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Chivalry →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Counter Trap | - | - | - | - | - |
Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card. | |||||
password:56532632 | |||||
Average Rating Score | 5.2(17) |
- Card Info
- Card Reviews (17 rating scores)
- Decks with Chivalry (3 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Chivalry" card reviews and rating scores
5.2(17) |
|
0% | (0) | ||
29% | (5) | ||
29% | (5) | ||
35% | (6) | ||
5% | (1) |
ねこーら
2022/12/17 9:10
2022/12/17 9:10
Comprehensive evaluation: Although there is a place to use it, the range is narrow and it is difficult to give priority.
There are many monster effects that activate during battle, but 《Divine Wrath》and 《Solemn Strike》are more convenient, as they have a cost but also deal with effects in other phases.
《Solemn Strike》also prevents the deployment of monsters.
There are many monster effects that activate during battle, but 《Divine Wrath》and 《Solemn Strike》are more convenient, as they have a cost but also deal with effects in other phases.
《Solemn Strike》also prevents the deployment of monsters.
みめっと
2022/06/27 16:33
2022/06/27 16:33
A Divine Punishment that catches your opponent's monster effect that activates during the Battle Phase at no cost.
However, Trap Jammer is weak even compared to Seven Tools of the Bandit, and its low cost doesn't outweigh its narrow activation timing.
Even if you reject the divine punishment, it is unlikely that it will take precedence over the notice.
It's not weak, but it's a card that won't be picked, so I feel like I should at least negate it and remove it.
However, Trap Jammer is weak even compared to Seven Tools of the Bandit, and its low cost doesn't outweigh its narrow activation timing.
Even if you reject the divine punishment, it is unlikely that it will take precedence over the notice.
It's not weak, but it's a card that won't be picked, so I feel like I should at least negate it and remove it.
備長炭18
2020/01/29 17:06
2020/01/29 17:06
The no-cost effect negate is convenient at first glance, but it's too limited to be able to use only the battle phase.
In an era where monster effects are involved in deployment, removal, and interference, there are many cases where even if you cut your hand cost or let your opponent draw a card, it's too late if you don't stop it in the main phase.
In an era where monster effects are involved in deployment, removal, and interference, there are many cases where even if you cut your hand cost or let your opponent draw a card, it's too late if you don't stop it in the main phase.
サンパイ
2019/12/11 21:38
2019/12/11 21:38
The fact that it is limited to the battle phase is also a pain, and even if you set it, there is a high probability that your opponent will remove it. Also, it's a pity that we can't negate the hand triggers in the main phase, which are common in recent years.
シエスタ
2018/10/12 16:51
2018/10/12 16:51
It seems to be strong with no cost and divine punishment, but like Trap Jammer, its strength is negated in that it is limited to BP.
There are many other effect metas out there, and they all have their pros and cons, but this one, which has a limited timing and is currently mainstream, will probably not be prioritized. I think most of them are removed before they can be activated.
A card that has few advantages over other rivals and feels like it has been left behind by inflation.
There are many other effect metas out there, and they all have their pros and cons, but this one, which has a limited timing and is currently mainstream, will probably not be prioritized. I think most of them are removed before they can be activated.
A card that has few advantages over other rivals and feels like it has been left behind by inflation.
もも
2018/10/12 14:56
2018/10/12 14:56
A card that is limited to the Battle Phase instead of making Divine Punishment costless.
Unless a theme like warrior race returns to the top meta, it won't be used, and the disadvantage of not being able to use it in the main is too big.
Unless a theme like warrior race returns to the top meta, it won't be used, and the disadvantage of not being able to use it in the main is too big.
Bさん
2018/08/08 1:58
2018/08/08 1:58
Because it is limited to the battle phase,
Honest "divine punishment" and "Solemn Strike"
There is an impression that 《Debunk》is easier to use,
In battle, when he attacked Flip Monster,
Do you win in the sense of negate at no cost?
There are quite a lot of rivals, so I choose Deck,
If the opponent is a battle-oriented guy with an effect
I wonder if it's a side and it's not bad.
However, if you compare it with 《Face-Off》,
If it's a battle phase, any timing is fine,
Is it an advantage to be able to handle 《Swift Scarecrow》etc.
Honest "divine punishment" and "Solemn Strike"
There is an impression that 《Debunk》is easier to use,
In battle, when he attacked Flip Monster,
Do you win in the sense of negate at no cost?
There are quite a lot of rivals, so I choose Deck,
If the opponent is a battle-oriented guy with an effect
I wonder if it's a side and it's not bad.
However, if you compare it with 《Face-Off》,
If it's a battle phase, any timing is fine,
Is it an advantage to be able to handle 《Swift Scarecrow》etc.
