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Redeemable Jar →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn. | |||||
Average Rating Score | 6.1(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Redeemable Jar (2 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Redeemable Jar" card reviews and rating scores
6.1(7) |
|
14% | (1) | ||
14% | (1) | ||
57% | (4) | ||
14% | (1) | ||
0% | (0) |
カディーン
2021/09/06 10:05
2021/09/06 10:05
An effect that doubles the hand advantage you get in one turn by salvaging traps every turn. From the point of view of card advantage, it is extremely good, but in actual battles, it is unlikely that there will be a place where it can play an active role due to the many headwinds.
This itself is a Trap, and the salvage card is also a Trap, so it takes a net 2 turns to be able to use the Trap you picked up. , etc. very slow to start working. It's more leisurely than "Mask of Darkness".
Also, Trap itself has few cards that can be his GY ad, and it is a headwind that there are almost no cards that can be said to have fulfilled their role when sent to GY.
Once it starts spinning, it will give you an overwhelming advantage, but it is not easy to make Continuous Trap last longer, and you will need mental strength and construction power that will not cry even if it is removed before taking the ad. At the same time, the natural enemy, End Psych, is also hiding the sound, so if it can be activated once, it can be considered that the job has been completed, which is a tailwind.
Marincess, Phantasm, and Paleozoic, which are long-term decks that mainly use traps, can make use of their performance, so you can consider using them.
This itself is a Trap, and the salvage card is also a Trap, so it takes a net 2 turns to be able to use the Trap you picked up. , etc. very slow to start working. It's more leisurely than "Mask of Darkness".
Also, Trap itself has few cards that can be his GY ad, and it is a headwind that there are almost no cards that can be said to have fulfilled their role when sent to GY.
Once it starts spinning, it will give you an overwhelming advantage, but it is not easy to make Continuous Trap last longer, and you will need mental strength and construction power that will not cry even if it is removed before taking the ad. At the same time, the natural enemy, End Psych, is also hiding the sound, so if it can be activated once, it can be considered that the job has been completed, which is a tailwind.
Marincess, Phantasm, and Paleozoic, which are long-term decks that mainly use traps, can make use of their performance, so you can consider using them.
あぬたさ
2020/10/30 6:26
2020/10/30 6:26
Others may be difficult to activate in the deck, but I felt it worked very well with his Trap-type Ritual Beast that I'm using. First of all, regarding the cost of Traps, Ritual Beast has two types of Traps, 《Ritual Beast Ambush》and 《Ritual Beast Steeds》. After that, it is possible to perform movements such as cavalry recovery that excludes consecutive contracts. Moreover, the banished card can also be returned to GY by the effect of Holy Ritual Beast Knight Kannahawk, so if you repeat this, you can use the effect virtually infinitely.
It also suffers from slow salvage, but Ritual Beast doesn't mind that. If you have Holy Ritual Beast Cavalry Gaiapelio on the board, you can negate the Spell/Trap/Monster effects by removing the Ritual Beast card from your hand with the Gaiapelaio effect, so you can set salvaged consecutive pacts and cavalry attacks. By using it as a bullet for Gaiapelio instead, you can cover the drawback of being slow.
However, it is necessary to adjust the number of sheets because it will cause an accident if it is piled up too much.
It also suffers from slow salvage, but Ritual Beast doesn't mind that. If you have Holy Ritual Beast Cavalry Gaiapelio on the board, you can negate the Spell/Trap/Monster effects by removing the Ritual Beast card from your hand with the Gaiapelaio effect, so you can set salvaged consecutive pacts and cavalry attacks. By using it as a bullet for Gaiapelio instead, you can cover the drawback of being slow.
However, it is necessary to adjust the number of sheets because it will cause an accident if it is piled up too much.
とき
2020/05/03 0:49
2020/05/03 0:49
reusable bottle.
By excluding one GY Trap card, it has the effect of salvaging a Trap card with a different name.
In order to exclude traps and salvage other traps, GY will inevitably need a large amount of traps. It doesn't have to be of the same variety either, and only a deck with a variety of traps can take advantage of its excellent continuous salvage.
