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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 6,601 to 6,630 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
落とし穴 ▶︎ Deck 6.3 59 Trap Hole Normal Trap
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
攪乱作戦 ▶︎ Deck 6.3 12 Disturbance Strategy Normal Trap
Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
サンダー・ディスチャージ ▶︎ Deck 6.3 3 Thunder Discharge Normal Trap
If you control an "Adventurer Token": You can target 1 monster you control equipped with an Equip Card that mentions "Adventurer Token"; destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster, then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Thunder Discharge" per turn.
邪神の大災害 ▶︎ Deck 6.3 30 Malevolent Catastrophe Normal Trap
When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
星墜つる地に立つ閃珖 ▶︎ Deck 6.3 16 Stardust Re-Spark Normal Trap
When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.
罪鍵の法-シン・キー・ロウ ▶︎ Deck 6.3 15 Corrupted Keys Normal Trap
Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Horror Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). (When Summoned, each Token's ATK becomes equal to that Xyz Monster's current ATK. They cannot attack your opponent directly or be Tributed, except for a Tribute Summon.) When that face-up Xyz Monster leaves the field, destroy these tokens.
パラレルポート・アーマー ▶︎ Deck 6.3 3 Parallel Port Armor Normal Trap
Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn.
幻影騎士団ロスト・ヴァンブレイズ ▶︎ Deck 6.3 12 The Phantom Knights of Lost Vambrace Normal Trap
Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.)
不運の爆弾 ▶︎ Deck 6.3 8 Bad Luck Blast Normal Trap
Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.
白の咆哮 ▶︎ Deck 6.3 8 White Howling Normal Trap
If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.
ボンディング-DHO ▶︎ Deck 6.3 8 Bonding - DHO Normal Trap
Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand.
妖怪のいたずら ▶︎ Deck 6.3 17 Mischief of the Yokai Normal Trap
Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster, and reduce its Level by 1, until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard.
憶念の相剣 ▶︎ Deck 6.3 3 Swordsoul Strife Continuous Trap
If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 "Swordsoul" card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Strife" once per turn.
強制終了 ▶︎ Deck 6.3 17 Scrubbed Raid Continuous Trap
During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.
形勢反転 ▶︎ Deck 6.3 4 Underdog Continuous Trap
During your turn, negate the effects of all face-up monsters your opponent controls. During your opponent's turn, negate the effects of all face-up monsters you control.
溟界の虚 ▶︎ Deck 6.3 4 Ogdoadic Hollow Continuous Trap
During the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of "Ogdoadic Hollow" once per turn. If this face-up card is sent from the Spell & Trap Zone to the GY: Send all face-up non-Reptile monsters you control to the GY.
エレキャンセル ▶︎ Deck 6.3 9 Wattcancel Counter Trap
When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it.
マジック・ドレイン ▶︎ Deck 6.3 25 Magic Drain Counter Trap
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
おジャマ・グリーン ▶︎ Deck 6.2 13 Ojama Green Normal Monster
- 2 Beast 0 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
ガガギゴ ▶︎ Deck 6.2 17 Gagagigo Normal Monster
- 4 Reptile 1850 1000
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
コスモクイーン ▶︎ Deck 6.2 26 Cosmo Queen Normal Monster
- 8 Spellcaster 2900 2450
Queen of the galaxies and mistress of the stars.
ジェノサイドキングサーモン ▶︎ Deck 6.2 32 Terrorking Salmon Normal Monster
- 5 Fish 2400 1000
A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
ジェムナイト・クリスタ ▶︎ Deck 6.2 24 Gem-Knight Crystal Normal Monster
- 7 Rock 2450 1950
A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
デジトロン ▶︎ Deck 6.2 13 Digitron Normal Monster
- 2 Cyberse 1500 0
A subspecies found in electronic space. There's little information on it.
アルティメット・インセクト LV5 ▶︎ Deck 6.2 13 Ultimate Insect LV5 Effect Monster
- 5 Insect 2300 900
If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
暗黒界の鬼神 ケルト ▶︎ Deck 6.2 24 Lucent, Netherlord of Dark World Effect Monster
- 6 Fiend 2400 0
If this card is discarded to the GY by card effect: Special Summon this card, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Fiend monster from your Deck to either field.
アーティファクト-チャクラム ▶︎ Deck 6.2 14 Artifact Chakram Effect Monster
- 5 Fairy 1900 2000
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
ウェポンサモナー ▶︎ Deck 6.2 16 Arsenal Summoner Effect Monster
Flip Monster
- 4 Spellcaster 1600 1600
FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
エア・サーキュレーター ▶︎ Deck 6.2 13 Vortex Trooper Effect Monster
- 3 Aqua 0 600
When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card.
E・HERO キャプテン・ゴールド ▶︎ Deck 6.2 19 Elemental HERO Captain Gold Effect Monster
- 4 Warrior 2100 800
You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
Other sorts : Card Registration Date, scale blue, scale red

(221/410 pages) 6,601 - 6,630

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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