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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 6,571 to 6,600 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.3 (4) | Time Thief Startup | Quick-Play Spell | |||
Special Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 3 "Time Thief" cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can only use 1 "Time Thief Startup" effect per turn, and only once that turn. | ||||||
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6.3 (15) | Battle Fusion | Quick-Play Spell | |||
When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn. | ||||||
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6.3 (3) | Surprise Chain | Quick-Play Spell | |||
Activate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain. ●2+: Excavate the top cards of your Deck, equal to the Chain Link number of this card, then place them on the top of your Deck in any order. ●3+: Send the top card of your Deck to the GY. ●4+: Draw 1 card. You can only activate 1 "Surprise Chain" per turn. |
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6.3 (8) | Speedlift | Quick-Play Spell | |||
If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned. | ||||||
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6.3 (3) | Drytron Asterism | Quick-Play Spell | |||
During the Main Phase: Target 1 "Drytron" monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; your monster loses exactly 1000 ATK until the end of your opponent's turn, and if it does, destroy that opponent's monster. You can only activate 1 "Drytron Asterism" per turn. | ||||||
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6.3 (4) | Final Cross | Quick-Play Spell | |||
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn. | ||||||
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6.3 (15) | Anti-Magic Arrows | Quick-Play Spell | |||
At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation. | ||||||
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6.3 (9) | Rage of Kairyu-Shin | Quick-Play Spell | |||
If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn. | ||||||
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6.3 (3) | Dinomic Powerload | Field Spell | |||
All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. | ||||||
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6.3 (3) | Doll House | Field Spell | |||
You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. You can only use this effect of "Doll House" once per turn. When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase. | ||||||
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6.3 (26) | Black Illusion Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more. | ||||||
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6.3 (7) | Litmus Doom Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn. | ||||||
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6.3 (8) | Adamancipator Relief | Normal Trap | |||
Tribute any number of "Adamancipator" monsters, then target cards on the field equal to that number +1; destroy them. | ||||||
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6.3 (9) | Crevice Into the Different Dimension | Normal Trap | |||
Declare 1 Attribute and select a total of 2 monsters with that Attribute from the Graveyards. Remove those monsters from play. | ||||||
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6.3 (12) | Disturbance Strategy | Normal Trap | |||
Your opponent shuffles their entire hand into the Deck, then draws the same number of cards. | ||||||
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6.3 (3) | Thunder Discharge | Normal Trap | |||
If you control an "Adventurer Token": You can target 1 monster you control equipped with an Equip Card that mentions "Adventurer Token"; destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster, then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Thunder Discharge" per turn. | ||||||
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6.3 (30) | Malevolent Catastrophe | Normal Trap | |||
When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field. | ||||||
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6.3 (15) | Corrupted Keys | Normal Trap | |||
Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Horror Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). (When Summoned, each Token's ATK becomes equal to that Xyz Monster's current ATK. They cannot attack your opponent directly or be Tributed, except for a Tribute Summon.) When that face-up Xyz Monster leaves the field, destroy these tokens. | ||||||
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6.3 (3) | Vernusylph and the Flower Buds | Normal Trap | |||
Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 "Vernusylph and the Flower Buds" per turn. | ||||||
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6.3 (3) | Parallel Port Armor | Normal Trap | |||
Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn. | ||||||
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6.3 (12) | The Phantom Knights of Lost Vambrace | Normal Trap | |||
Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.) | ||||||
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6.3 (8) | Bad Luck Blast | Normal Trap | |||
Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn. | ||||||
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6.3 (8) | White Howling | Normal Trap | |||
If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field. | ||||||
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6.3 (8) | Bonding - DHO | Normal Trap | |||
Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand. | ||||||
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6.3 (17) | Mischief of the Yokai | Normal Trap | |||
Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster, and reduce its Level by 1, until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard. | ||||||
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6.3 (3) | Swordsoul Strife | Continuous Trap | |||
If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 "Swordsoul" card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Strife" once per turn. | ||||||
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6.3 (17) | Scrubbed Raid | Continuous Trap | |||
During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase. | ||||||
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6.3 (4) | Underdog | Continuous Trap | |||
During your turn, negate the effects of all face-up monsters your opponent controls. During your opponent's turn, negate the effects of all face-up monsters you control. | ||||||
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6.3 (3) | Beast King Unleashed | Continuous Trap | |||
Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of "Beast King Unleashed" once per Chain. | ||||||
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6.3 (4) | Ogdoadic Hollow | Continuous Trap | |||
During the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of "Ogdoadic Hollow" once per turn. If this face-up card is sent from the Spell & Trap Zone to the GY: Send all face-up non-Reptile monsters you control to the GY. | ||||||
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