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Penalty Game! →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
When your opponent has 4 cards in their hand: Activate 1 of these effects. ●Your opponent cannot draw during their next Draw Phase. ●Your opponent cannot activate Spell/Trap Cards this turn. |
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password:00967928 | |||||
Average Rating Score | 5.3(15) |
- Card Info
- Card Reviews (15 rating scores)
- Decks with Penalty Game! (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Penalty Game!" card reviews and rating scores
5.3(15) |
|
0% | (0) | ||
6% | (1) | ||
80% | (12) | ||
6% | (1) | ||
6% | (1) |
ブルーバード
2022/11/14 9:05
2022/11/14 9:05
The door to darkness has opened... what is this old man? !
Like 《Time Seal》, the top effect cannot be activated before the draw, so it creates a one-turn lag. Since this is not a skip, you can block the draw by chaining with Chira-mi-oh or 《Gravekeeper's Trap》, but the consumption is heavy. Above all, the most important 《Time Seal》is back, so I may not use the upper effect much.
Unlike the upper effect, the lower effect has an immediate effect, so it is quite easy to use. It's hard for him to be spell-sealed because of the residual effect, and if he shoots first, he can exert tremendous control power.
It lacked a clear combo for its potential and was just romantic, but with the introduction of the Labrynth theme, which works well with Normal Trap, it has become much easier to use. Can you slip into a mandate position in Labrynth?
It's a little dependent on the other party and it's easy to rot in the final stage, but it's highly rated with future expectations.
Like 《Time Seal》, the top effect cannot be activated before the draw, so it creates a one-turn lag. Since this is not a skip, you can block the draw by chaining with Chira-mi-oh or 《Gravekeeper's Trap》, but the consumption is heavy. Above all, the most important 《Time Seal》is back, so I may not use the upper effect much.
Unlike the upper effect, the lower effect has an immediate effect, so it is quite easy to use. It's hard for him to be spell-sealed because of the residual effect, and if he shoots first, he can exert tremendous control power.
It lacked a clear combo for its potential and was just romantic, but with the introduction of the Labrynth theme, which works well with Normal Trap, it has become much easier to use. Can you slip into a mandate position in Labrynth?
It's a little dependent on the other party and it's easy to rot in the final stage, but it's highly rated with future expectations.
ねこーら
2021/12/30 19:35
2021/12/30 19:35
Comprehensive evaluation: From the condition that the opponent's hand has 4 cards, it is a card that is easy to use for those who come to the first hand as much as possible.
Even if the opponent's hand is running low, it's possible to draw 4 cards, but it's more common to use 5 or more cards in your hand to get 4 cards.
Both effects break the tempo, and from the next turn onwards, the seal of the Spell/Trap card will come into effect during the activation turn, so if you can withstand the activation turn, aim for Drawlock, otherwise he will It is good to use the seal of the Spell/Trap card.
Even if the opponent's hand is running low, it's possible to draw 4 cards, but it's more common to use 5 or more cards in your hand to get 4 cards.
Both effects break the tempo, and from the next turn onwards, the seal of the Spell/Trap card will come into effect during the activation turn, so if you can withstand the activation turn, aim for Drawlock, otherwise he will It is good to use the seal of the Spell/Trap card.
デルタアイズ
2018/06/10 2:43
2018/06/10 2:43
The effect itself is strong.It is important to be able to use this card conveniently when you have 4 cards in your hand.
備長炭18
2018/03/01 13:36
2018/03/01 13:36
Both effects are strong, but drawlock is also an unstable factor these days, and Spell/Trap Bind may be preferred.
I feel that the condition of having 4 cards in the opponent's hand is heavy, but in recent environments, the number of cards in the hand is often increasing, so I have the impression that it can be easily activated by going around. (This is just my personal opinion)
I feel that the condition of having 4 cards in the opponent's hand is heavy, but in recent environments, the number of cards in the hand is often increasing, so I have the impression that it can be easily activated by going around. (This is just my personal opinion)
アルバ
2017/05/10 13:15
2017/05/10 13:15
Although the activation condition is strict with only 4 copies, the second effect is quite powerful.
