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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.2 (9) | Dark Deal | Normal Trap | |||
When your opponent activates a Normal Spell Card: Pay 1000 LP; the activated effect of that Normal Spell becomes "Your opponent discards 1 random card". | ||||||
▶︎ Deck | 5.2 (9) | The Weather Auroral Canvas | Continuous Trap | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas". |
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▶︎ Deck | 5.2 (12) | Solemn Wishes | Continuous Trap | |||
Each time you draw a card(s), you gain 500 LP. | ||||||
▶︎ Deck | 5.2 (5) | Evil Eye Mesmerism | Continuous Trap | |||
When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn. | ||||||
▶︎ Deck | 5.2 (5) | SPYRAL MISSION - Recapture | Continuous Trap | |||
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters. | ||||||
▶︎ Deck | 5.2 (10) | Ominous Fortunetelling | Continuous Trap | |||
During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn. | ||||||
▶︎ Deck | 5.2 (17) | Miniaturize | Continuous Trap | |||
Activate this card by targeting 1 monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 5.2 (12) | Aegis of Gaia | Continuous Trap | |||
Gain 3000 LP. If this face-up card leaves the field, the controller of this card takes 3000 damage. | ||||||
▶︎ Deck | 5.2 (5) | Dizzying Winds of Yosen Village | Continuous Trap | |||
Activate this card only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster. | ||||||
▶︎ Deck | 5.2 (9) | Adamancipator Resonance | Counter Trap | |||
When a monster effect is activated, while you control an "Adamancipator" Synchro Monster: Negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 5.2 (17) | Chivalry | Counter Trap | |||
Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card. | ||||||
▶︎ Deck | 5.2 (25) | Horn of Heaven | Counter Trap | |||
When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s). | ||||||
▶︎ Deck | 5.2 (33) | Magic Jammer | Counter Trap | |||
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 5.1 (18) | Ally Mind |
Normal Monster Tuner Monster |
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- | 5 | Machine | 1800 | 1400 | ||
A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered. | ||||||
▶︎ Deck | 5.1 (21) | Beta The Magnet Warrior | Normal Monster | |||
- | 4 | Rock | 1700 | 1600 | ||
Alpha, Beta, and Gamma meld as one to form a powerful monster. | ||||||
▶︎ Deck | 5.1 (16) | Melchid the Four-Face Beast | Normal Monster | |||
- | 4 | Fiend | 1500 | 1200 | ||
This monster has four different masks for four different attacks. | ||||||
▶︎ Deck | 5.1 (15) | Opticlops | Normal Monster | |||
- | 4 | Fiend | 1800 | 1700 | ||
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. | ||||||
▶︎ Deck | 5.1 (16) | Amarylease | Effect Monster | |||
- | 1 | Plant | 100 | 200 | ||
During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn. | ||||||
▶︎ Deck | 5.1 (12) | Antialian | Effect Monster | |||
- | 4 | Cyberse | 1900 | 600 | ||
Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card. | ||||||
▶︎ Deck | 5.1 (14) | Umbral Horror Ghost | Effect Monster | |||
- | 2 | Fiend | 200 | 200 | ||
During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn. | ||||||
▶︎ Deck | 5.1 (14) | Inzektor Earwig | Effect Monster | |||
- | 4 | Insect | 1000 | 1000 | ||
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase. | ||||||
▶︎ Deck | 5.1 (9) | Winged Rhynos | Effect Monster | |||
- | 4 | Beast-Warrior | 1800 | 500 | ||
During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand. | ||||||
▶︎ Deck | 5.1 (9) | Fortune Fairy Chee | Effect Monster | |||
- | 6 | Spellcaster | 0 | 0 | ||
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn. | ||||||
▶︎ Deck | 5.1 (10) | Wattfox |
Effect Monster Tuner Monster |
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- | 2 | Thunder | 800 | 100 | ||
If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn. | ||||||
▶︎ Deck | 5.1 (7) | Performapal Springoose | Effect Monster | |||
- | 5 | Winged Beast | 1100 | 2400 | ||
You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn. | ||||||
▶︎ Deck | 5.1 (14) | Sasuke Samurai #3 | Effect Monster | |||
- | 3 | Warrior | 1000 | 1000 | ||
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards. | ||||||
▶︎ Deck | 5.1 (19) | Guardian Dreadscythe | Effect Monster | |||
- | 8 | Fiend | 2500 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a "Guardian Eatos" is destroyed by battle or card effect and sent to your GY: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the GY: Send 1 card from your hand to the GY, and if you do, Special Summon this card from the GY. | ||||||
▶︎ Deck | 5.1 (15) | Guard Dog |
Effect Monster Flip Monster |
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- | 3 | Beast | 1500 | 500 | ||
FLIP: Your opponent cannot Special Summon for the rest of this turn. | ||||||
▶︎ Deck | 5.1 (22) | Rainbow Dark Dragon | Effect Monster | |||
- | 10 | Dragon | 4000 | 0 | ||
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. |
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▶︎ Deck | 5.1 (15) | Mara of the Nordic Alfar |
Effect Monster Tuner Monster |
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- | 2 | Spellcaster | 1000 | 500 | ||
When using this card as Synchro Material, the other Synchro Materials must be 2 "Nordic" monsters in your hand. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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