What's more, this card itself is also a Trap card that can be salvaged by a Trap, so the difficulty of salvaging Trap cards is that it takes a considerable amount of time before they can actually be salvaged, set, and used. Of course, GY also needs to be fat.
It looks simple, but I get the impression that it's actually a very peculiar card. Can you make the most of this deck if slow traps are important?
By excluding one GY Trap card, it has the effect of salvaging a Trap card with a different name.
In order to exclude traps and salvage other traps, GY will inevitably need a large amount of traps. It doesn't have to be of the same variety either, and only a deck with a variety of traps can take advantage of its excellent continuous salvage.
What's more, this card itself is also a Trap card that can be salvaged by a Trap, so the difficulty of salvaging Trap cards is that it takes a considerable amount of time before they can actually be salvaged, set, and used. Of course, GY also needs to be fat.
It looks simple, but I get the impression that it's actually a very peculiar card. Can you make the most of this deck if slow traps are important?
wairo
2020/04/18 23:54
2020/04/18 23:54
A trap card that removes a GY trap card and collects a different trap card
It is a point that can be evaluated that you can collect two round trip cards on your opponent's turn without losing the ad of a slow one.
It is a point that can be evaluated that you can collect two round trip cards on your opponent's turn without losing the ad of a slow one.
みめっと
2020/04/16 18:06
2020/04/16 18:06
A card suitable for endurance battles where you can collect traps on each other's turn, as it is a Continuous Trap of Friche.
Continuous Trap Counter Trap can be excluded and collected regardless of the trap, and the biggest strength is that it is a complete advantage in terms of the number of cards in your hand.
However, since it only returns it to your hand, it doesn't consume your hand like Boogie Booby, but there is a slight delay before you can actually use it.
If you get addicted to it, it seems to be quite strong, but in order to activate the first time, this card + Trap that he removes from GY as the cost of this card + Trap that he collects from GY with this card 3 of Trap A piece that is difficult to need.
Moreover, the Trap to be removed and the Trap to be collected must have different card names.
If you don't put in a gimmick to actively send trap cards to his GY for this card, it will just be an upside card.
Continuous Trap Counter Trap can be excluded and collected regardless of the trap, and the biggest strength is that it is a complete advantage in terms of the number of cards in your hand.
However, since it only returns it to your hand, it doesn't consume your hand like Boogie Booby, but there is a slight delay before you can actually use it.
If you get addicted to it, it seems to be quite strong, but in order to activate the first time, this card + Trap that he removes from GY as the cost of this card + Trap that he collects from GY with this card 3 of Trap A piece that is difficult to need.
Moreover, the Trap to be removed and the Trap to be collected must have different card names.
If you don't put in a gimmick to actively send trap cards to his GY for this card, it will just be an upside card.
2020/05/25 16:14
Basically, GY Trap, which doesn't have many uses, looks strong because it can be reused, but due to the speed of Trap, it is difficult to constantly collect it every turn just by using it, and even if it is collected, there is a time lag until it is activated. I'm curious.
So, in order to solve those two points, I use Paleozoic.
If you use it as a set, Marella will become a search card, and if you have Opabinia, Paleozoic will have immediate effect. Due to the original theme, it is necessary to slow down GY Fertilization and Duel Speed, so it is quite an upswing card when you are addicted to it.
So, in order to solve those two points, I use Paleozoic.
If you use it as a set, Marella will become a search card, and if you have Opabinia, Paleozoic will have immediate effect. Due to the original theme, it is necessary to slow down GY Fertilization and Duel Speed, so it is quite an upswing card when you are addicted to it.
Decks with "Redeemable Jar"
* is adopted as a key card.
● 2021-01-19 I want to fight with Albus as the main axis Deck
● 2020-05-10 Bottle-shaped Valle Pacificis
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
RISE OF THE DUELIST | ROTD-JP078 | 2020-04-18 | Normal |
Ranking and View Num
Rating Score Rank | 7,348 / 13,189 Cards |
---|---|
View Num | 8,474 |
Others
Japanese card name | リターナブル瓶 |
---|
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