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Performapal Teeter Totter Hopper →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Insect | 100 | 1200 |
The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn. | |||||
password:29169993 | |||||
Average Rating Score | 6(4) |
- Card Info
- Card Reviews (4 rating scores)
- Decks with Performapal Teeter Totter Hopper (5 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Performapal Teeter Totter Hopper" card reviews and rating scores
6(4) |
|
0% | (0) | ||
50% | (2) | ||
50% | (2) | ||
0% | (0) | ||
0% | (0) |
プンプン丸
2016/03/29 11:32
2016/03/29 11:32
Actually, I think that it is relatively strong.
Any method can be used for the effect of ③, so if you can drop "Performapal" from your hand to his GY, he can self-regenerate from GY, so I think it's an excellent development factor.
Any method can be used for the effect of ③, so if you can drop "Performapal" from your hand to his GY, he can self-regenerate from GY, so I think it's an excellent development factor.
とき
2016/03/19 21:01
2016/03/19 21:01
A grasshopper bastard with a jumble of three effects.
Is it operational design to revive with effect 3, endure with effect 1, activate effect 2, and aim for effect 3 again?
However, the only way to send EM from your hand to his GY is sleight of hand within EM. The 1 effect works pretty well with Inchorus, but it's a bit too backwards on its own.
As for the effect of 2, the main parts of the EM are gathered at level 4, and the salvage is not very compatible with the EM of the P summoning axis. It's undeniably awkward.
Is it operational design to revive with effect 3, endure with effect 1, activate effect 2, and aim for effect 3 again?
However, the only way to send EM from your hand to his GY is sleight of hand within EM. The 1 effect works pretty well with Inchorus, but it's a bit too backwards on its own.
As for the effect of 2, the main parts of the EM are gathered at level 4, and the salvage is not very compatible with the EM of the P summoning axis. It's undeniably awkward.
ヒコモン
2016/03/19 11:01
2016/03/19 11:01
Has a one-time battle destruction resistance when Special Summoned. It has the ability to salvage "Performapal" monsters of Level 3 or lower, but it is very slow with the opponent's End Phase. It is difficult to endure with only combat resistance, and it is also worrisome that the range is narrow at level 3 or less. It also has the ability to self-regenerate, but it would be a problem if a "Performapal" monster in her hand was sent to her GY. A card that has a good effect, but is troubled by the activation conditions.
Decks with "Performapal Teeter Totter Hopper"
* is adopted as a key card.
● 2016-03-20 Build with Starter Deck 2016 x3
● 2016-10-10 Yuuya Deck
● 2016-12-03 Making with 3 Structure Boxes ~ Performapal Edition ~
● 2017-11-03 Modern Performapal
● 2019-04-21 EMS.S.S one shot
Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:add Card from your Deck to your GY
Effect:send card from your field to the GY
Effect:Cannot be destroyed by battle
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
STARTER DECK(2016) | ST16-JP007 | 2016-03-19 | N-Parallel |
Ranking and View Num
Rating Score Rank | 7,466 / 13,172 Cards |
---|---|
View Num | 7,360 |
Others
Japanese card name | EMギッタンバッタ |
---|
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