The first effect can be simulated in the Kakiotoshi series, so I don't think it's worth using it.
Recently, it's not uncommon to see decks that don't decrease your hand even if you deploy them, so I feel like you can decide if you choose your opponent.
The first effect can be simulated in the Kakiotoshi series, so I don't think it's worth using it.
Recently, it's not uncommon to see decks that don't decrease your hand even if you deploy them, so I feel like you can decide if you choose your opponent.
ミシガン州知事
2016/05/18 19:19
2016/05/18 19:19
No...
When it comes to this line, only Yami Yugi comes out... (laughs)
Although the activation conditions are a little harsh, it is powerful to prevent the opponent from drawing or to seal Spell / Trap cards.
If he only has 4 cards in his hand, he can move most of the time, so is it more efficient for him to seal Spell/Trap cards?
When it comes to this line, only Yami Yugi comes out... (laughs)
Although the activation conditions are a little harsh, it is powerful to prevent the opponent from drawing or to seal Spell / Trap cards.
If he only has 4 cards in his hand, he can move most of the time, so is it more efficient for him to seal Spell/Trap cards?
ヒコモン
2016/05/18 12:58
2016/05/18 12:58
Although the activation conditions are strict, it can prevent either the same Drawlock as the banned card 《Time Seal》or the activation of his Spell/Trap card. However, there are many cases where you can move enough with 4 cards in your hand, so the draw lock is subtle. If you're aiming, he's still going to prevent spells and traps. It's powerful once it's decided, but it's a subtle point considering the possibility of it being pulled and rotted in a competitive scene.
夜の帝王
2013/12/12 1:56
2013/12/12 1:56
"Yes, you have four cards in your hand, so it's a punishment game!"
It is unreasonable.
The effect is strong, but the situation where it can be used is very rare.
It is unreasonable.
The effect is strong, but the situation where it can be used is very rare.
ドラゴンX
2012/06/29 18:10
2012/06/29 18:10
I like the effect below. Then ignore Mirafo
You can attack directly www
You can attack directly www
とき
2012/06/15 19:39
2012/06/15 19:39
NEOS
2011/08/30 22:59
2011/08/30 22:59
Four cards in hand is a little rare.
The effect is strong in the second half. However, it is meaningless if it is not set or activated...
The effect is strong in the second half. However, it is meaningless if it is not set or activated...
スクラップトリトドン
2011/02/16 20:13
2011/02/16 20:13
Batsu game! A certain starfish didn't do that...
Although it is a fairly limited condition of 4 cards in hand, the cold wave is quite strong depending on the seal of time or the opponent.
It's just that it's not something you can aim for just because you want to.
Although it is a fairly limited condition of 4 cards in hand, the cold wave is quite strong depending on the seal of time or the opponent.
It's just that it's not something you can aim for just because you want to.
SOUL
2010/12/25 16:22
2010/12/25 16:22
Since it is assumed that you have 4 or more cards in your hand, skipping a draw is not too painful.
Therefore, the second half will be the main effect.
However, if anything, 《Trap Dustshoot》is better.
Therefore, the second half will be the main effect.
However, if anything, 《Trap Dustshoot》is better.
想夢
2010/09/26 21:10
2010/09/26 21:10
The activation conditions are very difficult, but you can use effects that fully match the activation conditions.
It will be tough if the draw skip is used when there is an accident,
Spell and Trap can't be activated, creating a situation where you can attack almost safely.
It will be tough if the draw skip is used when there is an accident,
Spell and Trap can't be activated, creating a situation where you can attack almost safely.
Decks with "Penalty Game!"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXPERT EDITION Volume.3 | EE3-JP171 | 2005-12-08 | Rare |
FLAMING ETERNITY | FET-JP051 | 2004-11-25 | Rare |
Ranking and View Num
Rating Score Rank | 8,526 / 13,171 Cards |
---|---|
View Num | 12,471 |
Others
Japanese card name | 罰ゲーム! |
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