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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.3 (3) | Subterror Behemoth Burrowing | Normal Trap | |||
You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position. | ||||||
▶︎ Deck | 5.3 (14) | Synchro Material | Normal Trap | |||
Target 1 face-up monster your opponent controls; you can use that monster as Synchro Material this turn, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 5.3 (6) | Spider Egg | Normal Trap | |||
When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. | ||||||
▶︎ Deck | 5.3 (24) | Three of a Kind | Normal Trap | |||
If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets. | ||||||
▶︎ Deck | 5.3 (4) | Diamond Duston | Normal Trap | |||
When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon. | ||||||
▶︎ Deck | 5.3 (12) | Heraldry Change | Normal Trap | |||
When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase. | ||||||
▶︎ Deck | 5.3 (7) | Rainbow Gravity | Normal Trap | |||
If you have 7 "Crystal Beast" cards with different names on your field and/or in your GY: Special Summon 1 "Ultimate Crystal" monster from your Deck or GY, ignoring its Summoning conditions. | ||||||
▶︎ Deck | 5.3 (12) | Blasting Fuse | Normal Trap | |||
Activate only when all zones of this card's column are occupied. Destroy all cards in this column. | ||||||
▶︎ Deck | 5.3 (15) | Penalty Game! | Normal Trap | |||
When your opponent has 4 cards in their hand: Activate 1 of these effects. ●Your opponent cannot draw during their next Draw Phase. ●Your opponent cannot activate Spell/Trap Cards this turn. |
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▶︎ Deck | 5.3 (15) | Lumenize | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase. | ||||||
▶︎ Deck | 5.3 (18) | Black Illusion | Normal Trap | |||
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects. | ||||||
▶︎ Deck | 5.3 (19) | Present Card | Normal Trap | |||
Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn. | ||||||
▶︎ Deck | 5.3 (4) | Backup Team | Normal Trap | |||
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5.3 (3) | Starry Knight Blast | Normal Trap | |||
When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn. | ||||||
▶︎ Deck | 5.3 (12) | Fiery Fervor | Normal Trap | |||
Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only. | ||||||
▶︎ Deck | 5.3 (15) | Haunted Shrine | Normal Trap | |||
If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5.3 (4) | Vendread Daybreak | Normal Trap | |||
If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn. | ||||||
▶︎ Deck | 5.3 (8) | Powerhold the Moving Battery | Continuous Trap | |||
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect. | ||||||
▶︎ Deck | 5.3 (17) | Forced Requisition | Continuous Trap | |||
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. | ||||||
▶︎ Deck | 5.3 (13) | Mass Hypnosis | Continuous Trap | |||
Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated. | ||||||
▶︎ Deck | 5.3 (15) | Xing Zhen Hu | Continuous Trap | |||
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated. | ||||||
▶︎ Deck | 5.3 (15) | Light of Intervention | Continuous Trap | |||
While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position. | ||||||
▶︎ Deck | 5.3 (3) | Frightfur Jar | Continuous Trap | |||
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. | ||||||
▶︎ Deck | 5.3 (13) | Tyrant's Tummyache | Continuous Trap | |||
Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card. | ||||||
▶︎ Deck | 5.2 (17) | Queen's Knight | Normal Monster | |||
- | 4 | Warrior | 1500 | 1600 | ||
This knight catches her opponents off guard, dominating them with swift yet graceful attacks. | ||||||
▶︎ Deck | 5.2 (19) | Harpie Lady | Normal Monster | |||
- | 4 | Winged Beast | 1300 | 1400 | ||
This human-shaped animal with wings is beautiful to watch but deadly in battle. | ||||||
▶︎ Deck | 5.2 (14) | Mad Lobster | Normal Monster | |||
- | 3 | Aqua | 1700 | 1000 | ||
A gourmet food renowned by the Dark World upper crust. It has sensational flavor. | ||||||
▶︎ Deck | 5.2 (21) | Trance the Magic Swordsman | Normal Monster | |||
- | 6 | Spellcaster | 2600 | 200 | ||
A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space. | ||||||
▶︎ Deck | 5.2 (19) | Chirubimé, Princess of Autumn Leaves | Effect Monster | |||
- | 8 | Plant | 1800 | 2800 | ||
Your opponent cannot target face-up Plant monsters for attacks, except this one. If this card in your possession is sent to your GY by your opponent's card: You can Special Summon 1 Plant monster from your Deck, except "Chirubimé, Princess of Autumn Leaves". | ||||||
▶︎ Deck | 5.2 (18) | Assault Wyvern | Effect Monster | |||
- | 4 | Dragon | 1800 | 1000 | ||
When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern". | ||||||
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