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Mahaama the Fairy Dragon →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster Tuner Monster |
- | 5 | Dragon | 0 | 2500 |
During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ●Gain LP equal to that battle damage. ●Inflict damage to your opponent equal to that battle damage. |
|||||
Average Rating Score | 9(6) |
- Card Info
- Card Reviews (6 rating scores)
- Decks with Mahaama the Fairy Dragon (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Mahaama the Fairy Dragon" card reviews and rating scores
9(6) |
|
66% | (4) | ||
33% | (2) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
キラープリン
2023/06/15 12:52
2023/06/15 12:52
It can be one of the comebacks against a triumphant opponent, just a minefield. In a situation where you use up Special Summon Bind and Negate to crush the cards on the field, pay as much as you can pay the LP cost, and then just hit it, you can even win with this one blow. If you can't beat it, you can get by with recovery for the time being, but that depends on the situation.
If you use it to intercept the opponent's turn, it simply doubles the damage and makes it more powerful, but it's also simple but powerful when combined with Honest in a LIGHT connection. There are quite a lot of cards that can be searched, and even if you have multiple cards, you can use them as many times as you want in the same turn as long as they are in your hand.
As you can see, it is a powerful card, but there are cards such as 《Gigantic Spright》that prevent you from playing it, so overconfidence is prohibited. There's nothing you can do about the instant death-class damage, so be careful not to miscalculate where to use it and when to block it in advance.
If you use it to intercept the opponent's turn, it simply doubles the damage and makes it more powerful, but it's also simple but powerful when combined with Honest in a LIGHT connection. There are quite a lot of cards that can be searched, and even if you have multiple cards, you can use them as many times as you want in the same turn as long as they are in your hand.
As you can see, it is a powerful card, but there are cards such as 《Gigantic Spright》that prevent you from playing it, so overconfidence is prohibited. There's nothing you can do about the instant death-class damage, so be careful not to miscalculate where to use it and when to block it in advance.
えいてぃ
2023/05/24 23:12
2023/05/24 23:12
A hidden strong card that is often used in burn decks and the like. Thank you!
It is a wall and high-level tuner that can be self-developed while returning or canceling the battle damage received during the opponent's turn. Then you can bring it to the end of the game.
If you hold the opponent's LP after cutting it to a good place, you can watch the opponent's development while grinning even if your board is empty.
Since there is no name turn 1, it is difficult to maintain a poker face if you hold two cards.
It is activated even if the opponent receives battles damage, and it is possible to double the battles damage given by an attack force effect like Volcanic Doomfire.
In fact, the recovery effect is not to be underestimated, and if you can't finish it with reflected damage, you can use this card to extend your lifespan. Since the defensive power is reasonably high, it is not uncommon for the opponent to be caught off guard and brought into the next turn to completely finish the game.
After surviving, it would be nice if it could be used as a tuner.
Its properties are quite different from the often-compared 《Magic Cylinder》and 《Dimension Wall》, and since it is activated in the hand, it is extremely difficult to pay off, and the activation timing is useless, so it is difficult to block.
However, since it cannot be activated unless it receives damage, it is useless against lethal damage. The performance as a landmine is so-so, but I have the impression that this one is slightly superior in terms of difficulty in blocking and high versatility.
It is a wall and high-level tuner that can be self-developed while returning or canceling the battle damage received during the opponent's turn. Then you can bring it to the end of the game.
If you hold the opponent's LP after cutting it to a good place, you can watch the opponent's development while grinning even if your board is empty.
Since there is no name turn 1, it is difficult to maintain a poker face if you hold two cards.
It is activated even if the opponent receives battles damage, and it is possible to double the battles damage given by an attack force effect like Volcanic Doomfire.
In fact, the recovery effect is not to be underestimated, and if you can't finish it with reflected damage, you can use this card to extend your lifespan. Since the defensive power is reasonably high, it is not uncommon for the opponent to be caught off guard and brought into the next turn to completely finish the game.
After surviving, it would be nice if it could be used as a tuner.
Its properties are quite different from the often-compared 《Magic Cylinder》and 《Dimension Wall》, and since it is activated in the hand, it is extremely difficult to pay off, and the activation timing is useless, so it is difficult to block.
However, since it cannot be activated unless it receives damage, it is useless against lethal damage. The performance as a landmine is so-so, but I have the impression that this one is slightly superior in terms of difficulty in blocking and high versatility.
asd
2022/12/11 20:33
2022/12/11 20:33
He was strong against Eldlich with his exquisite defense.
Burn was generally good against Eldlich, but this card was useful as it could be a wall afterward.
Burn was generally good against Eldlich, but this card was useful as it could be a wall afterward.
