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Summon Breaker →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. | |||||
password:18114794 | |||||
Average Rating Score | 6.2(21) |
- Card Info
- Card Reviews (21 rating scores)
- Decks with Summon Breaker (14 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Summon Breaker" card reviews and rating scores
6.2(21) |
|
0% | (0) | ||
38% | (8) | ||
61% | (13) | ||
0% | (0) | ||
0% | (0) |
ブルーバード
2022/11/10 19:04
2022/11/10 19:04
It's allowed twice, and if you go to the main 2, you can expand it as much as you want, so it's a little weak as a suppression. It requires skillful operation such as operating in combos, guiding the opponent's thoughts, and making surprise attacks.
With 《Earthbound Immortal Chacu Challhua》, the opponent can't go through the Battle Phase, so they can't actually enter Main 2, and you can maximize the power of this card. Since this card itself is a Field Spell, it works well with Earthbound Immortal.
You can also use cards like 《Metaverse》that attach his Field Spell during your opponent's turn to surprise him and end your opponent's turn.
Due to the existence of this card, the opponent will attack half-heartedly by summoning monsters twice, so it is possible to take advantage of that gap and slam Sacred Barrier -Mirror Force-.
With 《Earthbound Immortal Chacu Challhua》, the opponent can't go through the Battle Phase, so they can't actually enter Main 2, and you can maximize the power of this card. Since this card itself is a Field Spell, it works well with Earthbound Immortal.
You can also use cards like 《Metaverse》that attach his Field Spell during your opponent's turn to surprise him and end your opponent's turn.
Due to the existence of this card, the opponent will attack half-heartedly by summoning monsters twice, so it is possible to take advantage of that gap and slam Sacred Barrier -Mirror Force-.
アルバ
2022/04/28 18:48
2022/04/28 18:48
A card that forces you to go straight to the end phase after performing the summoning act 3 times.
As a result, you will not be able to perform the third summoning act, so it is just a "Summon Limit" that does not have surprise attacks on its own because of the Field Spell.
Furthermore, there is freedom and a big hole to do whatever you want other than the main 1.
If it can be activated with 《Metaverse》or 《Demise of the Land》, it is possible to go straight in the end phase and greatly disrupt the calculations, so it gives the impression that it is a card that exists.
As a result, you will not be able to perform the third summoning act, so it is just a "Summon Limit" that does not have surprise attacks on its own because of the Field Spell.
Furthermore, there is freedom and a big hole to do whatever you want other than the main 1.
If it can be activated with 《Metaverse》or 《Demise of the Land》, it is possible to go straight in the end phase and greatly disrupt the calculations, so it gives the impression that it is a card that exists.
わがじゃん
2018/11/02 19:23
2018/11/02 19:23
It's an interesting card, but I wonder if it's a little weak.
A Field Spell that can be called the top of the list of Field Spell cards activated by 《Metaverse》, boasting a surprise attack. At first glance, the effect of forcing the end phase to occur when summoning a monster for the third time in the same turn is seemingly powerful, and if it is activated slowly with 《Metaverse》, it is guaranteed to eat bubbles. . Well, if it weren't for this condition, I could see a future where the opponent would be forced to put this up after they had deployed a large number of them, and the second attack would be in despair. . At the very least, I wanted to have a restraining power to the end phase if I put out more monsters than my opponent even in the main 2.
A Field Spell that can be called the top of the list of Field Spell cards activated by 《Metaverse》, boasting a surprise attack. At first glance, the effect of forcing the end phase to occur when summoning a monster for the third time in the same turn is seemingly powerful, and if it is activated slowly with 《Metaverse》, it is guaranteed to eat bubbles. . Well, if it weren't for this condition, I could see a future where the opponent would be forced to put this up after they had deployed a large number of them, and the second attack would be in despair. . At the very least, I wanted to have a restraining power to the end phase if I put out more monsters than my opponent even in the main 2.
ヒコモン
2018/05/24 12:26
2018/05/24 12:26
《Metaverse》can surprise you, but 《Summon Limit》stands in your way as a rival. Especially in the main 2, it is quite painful to be done as you please. The advantage here is the part where you can expand without being restricted by repapering the Field Spell.
ソレイユ
2018/02/28 23:30
2018/02/28 23:30
Only the main 1 works, but it is effective against decks that are limited to summoning and are deployed in large numbers. I think he will choose Deck because it will be accepted.
備長炭18
2018/02/28 23:03
2018/02/28 23:03
A card with sharp effects like a normal card.
If you think about it normally, you can see that it will be removed with full force before such a card develops, and on the return turn it will be a disadvantage for you.
