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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 6,841 to 6,870 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.1 (7) | Supermagic Sword of Raptinus | Equip Spell | |||
At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position. ●Attack Position: Your opponent cannot target the equipped monster with card effects. ●Defense Position: The equipped monster cannot be destroyed by battle. |
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6.1 (15) | Hippo Carnival | Quick-Play Spell | |||
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens". | ||||||
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6.1 (17) | Black and White Wave | Quick-Play Spell | |||
If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card. | ||||||
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6.1 (7) | Psychic Wave | Quick-Play Spell | |||
If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn. | ||||||
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6.1 (13) | First Step Towards Infestation | Quick-Play Spell | |||
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card. | ||||||
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6.1 (7) | Generation Next | Quick-Play Spell | |||
If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn. | ||||||
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6.1 (38) | Rush Recklessly | Quick-Play Spell | |||
Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn. | ||||||
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6.1 (36) | Berserker Soul | Quick-Play Spell | |||
When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the GY, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn. | ||||||
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6.1 (7) | Beast Soul Swap | Normal Trap | |||
Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand. | ||||||
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6.1 (14) | Compulsory Escape Device | Normal Trap | |||
Each player chooses 1 monster they control, then shuffles it into the Deck. | ||||||
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6.1 (14) | Bujin Regalia - The Sword | Normal Trap | |||
Activate 1 of these effects. ●Target 1 "Bujin" monster in your Graveyard; add that target to your hand. ●Target 1 of your banished "Bujin" monsters; send that target to the Graveyard. |
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6.1 (23) | Jar of Greed | Normal Trap | |||
Draw 1 card. | ||||||
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6.1 (25) | Deep Dark Trap Hole | Normal Trap | |||
When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s). | ||||||
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6.1 (7) | Red Cocoon | Normal Trap | |||
Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it. | ||||||
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6.1 (17) | Stardust Re-Spark | Normal Trap | |||
When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn. | ||||||
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6.1 (18) | Battleguard Howling | Normal Trap | |||
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. | ||||||
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6.1 (8) | Banquet of Millions | Normal Trap | |||
Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn. | ||||||
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6.1 (12) | Yang Zing Brutality | Normal Trap | |||
If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but destroy it at the end of the Damage Step. | ||||||
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6.1 (10) | Eisbahn | Continuous Trap | |||
If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position. | ||||||
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6.1 (8) | Spatial Collapse | Continuous Trap | |||
You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5. | ||||||
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6.1 (8) | Fire Formation - Tenken | Continuous Trap | |||
Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type Monsters you control gain 300 ATK. | ||||||
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6.1 (10) | Crusadia Krawler | Continuous Trap | |||
Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand. | ||||||
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6.1 (9) | Spirit Barrier | Continuous Trap | |||
While you control a monster, you take no battle damage. | ||||||
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6.1 (11) | Number Wall | Continuous Trap | |||
Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card. | ||||||
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6.1 (10) | Redeemable Jar | Continuous Trap | |||
You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn. | ||||||
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6.1 (11) | Variable Form | Continuous Trap | |||
Once per turn, you can activate 1 of these effects. ●Target 2 face-up "Inzektor" monsters you control; equip one to the other. ●Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position. |
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6.1 (23) | Xyz Block | Counter Trap | |||
When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster. | ||||||
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6.1 (7) | Centur-Ion True Awakening | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn. | ||||||
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6 (12) | Mad Dog of Darkness | Normal Monster | |||
- | 4 | Beast | 1900 | 1400 | ||
He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. | ||||||
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6 (27) | Elemental HERO Sparkman | Normal Monster | |||
- | 4 | Warrior | 1600 | 1400 | ||
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | ||||||
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