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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "must attack". Search result Showing 1 to 30 of 52
With the effect of "must attack".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.9 (36) | Interrupted Kaiju Slumber | Normal Spell | ||||||||||
Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn. | |||||||||||||
▶︎ Deck | 9.6 (17) | Karakuri Komachi mdl 224 "Ninishi" |
Effect Monster Tuner Monster |
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- | 3 | Machine | 0 | 1900 | |||||||||
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) | |||||||||||||
▶︎ Deck | 9.4 (29) | Last Turn Forbidden | Normal Trap | ||||||||||
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. | |||||||||||||
▶︎ Deck | 9.3 (15) | Karakuri Merchant mdl 177 "Inashichi" | Effect Monster | ||||||||||
- | 2 | Machine | 500 | 1500 | |||||||||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.2 (6) | Karakuri Gama mdl 4624 "Shirokunishi" |
Effect Monster Tuner Monster |
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- | 1 | Machine | 200 | 1000 | |||||||||
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Karakuri Bonze mdl 9763 "Kunamzan" | Effect Monster | ||||||||||
- | 5 | Machine | 2000 | 1500 | |||||||||
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn. | |||||||||||||
▶︎ Deck | 8 (24) | Construction Train Signal Red | Effect Monster | ||||||||||
- | 3 | Machine | 1000 | 1300 | |||||||||
When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle. | |||||||||||||
▶︎ Deck | 8 (5) | G Golem Invalid Dolmen |
Link Monster Effect Monster |
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- | - | Cyberse | 2800 | - | |||||||||
2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.
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▶︎ Deck | 7.8 (8) | Karakuri Strategist mdl 248 "Nishipachi" |
Effect Monster Tuner Monster |
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- | 3 | Machine | 500 | 1600 | |||||||||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position. | |||||||||||||
▶︎ Deck | 7.6 (7) | Number 2: Ninja Shadow Mosquito |
Xyz Monster Effect Monster |
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- | 2 | Insect | 0 | 0 | |||||||||
2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ●Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ●Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter. |
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▶︎ Deck | 7.3 (14) | All-Out Attacks | Continuous Trap | ||||||||||
If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned. | |||||||||||||
▶︎ Deck | 7.1 (17) | Yang Zing Unleashed | Continuous Trap | ||||||||||
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials. | |||||||||||||
▶︎ Deck | 7 (4) | Mystical Elf - White Lightning | Effect Monster | ||||||||||
- | 4 | Spellcaster | 800 | 2000 | |||||||||
When a monster your opponent controls activates its effect, while you control a Level 5 or higher Normal Monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. During your opponent's Battle Phase (Quick Effect): You can target 1 Normal Monster in either GY; Special Summon it to your field, and if you do, all monsters your opponent controls must attack that monster this turn, if able, while you control it. You can only use each effect of "Mystical Elf - White Lightning" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (12) | Karakuri Soldier mdl 236 "Nisamu" | Effect Monster | ||||||||||
- | 4 | Machine | 1400 | 200 | |||||||||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position. | |||||||||||||
▶︎ Deck | 6.8 (10) | Karakuri Muso mdl 818 "Haipa" | Effect Monster | ||||||||||
- | 4 | Machine | 2100 | 1100 | |||||||||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. | |||||||||||||
▶︎ Deck | 6.8 (25) | Volcanic Doomfire | Effect Monster | ||||||||||
- | 8 | Pyro | 3000 | 1800 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, Attack Position monsters your opponent controls must attack this card, if able. When this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect. | |||||||||||||
▶︎ Deck | 6.7 (9) | Karakuri Ninja mdl 919 "Kuick" | Effect Monster | ||||||||||
- | 4 | Machine | 1700 | 1500 | |||||||||
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position. | |||||||||||||
▶︎ Deck | 6.4 (15) | Karakuri Ninja mdl 339 "Sazank" | Effect Monster | ||||||||||
- | 3 | Machine | 1200 | 1200 | |||||||||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly. | |||||||||||||
▶︎ Deck | 6.3 (10) | Karakuri Watchdog mdl 313 "Saizan" |
Effect Monster Tuner Monster |
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- | 4 | Machine | 600 | 1800 | |||||||||
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle. | |||||||||||||
▶︎ Deck | 6.3 (18) | Evil HERO Malicious Fiend |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 3500 | 2100 | |||||||||
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. |
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▶︎ Deck | 6.2 (20) | Berserk Gorilla | Effect Monster | ||||||||||
- | 4 | Beast | 2000 | 1000 | |||||||||
If this card is in face-up Defense Position, destroy this card. This card must attack if able. | |||||||||||||
▶︎ Deck | 6.1 (18) | Battlin' Boxer Cheat Commissioner |
Xyz Monster Effect Monster |
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- | 3 | Warrior | 0 | 1300 | |||||||||
2 Level 3 monsters All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field. |
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▶︎ Deck | 6 (2) | Heavenly Gate of the Mikanko | Field Spell | ||||||||||
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. | |||||||||||||
▶︎ Deck | 5.8 (11) | Number iC1000: Numerounius Numerounia |
Xyz Monster Effect Monster |
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- | 13 | Fiend | ? | ? | |||||||||
5 Level 13 monsters If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned. ●Monsters your opponent controls must attack this card, if able. ●At the end of your opponent's turn, if this card did not battle, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK. |
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▶︎ Deck | 5.8 (4) | G Golem Dignified Trilithon |
Link Monster Effect Monster |
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- | - | Cyberse | 3200 | - | |||||||||
2+ EARTH monsters All monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn.
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▶︎ Deck | 5.6 (7) | Karakuri Ninja mdl 7749 "Nanashick" | Effect Monster | ||||||||||
- | 5 | Machine | 2200 | 1800 | |||||||||
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control. | |||||||||||||
▶︎ Deck | 5.5 (22) | Hypnosister | Effect Monster | ||||||||||
- | 4 | Psychic | 1300 | 1400 | |||||||||
This card gains effects based on the total number of cards in both players' Pendulum Zones. ●1 or more: This card gains 800 ATK and DEF. ●2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster. ●3 or more: Monsters your opponent controls must attack this card, if able. ●4: If this card destroys a monster by battle or by its own effect: Draw 1 card. |
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▶︎ Deck | 5.3 (7) | Savage Colosseum | Field Spell | ||||||||||
If a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. | |||||||||||||
▶︎ Deck | 5 (14) | Number 31: Embodiment of Punishment |
Xyz Monster Effect Monster |
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- | 1 | Fiend | 500 | 500 | |||||||||
2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects. ●This card cannot be destroyed by battle or by card effects while it has Xyz Material. ●Your opponent takes any battle damage you would have taken from attacks on this card. |
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▶︎ Deck | 5 (8) | Dice Roll Battle | Normal Trap | ||||||||||
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation. | |||||||||||||
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