However, thanks to the card "Metaverse", if you activate it during his second Special Summon, it will be possible to greatly suppress the opponent's movement, making it a very interesting card.
If you think about it normally, you can see that it will be removed with full force before such a card develops, and on the return turn it will be a disadvantage for you.
However, thanks to the card "Metaverse", if you activate it during his second Special Summon, it will be possible to greatly suppress the opponent's movement, making it a very interesting card.
Arcanas
2017/09/18 1:24
2017/09/18 1:24
One of the cards that I saw as being transformed with the appearance of 《Metaverse》
Only the first attack will be a surprise attack, but after that it will exert a strong restraining power.
There is also a loophole that prevents the turn breaker from going off if you complete 3 or more Special Summons before main phase 1 (although there aren't many decks that can create a scene where this is possible).
Only the first attack will be a surprise attack, but after that it will exert a strong restraining power.
There is also a loophole that prevents the turn breaker from going off if you complete 3 or more Special Summons before main phase 1 (although there aren't many decks that can create a scene where this is possible).
ラギアの使徒
2015/02/24 18:53
2015/02/24 18:53
《Summon Limit》is easy to compare. It's a Field Spell, so it's easy to search, and if the conditions are met, it will immediately move to the end phase, so its influence is not small, but it's only in main phase 1, which is quite a big hole. Since the deployment in the Battle Phase and Main Phase 2 is out of the calculation, it often only works to slow down the offensive move. That said, as a Field Spell, it's a card with a high degree of restraint, so I think it would be interesting to try including it with something like [Sin].
@ヤツ
2014/03/28 21:31
2014/03/28 21:31
It sounds good when you say Field Spell, which effectively limits summoning to 2 times,
① Helpless in main 2
② P summon is actually negate (considered as one Special Summon)
It's subtle when you say...
but,
① is to pass the battle phase
② can be summoned once
If you look at it, it's a wonder that this looks like a strong card.
Field Spell can no longer be overridden by the opponent, so if you see it as having a better presence than before, will this card's status rise?
If you put sin studs ◎.
① Helpless in main 2
② P summon is actually negate (considered as one Special Summon)
It's subtle when you say...
but,
① is to pass the battle phase
② can be summoned once
If you look at it, it's a wonder that this looks like a strong card.
Field Spell can no longer be overridden by the opponent, so if you see it as having a better presence than before, will this card's status rise?
If you put sin studs ◎.
スクラップトリトドン
2013/04/30 15:33
2013/04/30 15:33
No limits! The breaker trips when the allowable limit is exceeded!
As a mass expansion meta, the big difference from the limiter that does not expand is that it can be used immediately after drawing it and that it has a convenient search spell.
However, it does not stop the development itself, and there are surprisingly few cards that protect the Field Spell, and the development in the main 2 is not touched,
And above all, no one bothers to get caught in a visible trap.
Still, it can be used to the extent that it can be used as a companion to Metabi to the extent that it can be used with Skidre Sin Barba.
As a mass expansion meta, the big difference from the limiter that does not expand is that it can be used immediately after drawing it and that it has a convenient search spell.
However, it does not stop the development itself, and there are surprisingly few cards that protect the Field Spell, and the development in the main 2 is not touched,
And above all, no one bothers to get caught in a visible trap.
Still, it can be used to the extent that it can be used as a companion to Metabi to the extent that it can be used with Skidre Sin Barba.
みかんゼリー
2013/02/23 9:07
2013/02/23 9:07
His Field Spell version of Summon Limit.
This will allow the third summon, but if you do, you will not be able to end the turn and battle. In other words, it's not that different from 《Summon Limit》.
However, since it only works in main 1, it hurts that it could be deployed in main 2.
Also, you must consider that you will be hindered from developing.
The advantage of this is that it supports terraphore. It's been a long time since I've developed it, so I think it would be interesting to use him as a deck because he's a good match.
This will allow the third summon, but if you do, you will not be able to end the turn and battle. In other words, it's not that different from 《Summon Limit》.
However, since it only works in main 1, it hurts that it could be deployed in main 2.
Also, you must consider that you will be hindered from developing.
The advantage of this is that it supports terraphore. It's been a long time since I've developed it, so I think it would be interesting to use him as a deck because he's a good match.
ヴェノミヤ
2013/02/23 7:45
2013/02/23 7:45
Was this normal rare? w
I hit this before w
It's a tough card for a Synchro Deck.
I don't really like it, but it's pretty good, so it's rated 5
I hit this before w
It's a tough card for a Synchro Deck.
