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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5 (14) | Battle Footballer | Normal Monster | |||
- | 4 | Machine | 1000 | 2100 | ||
A cyborg with high defense power. Originally it was invented for a football machine. | ||||||
▶︎ Deck | 5 (19) | Tyhone #2 | Normal Monster | |||
- | 6 | Dragon | 1700 | 1900 | ||
A crimson dragon that spits fireballs to create a blazing sea of fire. | ||||||
▶︎ Deck | 5 (1) | Bunny Ear Enthusiast | Effect Monster | |||
- | 1 | Beast-Warrior | 200 | 100 | ||
Once per Chain, when a monster on the field, except "Bunny Ear Enthusiast", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it and this card until the Standby Phase of the next turn. | ||||||
▶︎ Deck | 5 (19) | Scrounging Goblin | Effect Monster | |||
- | 4 | Fiend | 1000 | 2000 | ||
If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan". | ||||||
▶︎ Deck | 5 (11) | Ocean's Keeper | Effect Monster | |||
- | 3 | Fish | 1500 | 1200 | ||
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand. | ||||||
▶︎ Deck | 5 (13) | Kaiser Glider | Effect Monster | |||
- | 6 | Dragon | 2400 | 2200 | ||
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand. | ||||||
▶︎ Deck | 5 (7) | Chemicritter Hydron Hawk |
Effect Monster Gemini Monster |
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- | 2 | Winged Beast | 1400 | 700 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●You can discard 1 card, then target 1 Gemini Monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemicritter Hydron Hawk" once per turn. |
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▶︎ Deck | 5 (12) | Jar Turtle | Effect Monster | |||
- | 4 | Reptile | 200 | 2100 | ||
Each time "Jar of Greed" is activated, draw 1 card. | ||||||
▶︎ Deck | 5 (10) | Gusto Thunbolt | Effect Monster | |||
- | 4 | Thunder | 1500 | 1200 | ||
At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 "Gusto" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck. | ||||||
▶︎ Deck | 5 (10) | Hedge Guard | Effect Monster | |||
- | 3 | Plant | 0 | 2100 | ||
During damage calculation, in either player's turn, when a monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; halve the ATK of that monster you control until the end of this turn, but that monster cannot be destroyed by this battle. | ||||||
▶︎ Deck | 5 (23) | Fox Fire | Effect Monster | |||
- | 2 | Pyro | 300 | 200 | ||
During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon. | ||||||
▶︎ Deck | 5 (6) | Boot-Up Admiral - Destroyer Dynamo | Effect Monster | |||
- | 8 | Machine | 2500 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it. | ||||||
▶︎ Deck | 5 (13) | Heavy Mech Support Platform |
Effect Monster Union Monster |
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- | 3 | Machine | 500 | 500 | ||
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
▶︎ Deck | 5 (4) | Kuribah | Effect Monster | |||
- | 1 | Fiend | 300 | 200 | ||
(This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY. |
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▶︎ Deck | 5 (13) | Gladiator Beast Lanista | Effect Monster | |||
- | 4 | Winged Beast | 1800 | 1200 | ||
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster in your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista". | ||||||
▶︎ Deck | 5 (6) | Sea Koala | Effect Monster | |||
- | 2 | Beast | 100 | 1600 | ||
Once per turn: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect. | ||||||
▶︎ Deck | 5 (8) | Obsidian Dragon | Effect Monster | |||
- | 4 | Rock | 800 | 2100 | ||
Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them. | ||||||
▶︎ Deck | 5 (5) | Kozmo Landwalker | Effect Monster | |||
- | 6 | Machine | 2400 | 1200 | ||
If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. | ||||||
▶︎ Deck | 5 (12) | Goblin of Greed | Effect Monster | |||
- | 4 | Fiend | 1000 | 1800 | ||
As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand. | ||||||
▶︎ Deck | 5 (12) | Goblin Black Ops | Effect Monster | |||
- | 4 | Beast-Warrior | 1300 | 0 | ||
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | ||||||
▶︎ Deck | 5 (3) | Shell of Chaos | Effect Monster | |||
- | 4 | Machine | 1600 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it. | ||||||
▶︎ Deck | 5 (3) | Doombearer Psychopompos |
Effect Monster Tuner Monster |
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- | 2 | Zombie | 0 | 0 | ||
If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn. | ||||||
▶︎ Deck | 5 (9) | Abyssal Kingshark | Effect Monster | |||
- | 4 | Fish | 1700 | 600 | ||
Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed. | ||||||
▶︎ Deck | 5 (8) | Mahjong Munia Maidens |
Effect Monster Flip Monster |
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- | 2 | Winged Beast | 200 | 2000 | ||
FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position. |
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▶︎ Deck | 5 (27) | Skelengel |
Effect Monster Flip Monster |
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- | 2 | Fairy | 900 | 400 | ||
FLIP: Draw 1 card. | ||||||
▶︎ Deck | 5 (18) | Starfish | Effect Monster | |||
- | 3 | Aqua | 300 | 300 | ||
Once per turn: You can increase the Levels of all "Starfish" you currently control by 1. | ||||||
▶︎ Deck | 5 (10) | Wind-Up Honeybee | Effect Monster | |||
- | 1 | Insect | 100 | 300 | ||
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck. | ||||||
▶︎ Deck | 5 (20) | Dark Jeroid | Effect Monster | |||
- | 4 | Fiend | 1200 | 1500 | ||
If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK. | ||||||
▶︎ Deck | 5 (6) | Superheavy Samurai Blowtorch | Effect Monster | |||
- | 1 | Machine | 500 | 300 | ||
When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle. | ||||||
▶︎ Deck | 5 (1) | Thunder Ball | Effect Monster | |||
- | 3 | Fiend | 450 | 400 | ||
At the end of the Damage Step, if a monster battled: You can Special Summon this card from your hand. You can send 1 Trap from your hand or that's Set on your field to the GY; destroy all other monsters in this card's column. If this card in the Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 card in your GY; roll a six-sided die, and if the result is 6, add that target to your hand. You can only use each effect of "Thunder Ball" once per turn. | ||||||
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