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Karakuri Watchdog mdl 313 "Saizan" →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster Tuner Monster |
- | 4 | Machine | 600 | 1800 |
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle. | |||||
password:70271583 | |||||
Average Rating Score | 6.3(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Karakuri Watchdog mdl 313 "Saizan" (138 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Karakuri Watchdog mdl 313 "Saizan"" card reviews and rating scores
6.3(10) |
|
0% | (0) | ||
70% | (7) | ||
20% | (2) | ||
10% | (1) | ||
0% | (0) |
ブルーバード
2022/11/28 11:12
2022/11/28 11:12
Karakuri The only 4-star tuner. That's all I've done so far.
Not only is the effect weak, but if you leave it alone, it will self-destruct, so let's use it as a Synchro material as soon as you use it.
Not only is the effect weak, but if you leave it alone, it will self-destruct, so let's use it as a Synchro material as soon as you use it.
備長炭18
2020/04/03 23:49
2020/04/03 23:49
3 x 1 = 3
Karakuri's watchdog level 4 tuner.
The effect is exquisitely difficult to use, with an 800 pump if you take damage in battle with this card.
For the opponent, it's fine to remove it, and since the effect is applied only for that turn, it's fine as long as the worst battles damage is given.
Then, when I think about my turn, although I survived with combat resistance, the attack was over, and in the end, I could only contribute to raising the RBI of his other Karakuri, so it was a bit of a hassle.
After all, it is appropriate to throw away the effect and see it only as a tuner-like synchronized material. However, in the current situation where it is preferred to deploy horizontally rather than the importance of the level, it seems a waste to consume his valuable Karakuri S recruitment for the purpose of S material only.
It's probably a luxurious problem unique to Karakuri that he doesn't specify the level of recruits.
Karakuri's watchdog level 4 tuner.
The effect is exquisitely difficult to use, with an 800 pump if you take damage in battle with this card.
For the opponent, it's fine to remove it, and since the effect is applied only for that turn, it's fine as long as the worst battles damage is given.
Then, when I think about my turn, although I survived with combat resistance, the attack was over, and in the end, I could only contribute to raising the RBI of his other Karakuri, so it was a bit of a hassle.
After all, it is appropriate to throw away the effect and see it only as a tuner-like synchronized material. However, in the current situation where it is preferred to deploy horizontally rather than the importance of the level, it seems a waste to consume his valuable Karakuri S recruitment for the purpose of S material only.
It's probably a luxurious problem unique to Karakuri that he doesn't specify the level of recruits.
SOUL
2014/07/05 19:14
2014/07/05 19:14
There are various effects, but regardless of that, the advantage is that it is Karakuri's only level 4 tuner.
You can recruit from Muzero and Muzerou, and by synchronizing with the next level 4, you can create the next Muzerou, contributing to the chain of Muzerou.
If you put one in the Deck, the explosive power will increase.
You can recruit from Muzero and Muzerou, and by synchronizing with the next level 4, you can create the next Muzerou, contributing to the chain of Muzerou.
If you put one in the Deck, the explosive power will increase.
アマツカゼ
2014/06/23 17:13
2014/06/23 17:13
To be honest, I've never teamed up with Karakuri, so I don't really know, but I don't think there's any reason I can't use a level 4 tuner with high defensive power.
The low ATK can be converted into a merit with 《Machina Armored Unit》.
4+4 level 8 synchro is strong enough.
The low ATK can be converted into a merit with 《Machina Armored Unit》.
4+4 level 8 synchro is strong enough.
ナル参照
2013/04/09 19:32
2013/04/09 19:32
A person who mainly guards facilities, etc. A home guard. No, in this case, it's the castle guard.
When he comes alone, it's very subtle, but when he can be summoned from the Deck, he's a 4-star tuner.
The defensive power itself is reasonably high, and even when attacking, the RBI is increased and it is quite strong.