I don't really like it, but it's pretty good, so it's rated 5
わたV
2013/02/18 16:44
2013/02/18 16:44
A performance that should be called a Field Spell version of 《Summon Limiter》.
Dawn as soon as the conditions are met. I don't allow Xyz or Synchro in one turn, but it's the same for me, so I need to use it skillfully.
It doesn't have as much binding power as 《Summon Limit》, but it's a Field Spell, so it's great that you can search with 《Terraforming》. It's a pretty good card.
Dawn as soon as the conditions are met. I don't allow Xyz or Synchro in one turn, but it's the same for me, so I need to use it skillfully.
It doesn't have as much binding power as 《Summon Limit》, but it's a Field Spell, so it's great that you can search with 《Terraforming》. It's a pretty good card.
セラ
2013/02/13 22:40
2013/02/13 22:40
An excellent card that can hinder mass expansion
And since he has a Field Spell, which is rare for this type of effect, it's also good that it doesn't put pressure on the field.
However, the point that the effect does not work after the main phase 2 is painful
And since he has a Field Spell, which is rare for this type of effect, it's also good that it doesn't put pressure on the field.
However, the point that the effect does not work after the main phase 2 is painful
ファナナス
2013/02/13 14:23
2013/02/13 14:23
Field Spell in the mass deployment meta is interesting
If the conditions are met in Main 1, the game ends immediately. Xyz Synchro basically deploys monsters 3 times when deployed from 0, so this effect is applied.
However, the problem is that it does not support recruiting in the battle phase, living dead, and mass deployment in main 2. It's easy to pierce in the early stages, but in the middle stage and later, it's just an effect that slows down the duel a little. I'm glad that there are plenty of search methods, unlike 《Summon Limit》.
If the conditions are met in Main 1, the game ends immediately. Xyz Synchro basically deploys monsters 3 times when deployed from 0, so this effect is applied.
However, the problem is that it does not support recruiting in the battle phase, living dead, and mass deployment in main 2. It's easy to pierce in the early stages, but in the middle stage and later, it's just an effect that slows down the duel a little. I'm glad that there are plenty of search methods, unlike 《Summon Limit》.
天帝リッチ
2013/02/12 18:54
2013/02/12 18:54
Is this Norare a summoning obstruction system?
Unlike 《Summon Limit》, it is a little inconvenient to use because it passes Special Summons in the end phase. It's a Field Spell, so it's a strength that you can search with AFD etc...
Unlike 《Summon Limit》, it is a little inconvenient to use because it passes Special Summons in the end phase. It's a Field Spell, so it's a strength that you can search with AFD etc...
とき
2013/02/10 22:57
2013/02/10 22:57
If you do mass deployment or solitaire, the breaker will fall.
It's the Field Spell version of Summon Limit, and while it has a powerful effect, passing through the Battle Phase is rather painful.
Also, in the end phase, the limiter is one step higher in terms of restraint to allow Special Summon.
However, Field Spell is rare with this kind of meta card, and it's interesting to be able to call it with terafo. Is it interesting that his Deck uses Field Spells, switching Field Spells here or using them differently?
It's the Field Spell version of Summon Limit, and while it has a powerful effect, passing through the Battle Phase is rather painful.
Also, in the end phase, the limiter is one step higher in terms of restraint to allow Special Summon.
However, Field Spell is rare with this kind of meta card, and it's interesting to be able to call it with terafo. Is it interesting that his Deck uses Field Spells, switching Field Spells here or using them differently?
ロイク
2024/07/24 15:45
2024/07/24 15:45
Decks with "Summon Breaker"
* is adopted as a key card.
● 2017-11-10 [Pure Ghostrick Beatdown One Kill]
● 2017-02-26 Dragunity Kaiju
● 2013-03-22 Earthbound Immortal + Bamboo Rock
● 2020-11-18 G ball park adoption type chaos MAX
● 2014-01-29 Change ☆ Field
● 2013-08-16 Naturia fairy dragon
● 2013-08-04 Deck for Summon Breaker★
● 2015-05-11 Descend! Earthbound Immortals! (under improvement)
● 2015-09-19 Earthbound Punch God (advice required)
● 2018-01-27 Darkness of the heroine!
● 2018-12-12 almost pure enchantment
● 2017-09-09 Panda Dolce (appropriate memo)
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
LORD OF THE TACHYON GALAXY | LTGY-JP068 | 2013-02-16 | N-Rare |
Ranking and View Num
Rating Score Rank | 7,194 / 13,171 Cards |
---|---|
View Num | 40,462 |
Others
Japanese card name | サモンブレーカー |
---|
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