zero ss, 7749 ss, Zero rage ss, 7749 ss, Zero rage ss, 248 ss Self display change +2 draw
This alone is 500+2600+2800+2800=8500
Furthermore, I am surprised that Mr. Redo and Fortress are closed
Karakuri is economically cheap, and it's a great help for me, who always has a deserted wallet. (That's why Void, Midra, and Yamete)
雲黒斎
2014/03/30 10:17
2014/03/30 10:17
A cheat tuner that rivals Gale Gale, and is the key to the development of Karakuri.
Once this guy is summoned, the rest is a storm of loops and draws. By combining with Kaitai Shinsho and Kura
It is also possible to develop Muji and Muji while doing explosive ad.
Of course, it is also ant to aim to activate the effect of staff and merchants from this effect.
Once this guy is summoned, the rest is a storm of loops and draws. By combining with Kaitai Shinsho and Kura
It is also possible to develop Muji and Muji while doing explosive ad.
Of course, it is also ant to aim to activate the effect of staff and merchants from this effect.
ナル参照
2013/04/09 19:22
2013/04/09 19:22
Komachi-chan.
Komachi duplicate cup noodle scroll
Your hand explodes and your opponent explodes.
There's no way a dual-tuned tuner is weak, and from the point of view of the ground, nachuvinachupa is also good. Furthermore, I can't find anything bad about duplicating art.
It's a good place to break, but it's questionable that it's not regulated.
Komachi duplicate cup noodle scroll
Your hand explodes and your opponent explodes.
There's no way a dual-tuned tuner is weak, and from the point of view of the ground, nachuvinachupa is also good. Furthermore, I can't find anything bad about duplicating art.
It's a good place to break, but it's questionable that it's not regulated.
みかんゼリー
2012/07/11 22:29
2012/07/11 22:29
Karakuri Komachi.
Oh, Karakuri, can I summon you again... Tuner! ?
It should be the axis of Karakuri's Synchro Summoning.
No, a tuner with the ability to expand... Excuse me.
Oh, Karakuri, can I summon you again... Tuner! ?
It should be the axis of Karakuri's Synchro Summoning.
No, a tuner with the ability to expand... Excuse me.
スクラップトリトドン
2011/02/11 22:29
2011/02/11 22:29
It was said that it would be strong if it came out, but the card that can make a general in one turn is finally here! And a tuner!
+919 or 236 can be zero, so it's easier to get out the first shogun, which was a problem with Karakuri!
By the way, the effect that can be summoned is only one time no matter what,
Like 919 and 313, it "changes the battle position" when hit, so be careful if you leave this guy with ATK 0 on your opponent's turn.
+919 or 236 can be zero, so it's easier to get out the first shogun, which was a problem with Karakuri!
By the way, the effect that can be summoned is only one time no matter what,
Like 919 and 313, it "changes the battle position" when hit, so be careful if you leave this guy with ATK 0 on your opponent's turn.
とき
2011/02/11 22:11
2011/02/11 22:11
The combination of Karakuri's overwhelming draw ability and this card's Double Summon effect is overwhelming.
The sight of three Mugens attacking side by side may become a daily occurrence.
It has excellent compatibility with merchants, and the strategy of synchronizing after summoning and searching with this card is also excellent.
It seems that he will have a fairly high level of conflict with the staff officer who is the core of the draw gimmick. Well, I'll take both!
Preceding Natubi, Shogun Rush, whatever. The biggest key card in the Karakuri gimmick.
The sight of three Mugens attacking side by side may become a daily occurrence.
It has excellent compatibility with merchants, and the strategy of synchronizing after summoning and searching with this card is also excellent.
It seems that he will have a fairly high level of conflict with the staff officer who is the core of the draw gimmick. Well, I'll take both!
Preceding Natubi, Shogun Rush, whatever. The biggest key card in the Karakuri gimmick.
ねこーら
2023/10/05 0:25
2023/10/05 0:25
2017/07/10 10:25
The main engine of Karakuri.
Although his Normal Summon due to the effect of the card with the same name can only be done once per turn, it is easy to catch and search for himself due to the blessed status of low ATK, level 3, machine, and tuner of EARTH.
I'm happy to see Normal Summon again.
Although his Normal Summon due to the effect of the card with the same name can only be done once per turn, it is easy to catch and search for himself due to the blessed status of low ATK, level 3, machine, and tuner of EARTH.
I'm happy to see Normal Summon again.
Decks with "Karakuri Komachi mdl 224 "Ninishi""
* is adopted as a key card.
● 2011-12-15 Karakuri tournament runner-up model
● 2013-08-15 Super fast!? Last Minute Cancel Karakuri
● 2013-12-07 Inexpensive and with 15 extras Karakuri★
● 2012-12-27 Shogun's Karakuri 1kill corps
● 2013-04-30 Karakuri Mecha Phantom Beast
● 2020-03-26 Aurora Don Start V.F.D
● 2013-05-13 High speed Karakuri
● 2020-12-09 Suppressive Karakuri
● 2012-11-23 Karakuri Deck
● 2013-02-21 With the Geargia gear he was strengthened by Karakuri!
● 2011-09-03 Nordic Karakuri Bomber
● 2014-01-29 Karakuri threw down their defenses and entered the final game!★
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXTREME VICTORY | EXVC-JP030 | 2011-02-11 | Normal |
Ranking and View Num
Rating Score Rank | 685 / 13,188 Cards |
---|---|
View Num | 50,382 |
Type "Machine" Type Best Monster Ranking | 37th |
Level 3 Best Monster Ranking | 40th |
Attribute "EARTH" Best Monster Ranking | 60th |
Card Type "Tuner Monster" Best Card Ranking | 37th |
Others
Japanese card name | カラクリ小町 弐弐四 |
---|
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