However, since Staff Officer Komachi is too excellent, it is more than assistance. The greatest strength is that if you have 4 stars, you can use Museifu.
When he comes alone, it's very subtle, but when he can be summoned from the Deck, he's a 4-star tuner.
The defensive power itself is reasonably high, and even when attacking, the RBI is increased and it is quite strong.
However, since Staff Officer Komachi is too excellent, it is more than assistance. The greatest strength is that if you have 4 stars, you can use Museifu.
みかんゼリー
2012/07/04 17:33
2012/07/04 17:33
As everyone says, it's a star 4 mechanical tuner, so it's a delicious monster when using the front line. Since it is EARTH, it is highly compatible with gadgets.
You can also become a powerful level 8 or Gigant X.
Karakuri is useful as a tuner for zero anger because it is easy to produce zero anger.
You can also become a powerful level 8 or Gigant X.
Karakuri is useful as a tuner for zero anger because it is easy to produce zero anger.
スクラップトリトドン
2010/11/19 14:44
2010/11/19 14:44
I finally got a level 4 tuner with no disadvantages! Win with this!
As Mr. Toki said, it is easy to connect to the next turn's Synchro because of its easy-to-call status and moderate defensive power at the forefront.
And this card is definitely a must-have for getting no rage in Karakuri.
It seems to have almost no effect. However, if the generals line up and he takes the lead and hits, the generals with high ATK will be able to do a full blow after that...
As Mr. Toki said, it is easy to connect to the next turn's Synchro because of its easy-to-call status and moderate defensive power at the forefront.
And this card is definitely a must-have for getting no rage in Karakuri.
It seems to have almost no effect. However, if the generals line up and he takes the lead and hits, the generals with high ATK will be able to do a full blow after that...
フッキー
2010/11/12 22:39
2010/11/12 22:39
Blessed with attributes and races, he is strong against the Book of Moon without being caught in the abyss.
An excellent tuner.
An excellent tuner.
とき
2010/11/11 22:45
2010/11/11 22:45
Even if it is a single unit, the disadvantage is that it is thin if used for synchronization. EARTH Machine Level 4 tuner, 《Machina Armored Unit》, is a delightful piece.
If you insert it into a 《Machina Armored Unit》type machine gadget, it will synchronize with the gadget at level 8.
Of course, even in Karakuri, it is very active in putting out braids. Karakuri has also been greatly enhanced this time.
If you insert it into a 《Machina Armored Unit》type machine gadget, it will synchronize with the gadget at level 8.
Of course, even in Karakuri, it is very active in putting out braids. Karakuri has also been greatly enhanced this time.
Decks with "Karakuri Watchdog mdl 313 "Saizan""
* is adopted as a key card.
● 2011-12-15 Karakuri tournament runner-up model
● 2013-08-15 Super fast!? Last Minute Cancel Karakuri
● 2013-04-03 Stability + Speed Mecha Phantom Beast
● 2013-12-07 Inexpensive and with 15 extras Karakuri
● 2014-06-03 Karakuri Geargia for tournaments
● 2012-12-27 Shogun's Karakuri 1kill corps
● 2013-03-21 United Mecha Phantom Beast
● 2013-12-28 Mecha Phantom Beast that can produce 2 rank 7s with 2 cards in hand
● 2013-04-30 Karakuri Mecha Phantom Beast
● 2013-05-13 High speed Karakuri
● 2013-02-19 air battle over the forest
● 2020-12-09 Suppressive Karakuri
Card Category and Effect Category
Effect:must attack
Effect:gain ATK
Effect:gain DEF
Effect:change battle position
Effect:Cannot be destroyed by battle
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
STORM OF RAGNAROK | STOR-JP027 | 2010-11-13 | Normal |
Ranking and View Num
Rating Score Rank | 7,009 / 13,210 Cards |
---|---|
View Num | 56,239 |
Others
Japanese card name | カラクリ守衛 参壱参 |
---|
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