アルバ
2017/10/08 11:41
2017/10/08 11:41
Although it is limited to the battle phase, it is useful because it can stop monster effects from your hand to his GY at no cost.
However, there are too many cards that negate monster effects, such as Divine Punishment, Notification, and Recall, so among them, this card, which has a narrow range of shooting, is rarely prioritized.
If it also supported Spells and Traps, it would still be able to take advantage of its unique strengths...?
However, there are too many cards that negate monster effects, such as Divine Punishment, Notification, and Recall, so among them, this card, which has a narrow range of shooting, is rarely prioritized.
If it also supported Spells and Traps, it would still be able to take advantage of its unique strengths...?
ミシガン州知事
2016/06/14 12:57
2016/06/14 12:57
The activation timing is extremely limited to [Battle Phase], but it can stop the effects that activate during the Battle Phase, making it perfect for stopping Honest, which has a high degree of surprise when thrown from your hand.
A man who absolutely kills Honest.
Also called Counter Trap
There are other traps that can be stopped by honesty, such as sour removal.
Also, does it hit well with 《Infernoid Attondel》, which I often use (because it's a continuous attack)?
A man who absolutely kills Honest.
Also called Counter Trap
There are other traps that can be stopped by honesty, such as sour removal.
Also, does it hit well with 《Infernoid Attondel》, which I often use (because it's a continuous attack)?
ラギアの使徒
2015/01/16 18:46
2015/01/16 18:46
It's quite powerful to be able to contain hand-triggered combat support effects such as "Honest" and "Kalute" at no cost. There are also recruiters and reverse effects activated in battle. However, most of them are activated during the damage step, so you can basically deal with them with 《Face-Off》. Cards that raise his ATK when attacking like Jain, Lightsworn Paladin are also treated as permanent effects, so it's very painful that this card can't deal with them.
ぬえぬえ
2013/04/04 23:19
2013/04/04 23:19
If there are more cards that can be activated during the battle phase in the future, I wonder if the rating will go up.
二酸化炭素
2012/08/13 21:28
2012/08/13 21:28
Mr. MARU: “Excellent against cards that activate their effects even during the Battle Phase.
みかんゼリー
2012/03/23 13:02
2012/03/23 13:02
There are quite a few monster effects that activate during the Battle Phase, and the no-cost counters are still attractive.
However, in the era of development, it feels a little late to not be able to negate the effect of the main phase.
Personally, I think Divine Retribution does a better job, even though it's expensive.
However, in the era of development, it feels a little late to not be able to negate the effect of the main phase.
Personally, I think Divine Retribution does a better job, even though it's expensive.
とき
2010/11/08 0:15
2010/11/08 0:15
《Honest》《Gorz the Emissary of Darkness》and other troublesome cards are blown away with a laugh.
《Divine Wrath》, which can be used in other situations as well, is the winner if you can secure your hand cost.
However, it is certain that he is an easy-to-use class in the Counter Trap group because he is limited to circumstances.
It's delicious if it's low rarity, but is it one step further to call it super?
《Divine Wrath》, which can be used in other situations as well, is the winner if you can secure your hand cost.
However, it is certain that he is an easy-to-use class in the Counter Trap group because he is limited to circumstances.
It's delicious if it's low rarity, but is it one step further to call it super?
スクラップトリトドン
2010/10/28 14:46
2010/10/28 14:46
Effect Monster version of Trap Jammer.
The aim here is not only the honest carute, but also the recruiter, Jigenzan, etc.
However, most of the effects of Effect Monsters in the main environment are activated during the main phase, so Divine Punishment is higher...
The aim here is not only the honest carute, but also the recruiter, Jigenzan, etc.
However, most of the effects of Effect Monsters in the main environment are activated during the main phase, so Divine Punishment is higher...
NEOS
2010/10/08 0:28
2010/10/08 0:28
Battle Phase Limited No-Cost Divine Punishment.
In battle, you can attack without fear.
However, in the current environment where most of the damage is done in the main phase, Divine Punishment takes precedence.
but still excellent.
In battle, you can attack without fear.
However, in the current environment where most of the damage is done in the main phase, Divine Punishment takes precedence.
but still excellent.
フッキー
2010/07/18 6:56
2010/07/18 6:56
Freed-sama AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Knock down Honest.
Knock down Honest.
Decks with "Chivalry"
* is adopted as a key card.
● 2015-07-02 Naturia Ordinary Deck!
● 2013-07-24 Light, light, try!
● 2014-05-04 1 turn kill with buddy
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
DUELIST REVOLUTION | DREV-JP079 | 2010-04-17 | Super |
Ranking and View Num
Rating Score Rank | 8,700 / 13,172 Cards |
---|---|
View Num | 10,277 |
Others
Japanese card name | 威風堂々 |
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