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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 6,751 to 6,780 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
プライドの咆哮 ▶︎ Deck 6.2 24 Prideful Roar Normal Trap
During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
マグネット・フォース ▶︎ Deck 6.2 10 Magnet Force Normal Trap
This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).
マジック・ディフレクター ▶︎ Deck 6.2 17 Magic Deflector Normal Trap
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
反転世界 ▶︎ Deck 6.2 9 Inverse Universe Normal Trap
Switch the ATK and DEF of all face-up Effect Monsters on the field.
スクラム・フォース ▶︎ Deck 6.2 6 Scrum Force Continuous Trap
While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead.
オーバーウェルム ▶︎ Deck 6.2 14 Overwhelm Counter Trap
Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card.
超戦士の盾 ▶︎ Deck 6.2 5 Super Soldier Shield Counter Trap
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
D・バリア ▶︎ Deck 6.2 11 Morphtronic Forcefield Counter Trap
Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
おジャマ・ブラック ▶︎ Deck 6.1 15 Ojama Black Normal Monster
- 2 Beast 0 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
メルフィー・ラビィ ▶︎ Deck 6.1 7 Melffy Rabby Normal Monster
- 2 Beast 0 2100
Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!
アーティファクト-アキレウス ▶︎ Deck 6.1 15 Artifact Achilleshield Effect Monster
- 5 Fairy 1500 2200
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters you control for attacks for the rest of this turn.
A・O・J アンリミッター ▶︎ Deck 6.1 17 Ally of Justice Unlimiter Effect Monster
- 2 Machine 600 200
You can Tribute this card, then target 1 "Ally of Justice" monster you control; that target's ATK becomes double its original ATK until the end of this turn.
EMハンマーマンモ ▶︎ Deck 6.1 9 Performapal Elephammer Effect Monster
- 6 Beast 2600 1800
If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.
カズーラの蟲惑魔 ▶︎ Deck 6.1 25 Traptrix Nepenthes Effect Monster
- 4 Plant 800 2000
Unaffected by the effects of "Hole" Normal Traps. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use this effect of "Traptrix Nepenthes" once per turn.
極星獣タングリスニ ▶︎ Deck 6.1 13 Tanngrisnir of the Nordic Beasts Effect Monster
- 3 Beast 1200 800
If this card is destroyed by battle and sent to the GY: Special Summon 2 "Nordic Beast Tokens" (Beast/EARTH/Level 3/ATK 0/DEF 0).
ギガストーン・オメガ ▶︎ Deck 6.1 10 Gigastone Omega Effect Monster
- 5 Rock 1000 2300
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls.
黒蠍-棘のミーネ ▶︎ Deck 6.1 15 Dark Scorpion - Meanae the Thorn Effect Monster
- 4 Warrior 1000 1800
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
クロス・ポーター ▶︎ Deck 6.1 14 Cross Porter Effect Monster
- 2 Warrior 400 400
You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
コアキメイル・グラヴィローズ ▶︎ Deck 6.1 9 Koa'ki Meiru Gravirose Effect Monster
- 4 Plant 1900 1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
コアキメイル・ロック ▶︎ Deck 6.1 10 Koa'ki Meiru Boulder Effect Monster
- 4 Rock 1200 1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
コイツ ▶︎ Deck 6.1 18 Koitsu Effect Monster
Union Monster
- 10 Fairy 200 100
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
紅炎の騎士 ▶︎ Deck 6.1 20 Brushfire Knight Effect Monster
- 4 Warrior 1400 1200
When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
煌々たる逆転の女神 ▶︎ Deck 6.1 7 Goddess of Sweet Revenge Effect Monster
- 6 Fairy 1800 2000
While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.
コマンド・ナイト ▶︎ Deck 6.1 15 Command Knight Effect Monster
- 4 Warrior 1200 1900
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
言語道断侍 ▶︎ Deck 6.1 14 Sasuke Samurai #2 Effect Monster
- 1 Warrior 200 300
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
サイコ・ウォールド ▶︎ Deck 6.1 9 Psychic Snail Effect Monster
- 4 Psychic 1900 1200
You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.
サルベージ・ウォリアー ▶︎ Deck 6.1 19 Salvage Warrior Effect Monster
- 5 Warrior 1900 1600
When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
紫炎の老中 エニシ ▶︎ Deck 6.1 12 Enishi, Shien's Chancellor Effect Monster
- 6 Warrior 2200 1200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
シルフィード ▶︎ Deck 6.1 11 Silpheed Effect Monster
- 4 Fairy 1700 700
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
地縛神 Cusillu ▶︎ Deck 6.1 20 Earthbound Immortal Cusillu Effect Monster
- 10 Beast 2800 2400
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP.
Other sorts : Card Registration Date, scale blue, scale red

(226/410 pages) 6,751 - 6,780

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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