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Card Type "Tuner Monster" Best Card Ranking
Card Type "Tuner Monster" Best Card Ranking. Let's check the effects of the cards you are interested in.
update date : 2024/11/17
1stDiviner of the Herald
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (33) | Diviner of the Herald |
Effect Monster Tuner Monster |
|||
- | 2 | Fairy | 500 | 300 | ||
If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn. |
Card Type "Tuner Monster" Best Card Ranking
The honorable first place went to "Diviner of the Herald"!
2020/03/23 1:55
The effect of 1 is the angel version of the end, it is simply strong, but it can also be dropped from extras, so by dropping Ardek, you can expect it to work like Manju, which practically corresponds to Special Summon. You can prepare for VFD in a.
The 2nd effect recruits a Star Seraph of ★2 or less when released, and since the 1st effect raises the level, it is easy to use for releasing rituals. It goes without saying, but by using it to release the ritual, you can summon two types of angels.
It's strong enough, but even with the effects so far, it's a tuner as a bonus, so you can connect to Hari and play with taxis as much as you want.
It could be said that this card caused a new revolution in the Ritual Plane, including Machine Angel.
→ See all card reviews for "Diviner of the Herald"
2ndRevolution Synchron
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (16) | Revolution Synchron |
Effect Monster Tuner Monster |
|||
- | 3 | Machine | 900 | 1400 | ||
If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel. |
The second place that narrowly missed first place was "Revolution Synchron"
* In the event of a tie, the one with the highest total number of evaluations will be ranked higher.
2023/04/24 11:40
This is one of the "Reiwa no XX" series, which has become a cliche in OCG in recent years, and this is the card that will be Reiwa's "Glow-Up Bulb".
No, it's the same with the lifting of the ban on valves, but even if Harifiber is gone, the tuner is a little too enthusiastic...
More than that, when I think about the tuners at that time who lost because of Khalifa, I feel unbearable.
The effect is the ability to use it as an S material for a specific S monster, and when you have an S monster of level 7 or higher on your field, you can use the same method as Valve to use a level 1 monster only once during a duel. It is the ability to self-revive as.
The specific monsters are Level 7 and 8 Dragon S monsters that match the Signer dragons, but this is brilliant, or as if you knew it from the beginning, it's covered with a chaos ruler. Completely do whatever you want.
GY The ruler that has finished fertilizing satisfies the conditions for this card's self-resurrection and is ideal as an S material for further S summoning.
Hand Synchro and Self-Revive can be used in the same turn, so if it's Hand Synchro with Level 4, it's possible to go through things such as Enfe while doing further development to rulers and crystals, and if it's Hand Synchro with Level 5, it's directly after putting out the Ruler. You can also connect it to Lemon Abyss, a level 9S with an obstructive effect that can be used during your opponent's turn.
If he synchronizes his hand, he doesn't even need to send it to GY with the help of other card effects, and in that respect, it can be said to be worse than Valve.
Along with Ishizu + Valve = Nachubi, there is no excuse for giving new powers to Tearlaments, who were on the brink of death due to strict regulations, and may send Ruler to hell this time. Such a super versatile tuner.
The appearance is conscious of that of Powertu, and since 《Stardust Synchron》has already appeared, the rest of the Signer dragons may also join the battle as "Synchron" monsters.
→ See all card reviews for "Revolution Synchron"
3rdDragunity Remus
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (13) | Dragunity Remus |
Effect Monster Tuner Monster |
|||
- | 2 | Dragon | 800 | 800 | ||
Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. You can discard this card; add 1 "Dragon Ravine" from your Deck to your hand. If you control a "Dragunity" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use each effect of "Dragunity Remus" once per turn. |
2020/08/30 16:42
By discarding it from his hand, he has the effect of searching for 《Dragon Ravine》, and if he has Dragunity on the field, he has the effect of self-regenerating from GY.
A self-regenerating tuner with an effect that can be sent from his hand to his GY is pretty impressive, but in the process, it stands out as being able to search for a powerful field called 《Dragon Ravine》. If you use his Dragunity that you searched for with 《Dragon Ravine》, you can aim to activate self-regeneration immediately, and especially when 《Dragon Ravine》is present, he can Special Summon Legatos, which is excellent.
Deck has been struggling with how to add Dragon Ravine for some time now, and the Deck, which has been overjoyed at the arrival of Romulus, has easily gained more power. One of his powerful Dragunity tuners.
→ See all card reviews for "Dragunity Remus"
4thSuperheavy Samurai Prodigy Wakaushi
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (12) | Superheavy Samurai Prodigy Wakaushi |
Pendulum Monster Effect Monster Tuner Monster |
|||
- | 4 | Machine | 1000 | 1500 | ||
Pendulum Effect If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. Card Text If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. |
→ See all card reviews for "Superheavy Samurai Prodigy Wakaushi"
5thCentur-Ion Primera
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (10) | Centur-Ion Primera |
Effect Monster Tuner Monster |
|||
- | 4 | Spellcaster | 1600 | 1600 | ||
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. |
→ See all card reviews for "Centur-Ion Primera"
6thSuperheavy Samurai Motorbike
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (9) | Superheavy Samurai Motorbike |
Effect Monster Tuner Monster |
|||
- | 2 | Machine | 800 | 1200 | ||
If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2. |
→ See all card reviews for "Superheavy Samurai Motorbike"
7thHi-Speedroid Cork Shooter
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (8) | Hi-Speedroid Cork Shooter |
Synchro Monster Tuner Monster Effect Monster |
|||
- | 3 | Machine | 500 | 1000 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ●Add 1 "Speedroid" Spell/Trap from your Deck to your hand. ●If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them. You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn. |
→ See all card reviews for "Hi-Speedroid Cork Shooter"
8thVisas Amritara
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (4) | Visas Amritara |
Synchro Monster Effect Monster Tuner Monster |
|||
- | 8 | Warrior | 2500 | 2100 | ||
1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn. |
→ See all card reviews for "Visas Amritara"
9thJet Synchron
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (63) | Jet Synchron |
Effect Monster Tuner Monster |
|||
- | 1 | Machine | 500 | 0 | ||
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn. |
→ See all card reviews for "Jet Synchron"
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