かね
2021/12/15 19:51
2021/12/15 19:51
A very nice card that can be useful in critical moments, such as being a guiding firepower or avoiding defeat.
Especially with the Gaia Deck, thank you very much for your help,
・Searchable
・Currently the only Dragon 5 tuner that can be used as a mage knight
Excellent. It is strong in various ways, such as attack suppression, final sigma or ballista. Depending on the card pool from now on, I feel that there is a possibility that it can be changed as much as possible.
It's not well known now, so it's also good to be attacked as it is after the search and win.
Especially with the Gaia Deck, thank you very much for your help,
・Searchable
・Currently the only Dragon 5 tuner that can be used as a mage knight
Excellent. It is strong in various ways, such as attack suppression, final sigma or ballista. Depending on the card pool from now on, I feel that there is a possibility that it can be changed as much as possible.
It's not well known now, so it's also good to be attacked as it is after the search and win.
ナナ
2021/12/11 8:41
2021/12/11 8:41
Live pseudo 《Magic Cylinder》& 《The Golden Apples》.
Depending on the battles damage received and the opponent's LP, it is possible to bring it to the end of the game.
As expected, I can't prevent instant death class damage.
LIGHT, Dragon, DEF 2500, Tuner, and blessed status is also excellent.
It's a fairly dark card, but that's why it's highly surprising, and personally, it's a highly rated card.
Depending on the battles damage received and the opponent's LP, it is possible to bring it to the end of the game.
As expected, I can't prevent instant death class damage.
LIGHT, Dragon, DEF 2500, Tuner, and blessed status is also excellent.
It's a fairly dark card, but that's why it's highly surprising, and personally, it's a highly rated card.
みめっと
2021/09/27 9:10
2021/09/27 9:10
An advanced light dragon tuner that self-SSes from the hand when one of them receives battle damage during the opponent's turn.
In addition, you can recover your own LP by the amount of damage, or you can give the same number of effect damage to the opponent.
The most basic way to use it is to SS yourself when you receive battle damage from an attack on a monster by your opponent or a direct attack, and deploy monsters while reducing LP loss to 0 by recovering LP. By choosing an effect that deals the same damage to , if the opponent consumes LP with the cost and effect of various cards, I think that it may become a finisher as it is.
It can also be activated when the opponent receives battle damage, and if the Dimension Wall completely reflects the battle damage, and if used in combination with cards with high interception damage such as Honest and Limiter Removal, a total of 3000 damage will be dealt even if the attack is from a low-class monster. It's not difficult to deal more damage to your opponent.
If you can survive until the return turn because you are a middle-level tuner, you will have a high aptitude as a material for Special Summon. I think it will be a very realistic story.
Even if you SS in the middle of an attack, the defense is quite high, so there is a good chance that you can block subsequent monster attacks.
However, if he were to take control in Main Phase 2, it would be a very good material depending on the opponent's deck, so you have to be careful.
It's a battle-based effect, and it can't deal with lethal battle damage, but in the sense that it can be used in a variety of ways, including recovery and damage combos, its versatility is quite high. I think that it can be said that it is a card with a thing of.
In addition, you can recover your own LP by the amount of damage, or you can give the same number of effect damage to the opponent.
The most basic way to use it is to SS yourself when you receive battle damage from an attack on a monster by your opponent or a direct attack, and deploy monsters while reducing LP loss to 0 by recovering LP. By choosing an effect that deals the same damage to , if the opponent consumes LP with the cost and effect of various cards, I think that it may become a finisher as it is.
It can also be activated when the opponent receives battle damage, and if the Dimension Wall completely reflects the battle damage, and if used in combination with cards with high interception damage such as Honest and Limiter Removal, a total of 3000 damage will be dealt even if the attack is from a low-class monster. It's not difficult to deal more damage to your opponent.
If you can survive until the return turn because you are a middle-level tuner, you will have a high aptitude as a material for Special Summon. I think it will be a very realistic story.
Even if you SS in the middle of an attack, the defense is quite high, so there is a good chance that you can block subsequent monster attacks.
However, if he were to take control in Main Phase 2, it would be a very good material depending on the opponent's deck, so you have to be careful.
It's a battle-based effect, and it can't deal with lethal battle damage, but in the sense that it can be used in a variety of ways, including recovery and damage combos, its versatility is quite high. I think that it can be said that it is a card with a thing of.
Decks with "Mahaama the Fairy Dragon"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
WORLD PREMIERE PACK 2021 | WPP2-JP042 | 2021-09-25 | Normal |
Ranking and View Num
Rating Score Rank | 1,704 / 13,210 Cards |
---|---|
View Num | 11,318 |
Level 5 Best Monster Ranking | 50th |
Others
Japanese card name | 妖竜マハーマ |
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