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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 6,871 to 6,900 of 12,274
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.1 (14) | Compulsory Escape Device | Normal Trap | |||
Each player chooses 1 monster they control, then shuffles it into the Deck. | ||||||
▶︎ Deck | 6.1 (14) | Bujin Regalia - The Sword | Normal Trap | |||
Activate 1 of these effects. ●Target 1 "Bujin" monster in your Graveyard; add that target to your hand. ●Target 1 of your banished "Bujin" monsters; send that target to the Graveyard. |
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▶︎ Deck | 6.1 (22) | Jar of Greed | Normal Trap | |||
Draw 1 card. | ||||||
▶︎ Deck | 6.1 (25) | Deep Dark Trap Hole | Normal Trap | |||
When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s). | ||||||
▶︎ Deck | 6.1 (7) | Red Cocoon | Normal Trap | |||
Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it. | ||||||
▶︎ Deck | 6.1 (17) | Dimension Slice | Normal Trap | |||
When a monster(s) is Special Summoned to your side of the field (except during the Damage Step): Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set. | ||||||
▶︎ Deck | 6.1 (18) | Battleguard Howling | Normal Trap | |||
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. | ||||||
▶︎ Deck | 6.1 (7) | Banquet of Millions | Normal Trap | |||
Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn. | ||||||
▶︎ Deck | 6.1 (12) | Yang Zing Brutality | Normal Trap | |||
If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but destroy it at the end of the Damage Step. | ||||||
▶︎ Deck | 6.1 (10) | Eisbahn | Continuous Trap | |||
If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position. | ||||||
▶︎ Deck | 6.1 (8) | Spatial Collapse | Continuous Trap | |||
You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5. | ||||||
▶︎ Deck | 6.1 (8) | Fire Formation - Tenken | Continuous Trap | |||
Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type Monsters you control gain 300 ATK. | ||||||
▶︎ Deck | 6.1 (9) | You're Finished | Continuous Trap | |||
If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone. | ||||||
▶︎ Deck | 6.1 (10) | Crusadia Krawler | Continuous Trap | |||
Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand. | ||||||
▶︎ Deck | 6.1 (9) | Spirit Barrier | Continuous Trap | |||
While you control a monster, you take no battle damage. | ||||||
▶︎ Deck | 6.1 (11) | Number Wall | Continuous Trap | |||
Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card. | ||||||
▶︎ Deck | 6.1 (7) | Redeemable Jar | Continuous Trap | |||
You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn. | ||||||
▶︎ Deck | 6.1 (11) | Variable Form | Continuous Trap | |||
Once per turn, you can activate 1 of these effects. ●Target 2 face-up "Inzektor" monsters you control; equip one to the other. ●Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position. |
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▶︎ Deck | 6.1 (23) | Xyz Block | Counter Trap | |||
When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster. | ||||||
▶︎ Deck | 6.1 (7) | Centur-Ion True Awakening | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn. | ||||||
▶︎ Deck | 6 (12) | Mad Dog of Darkness | Normal Monster | |||
- | 4 | Beast | 1900 | 1400 | ||
He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. | ||||||
▶︎ Deck | 6 (26) | Elemental HERO Sparkman | Normal Monster | |||
- | 4 | Warrior | 1600 | 1400 | ||
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | ||||||
▶︎ Deck | 6 (26) | Frostosaurus | Normal Monster | |||
- | 6 | Dinosaur | 2600 | 1700 | ||
This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage. | ||||||
▶︎ Deck | 6 (30) | Axe Dragonute | Effect Monster | |||
- | 4 | Dragon | 2000 | 1200 | ||
If this card attacks, it is changed to Defense Position at the end of the Damage Step. | ||||||
▶︎ Deck | 6 (7) | Gaia the Fierce Knight Origin | Effect Monster | |||
- | 4 | Warrior | 1600 | 1200 | ||
This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK. | ||||||
▶︎ Deck | 6 (8) | Umbral Horror Unform | Effect Monster | |||
- | 4 | Fiend | 0 | 0 | ||
When this card is destroyed by battle and sent to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn. | ||||||
▶︎ Deck | 6 (12) | Artifact Aegis | Effect Monster | |||
- | 5 | Fairy | 1200 | 2500 | ||
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn. | ||||||
▶︎ Deck | 6 (13) | Ghost Fairy Elfobia | Effect Monster | |||
- | 3 | Psychic | 900 | 500 | ||
Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects. | ||||||
▶︎ Deck | 6 (25) | D.D. Sprite |
Effect Monster Tuner Monster |
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- | 1 | Fairy | 0 | 100 | ||
You can Special Summon this card (from your hand) by banishing 1 face-up monster you control. If you Summon this way, during your next Standby Phase: Return the banished monster to the field. | ||||||
▶︎ Deck | 6 (26) | D.D. Warrior | Effect Monster | |||
- | 4 | Warrior | 1200 | 1000 | ||
After damage calculation, when this card battles a monster: Banish that monster, also banish this card. | ||||||
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Update Information - NEW -
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