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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 6,691 to 6,720 of 12,274
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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6.2 (13) | Number XX: Utopic Dark Infinity |
Xyz Monster Effect Monster |
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- | 10 | Warrior | 4000 | 4000 | |||||||||
2+ Level 10 monsters When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn. |
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6.2 (33) | Number 105: Battlin' Boxer Star Cestus |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2500 | 1600 | |||||||||
3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle. |
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6.2 (34) | Number 40: Gimmick Puppet of Strings Limited |
Xyz Monster Effect Monster |
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- | 8 | Machine | 3000 | 2000 | |||||||||
2 Level 8 monsters Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed. |
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6.2 (26) | Photon Papilloperative |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2100 | 1800 | |||||||||
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK. |
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6.2 (27) | Shaddoll Construct |
Link Monster Effect Monster |
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- | - | Fairy | 1200 | - | |||||||||
2 Flip monsters During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
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6.2 (9) | Armillyre, the Starleader Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 1400 | - | |||||||||
2 Effect Monsters Cannot be used as Link Material. You can target 1 face-up monster this card points to; Special Summon 1 monster with the same original Level from your hand to your zone this card points to, in Defense Position, but negate its effects. You can only use this effect of "Armillyre, the Starleader Dragon" once per turn.
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6.2 (9) | Angel of Blue Tears | Normal Spell | ||||||||||
Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn. | |||||||||||||
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6.2 (14) | Zombie Necronize | Normal Spell | ||||||||||
If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn. | |||||||||||||
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6.2 (5) | Torpedo Takedown | Normal Spell | ||||||||||
Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn. | |||||||||||||
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6.2 (35) | Soul Exchange | Normal Spell | ||||||||||
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | |||||||||||||
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6.2 (5) | Synchro Overtop | Normal Spell | ||||||||||
Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn. | |||||||||||||
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6.2 (15) | The Law of the Normal | Normal Spell | ||||||||||
You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. | |||||||||||||
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6.2 (11) | Skydive Scorcher | Normal Spell | ||||||||||
Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead. | |||||||||||||
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6.2 (14) | Tannhauser Gate | Normal Spell | ||||||||||
Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters. | |||||||||||||
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6.2 (6) | Super Quantal Alphan Spike | Normal Spell | ||||||||||
If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck. | |||||||||||||
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6.2 (14) | Bujincarnation | Normal Spell | ||||||||||
If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster. | |||||||||||||
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6.2 (14) | A Feather of the Phoenix | Normal Spell | ||||||||||
Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck. | |||||||||||||
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6.2 (12) | Spellbook Library of the Crescent | Normal Spell | ||||||||||
If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. | |||||||||||||
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6.2 (5) | Aroma Gardening | Continuous Spell | ||||||||||
If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn. | |||||||||||||
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6.2 (5) | Time Thief Hack | Continuous Spell | ||||||||||
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn. | |||||||||||||
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6.2 (14) | Sky Striker Mecharmory - Hercules Base | Equip Spell | ||||||||||
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. | |||||||||||||
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6.2 (6) | Dogmatikacism | Equip Spell | ||||||||||
If the equipped monster is a "Dogmatika" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each "Dogmatika" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of "Dogmatikacism" once per turn. | |||||||||||||
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6.2 (6) | Amazoness Secret Arts | Quick-Play Spell | ||||||||||
Fusion Summon 1 "Amazoness" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your Main Phase: You can banish this card from your GY; once, if you Fusion Summon an "Amazoness" Fusion Monster this turn, you can also send 1 "Amazoness" monster from your Extra Deck to the GY as material. You can only use 1 "Amazoness Secret Arts" effect per turn, and only once that turn. | |||||||||||||
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6.2 (28) | Gateway to Dark World | Quick-Play Spell | ||||||||||
Target 1 "Dark World" monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set). | |||||||||||||
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6.2 (11) | Igknight Reload | Quick-Play Spell | ||||||||||
Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn. | |||||||||||||
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6.2 (12) | Book of Lunar Eclipse | Quick-Play Spell | ||||||||||
Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position. | |||||||||||||
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6.2 (6) | Salamangreat Transcendence | Quick-Play Spell | ||||||||||
Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn. | |||||||||||||
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6.2 (13) | Photon Trident | Quick-Play Spell | ||||||||||
Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target. | |||||||||||||
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6.2 (5) | Arms Regeneration | Quick-Play Spell | ||||||||||
Activate 1 of the following effects. ●Target 1 face-up monster you control; it gains 800 ATK until the end of this turn. ●Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control. You can only activate 1 "Arms Regeneration" per turn. |
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6.2 (22) | Dark Burning Magic | Quick-Play Spell | ||||||||||
If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls. | |||||||||||||
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