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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 7,981 to 8,010 of 12,274
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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5.3 (7) | Superheavy Samurai Stealth Ninja |
Synchro Monster Effect Monster |
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- | 7 | Machine | 1200 | 2800 | |||||||||
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. |
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5.3 (15) | Overmind Archfiend |
Synchro Monster Effect Monster |
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- | 9 | Psychic | 3300 | 3000 | |||||||||
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect. |
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5.3 (11) | Reptilianne Hydra |
Synchro Monster Effect Monster |
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- | 6 | Reptile | 2100 | 1500 | |||||||||
1 "Reptilianne" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Destroy as many monsters your opponent controls with 0 ATK as possible, and if you do, draw 1 card for each monster destroyed. |
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5.3 (6) | Galaxy Stealth Dragon |
Xyz Monster Effect Monster |
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- | 4 | Dragon | 2000 | 1600 | |||||||||
2 Level 4 Dragon monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your hand. Your opponent cannot target other "Galaxy" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. |
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5.3 (32) | Digvorzhak, King of Heavy Industry |
Xyz Monster Effect Monster |
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- | 5 | Machine | 3200 | 2000 | |||||||||
3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent. |
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5.3 (4) | Virtual World Shell - Jaja |
Xyz Monster Effect Monster |
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- | 3 | Wyrm | 1000 | 2400 | |||||||||
2+ Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you have 2 or more monsters in your GY with the same original Type and Attribute as each other: You can banish that opponent's monster. |
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5.3 (7) | Archfiend's Ascent |
Xyz Monster Effect Monster |
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- | 6 | Fiend | 2500 | 1200 | |||||||||
2 Level 6 monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
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5.3 (22) | Number 104: Masquerade |
Xyz Monster Effect Monster |
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- | 4 | Spellcaster | 2700 | 1200 | |||||||||
3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard. |
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5.3 (11) | Legendary Magician of Dark |
Xyz Monster Effect Monster |
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- | 7 | Spellcaster | 2500 | 2100 | |||||||||
3 Level 7 monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their LP to 0, while it has an Xyz Material attached that was originally Spellcaster-Type, you win the Match. |
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5.3 (12) | Performapal Kaleidoscorp |
Pendulum Monster Effect Monster |
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- | 6 | Insect | 100 | 2300 | |||||||||
Pendulum Effect All LIGHT monsters you control gain 300 ATK. Card Text Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each. |
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5.3 (6) | Yoko-Zuna Sumo Spirit |
Pendulum Monster Spirit Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1000 | |||||||||
Pendulum Effect If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. Card Text When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
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5.3 (3) | D/D Ark |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 0 | 2000 | |||||||||
Pendulum Effect You can target 1 Pendulum Summoned monster your opponent controls; destroy both that monster and this card. You can only use this effect of "D/D Ark" once per turn. Card Text If this card is destroyed by card effect: You can Special Summon 1 face-up "D/D" Pendulum Monster from your Extra Deck, except "D/D Ark", but its effects are negated. You can only use this effect of "D/D Ark" once per turn. |
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5.3 (8) | D/D Savant Nikola |
Pendulum Monster Effect Monster |
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- | 6 | Fiend | 2000 | 2000 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). Card Text If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn. |
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5.3 (11) | Dharma-Eye Magician |
Pendulum Monster Effect Monster |
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- | 7 | Spellcaster | 2000 | 2500 | |||||||||
Pendulum Effect Once per turn: You can reveal 1 Pendulum Monster in your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field). Card Text While this Pendulum Summoned card is on the field, "Magician" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned. |
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5.3 (8) | GranSolfachord Musecia |
Link Monster Effect Monster |
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- | - | Fairy | 1900 | - | |||||||||
2 Pendulum Monsters During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn.
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5.3 (6) | Crusadia Spatha |
Link Monster Effect Monster |
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- | - | Warrior | 500 | - | |||||||||
2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.
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5.3 (6) | Ice Mirror | Normal Spell | ||||||||||
Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but you cannot Special Summon from the Extra Deck while you control that face-up Special Summoned monster. | |||||||||||||
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5.3 (13) | Falling Current | Normal Spell | ||||||||||
Target 1 face-up monster you control and declare a Level between 1 and 3; it becomes that Level. | |||||||||||||
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5.3 (12) | Armor Ninjitsu Art of Alchemy | Normal Spell | ||||||||||
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards. | |||||||||||||
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5.3 (21) | Miracle Dig | Normal Spell | ||||||||||
If at least 5 of your monsters are banished: Target 3 of them; return them to the GY. | |||||||||||||
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5.3 (25) | Mystic Box | Normal Spell | ||||||||||
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent. | |||||||||||||
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5.3 (9) | Greater Polymerization | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ●This card cannot be destroyed by card effects. ●If this card attacks a Defense Position monster, inflict piercing battle damage. |
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5.3 (7) | Tail Swipe | Normal Spell | ||||||||||
Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand. | |||||||||||||
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5.3 (3) | Scareclaw Decline | Normal Spell | ||||||||||
Target 1 "Primitive Planet Reichphobia" you control or in your GY; return it to the hand, then, if you control "Visas Starfrost", you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 "Scareclaw" card from your GY to your hand. You can only use this effect of "Scareclaw Decline" once per turn. | |||||||||||||
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5.3 (18) | Parallel Twister | Normal Spell | ||||||||||
Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it. | |||||||||||||
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5.3 (11) | Murmur of the Forest | Normal Spell | ||||||||||
Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand. | |||||||||||||
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5.3 (10) | Dark Contract with the Entities | Continuous Spell | ||||||||||
When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ●Fusion: Gain 1000 LP. ●Synchro: Your opponent cannot target that Special Summoned monster with card effects. ●Xyz: Banish 1 card from the field or the Graveyard. ●Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage. |
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5.3 (6) | Gearbreed | Continuous Spell | ||||||||||
During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini Monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn. | |||||||||||||
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5.3 (4) | Ancient Warriors Saga - Sun-Liu Alliance | Continuous Spell | ||||||||||
If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn. | |||||||||||||
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5.3 (9) | Frightfur Sanctuary | Continuous Spell | ||||||||||
Activate this card by discarding 1 card and sending 2 "Frightfur" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as "Frightfur" monsters. If this card is sent to the Graveyard: You can target 1 "Frightfur" Fusion Monster in your Graveyard; return it to the Extra Deck. | |||||||||||||
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