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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 8,041 to 8,070 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5.3 (4) | Backup Team | Normal Trap | |||
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn. | ||||||
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5.3 (3) | Starry Knight Blast | Normal Trap | |||
When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn. | ||||||
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5.3 (3) | Marincess Circulation | Normal Trap | |||
Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
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5.3 (12) | Fiery Fervor | Normal Trap | |||
Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only. | ||||||
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5.3 (15) | Haunted Shrine | Normal Trap | |||
If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn. | ||||||
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5.3 (4) | Vendread Daybreak | Normal Trap | |||
If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn. | ||||||
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5.3 (8) | Powerhold the Moving Battery | Continuous Trap | |||
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect. | ||||||
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5.3 (17) | Forced Requisition | Continuous Trap | |||
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. | ||||||
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5.3 (13) | Mass Hypnosis | Continuous Trap | |||
Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated. | ||||||
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5.3 (15) | Xing Zhen Hu | Continuous Trap | |||
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated. | ||||||
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5.3 (15) | Light of Intervention | Continuous Trap | |||
While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position. | ||||||
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5.3 (4) | Frightfur Jar | Continuous Trap | |||
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. | ||||||
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5.3 (13) | Tyrant's Tummyache | Continuous Trap | |||
Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card. | ||||||
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5.3 (6) | Dizzying Winds of Yosen Village | Continuous Trap | |||
Activate this card only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster. | ||||||
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5.2 (19) | Harpie Lady | Normal Monster | |||
- | 4 | Winged Beast | 1300 | 1400 | ||
This human-shaped animal with wings is beautiful to watch but deadly in battle. | ||||||
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5.2 (14) | Mad Lobster | Normal Monster | |||
- | 3 | Aqua | 1700 | 1000 | ||
A gourmet food renowned by the Dark World upper crust. It has sensational flavor. | ||||||
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5.2 (21) | Trance the Magic Swordsman | Normal Monster | |||
- | 6 | Spellcaster | 2600 | 200 | ||
A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space. | ||||||
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5.2 (19) | Chirubimé, Princess of Autumn Leaves | Effect Monster | |||
- | 8 | Plant | 1800 | 2800 | ||
Your opponent cannot target face-up Plant monsters for attacks, except this one. If this card in your possession is sent to your GY by your opponent's card: You can Special Summon 1 Plant monster from your Deck, except "Chirubimé, Princess of Autumn Leaves". | ||||||
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5.2 (18) | Assault Wyvern | Effect Monster | |||
- | 4 | Dragon | 1800 | 1000 | ||
When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern". | ||||||
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5.2 (6) | Amazoness Scouts | Effect Monster | |||
- | 2 | Warrior | 500 | 1100 | ||
(Quick Effect): You can Tribute this card; this turn, neither player can target "Amazoness" monsters you currently control with monster effects, also they cannot be destroyed by card effects. | ||||||
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5.2 (11) | The Weather Painter Rain | Effect Monster | |||
- | 3 | Fairy | 1200 | 1400 | ||
If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | ||||||
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5.2 (19) | Armed Dragon LV3 | Effect Monster | |||
- | 3 | Dragon | 1200 | 900 | ||
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | ||||||
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5.2 (15) | The Rock Spirit | Effect Monster | |||
- | 4 | Rock | 1700 | 1000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only. | ||||||
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5.2 (17) | Steelswarm Scout | Effect Monster | |||
- | 1 | Fiend | 200 | 0 | ||
At the start of your Main Phase 1, if you control no Spell/Trap Cards: You can Special Summon this card from your Graveyard. You cannot Special Summon another monster(s) the turn you activate this effect. While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster. | ||||||
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5.2 (14) | Brotherhood of the Fire Fist - Hawk | Effect Monster | |||
- | 3 | Beast-Warrior | 200 | 1500 | ||
If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF. | ||||||
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5.2 (6) | Performapal Miss Director |
Effect Monster Tuner Monster |
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- | 6 | Spellcaster | 0 | 2000 | ||
While you control an "Odd-Eyes" monster, your opponent's monsters cannot target this card for attacks. While this card is in face-up Defense Position, your "Odd-Eyes" monsters cannot be destroyed by battle, also you take no battle damage from that battle. You can target 1 Level 1 monster in your GY; Special Summon it, but negate its effects, then, immediately after this effect resolves, Synchro Summon 1 monster using only this card and the Summoned monster. You can only use this effect of "Performapal Miss Director" once per turn. | ||||||
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5.2 (9) | Performapal Uni | Effect Monster | |||
- | 4 | Beast-Warrior | 800 | 1500 | ||
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn (Quick Effect): You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your GY; the next time you would take battle damage this turn, you do not. | ||||||
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5.2 (17) | Golden Homunculus | Effect Monster | |||
- | 6 | Warrior | 1500 | 1500 | ||
Gains 300 ATK/DEF for each of your banished cards. | ||||||
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5.2 (12) | Gizmek Okami, the Dreaded Deluge Dragon | Effect Monster | |||
- | 10 | Machine | 2950 | 2950 | ||
You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK. | ||||||
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5.2 (29) | Cosmic Compass | Effect Monster | |||
- | 1 | Machine | 100 | 300 | ||
When this card is Normal Summoned: You can Special Summon a number of "Compass Tokens" (Machine/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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