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HOME > Yu-Gi-Oh! Card Lists > RISE OF THE DUELIST

RISE OF THE DUELIST Card List

RISE OF THE DUELISTCard List
RISE OF THE DUELIST
code : ROTD.
Total : 80 Types.
Release Date:2020-04-18
11th period

Average of all cards:7.7pt




Total 80 Types
Monster 48 Types
Normal Monster:1 TypesEffect Monster:34 Types Ritual Monster:1 Types
Fusion Monster:4 Types Synchro Monster:3 Types Xyz Monster:4 Types Link Monster:1 Types
3 Tuner Monster 0 Flip Monster 0 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 19 Types
6Normal Spell 3Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 13 Types
8 Normal Trap 5 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 25
Dogmatika:11 Types / Melffy:10 Types / Noble Knight, Noble Arms:9 Types / Fluffal, Frightfur, Edge Imp:5 Types / Darklord:5 Types / Gaia the Fierce Knight:5 Types / SPYRAL:3 Types / Ancient Warriors:2 Types / Fusion:2 Types / Roland:2 Types / Koa'ki Meiru:1 Types / Machina:1 Types / Junk:1 Types / Shaddoll:1 Types / Monarch:1 Types / Tenyi:1 Types / Mathmech:1 Types / Dragonmaid:1 Types / Megalith:1 Types / Nemeses:1 Types / Rikka:1 Types / Adamancipator:1 Types / Ocean Dragon Lord:1 Types / Forbidden:1 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order141 / 626 view num55166 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Gaia the Magical Knight
Secret
Super
▶︎ Deck
7.4 12
[13947]
JP001 Gaia the Magical Knight  Effect Monster
- 7 Warrior 2300 2100
(This card is also always treated as a "Gaia The Fierce Knight" card.)
If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.
Curse of Dragon, the Cursed Dragon
Normal
▶︎ Deck
8.3 7
[11488]
JP002 Curse of Dragon, the Cursed Dragon  Effect Monster
- 5 Dragon 2000 1500
If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn.
Artillery Catapult Turtle
Rare
▶︎ Deck
8.4 12
[15340]
JP003 Artillery Catapult Turtle  Effect Monster
- 4 Aqua 1000 2000
You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.
Soldier Gaia The Fierce Knight
Secret
Super
▶︎ Deck
5.6 15
[11469]
JP004 Soldier Gaia The Fierce Knight  Effect Monster
- 8 Warrior 2600 2100
(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn.
Dogmatika Ecclesia, the Virtuous
Secret
Super
▶︎ Deck
9.9 22
[62884]
JP005 Dogmatika Ecclesia, the Virtuous  Effect Monster
- 4 Spellcaster 1500 1500
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
Dogmatika Theo, the Iron Punch
Normal
▶︎ Deck
6.7 9
[8351]
JP006 Dogmatika Theo, the Iron Punch  Effect Monster
- 4 Spellcaster 1800 1500
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Theo, the Iron Punch" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK.
Dogmatika Adin, the Enlightened
Normal
▶︎ Deck
6.8 6
[9087]
JP007 Dogmatika Adin, the Enlightened  Effect Monster
- 4 Spellcaster 1000 1800
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Adin, the Enlightened" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dogmatika" monster from your Deck, except "Dogmatika Adin, the Enlightened".
Dogmatika Fleurdelis, the Knighted
Secret
Ultimate
Ultra
▶︎ Deck
9.5 17
[51374]
JP008 Dogmatika Fleurdelis, the Knighted  Effect Monster
- 8 Spellcaster 2500 2500
During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.
Dogmatika Maximus
Rare
▶︎ Deck
8.9 14
[41758]
JP009 Dogmatika Maximus  Effect Monster
- 8 Spellcaster 1500 3000
You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.
Dogmatika Nexus
Rare
▶︎ Deck
5.8 6
[17043]
JP010 Dogmatika Nexus  Effect Monster
- 11 Spellcaster 3200 3200
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can target 4 Fusion, Synchro, Xyz, and/or Link Monsters in the GYs; Special Summon this card from your hand, and if you do, banish them. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy all your opponent's Attack Position monsters, then inflict 800 damage to your opponent for each Fusion, Synchro, Xyz, and Link Monster destroyed by this effect.
Fallen of Albaz
Secret
Super
▶︎ Deck
9.4 29
[83125]
JP011 Fallen of Albaz  Effect Monster
- 4 Dragon 1800 0
If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.
Infernoble Knight Astolfo
Normal
▶︎ Deck
7 6
[10348]
JP012 Infernoble Knight Astolfo  Effect Monster
- 1 Warrior 500 200
You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.
Infernoble Knight Ogier
Secret
Super
▶︎ Deck
8.1 10
[12610]
JP013 Infernoble Knight Ogier  Effect Monster
- 4 Warrior 1500 2000
While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
Infernoble Knight Oliver
Normal
▶︎ Deck
8.7 6
[13252]
JP014 Infernoble Knight Oliver  Effect Monster
Tuner Monster
- 4 Warrior 1000 1500
While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
Infernoble Knight Maugis
Normal
▶︎ Deck
6.2 6
[6996]
JP015 Infernoble Knight Maugis  Effect Monster
- 4 Warrior 1500 1000
While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
Melffy Rabby
Normal
▶︎ Deck
6.1 7
[9043]
JP016 Melffy Rabby  Normal Monster
- 2 Beast 0 2100
Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!
Melffy Fenny
Normal
▶︎ Deck
7.3 4
[7489]
JP017 Melffy Fenny  Effect Monster
- 2 Beast 100 300
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn.
Melffy Catty
Normal
▶︎ Deck
8.5 6
[11997]
JP018 Melffy Catty  Effect Monster
- 2 Beast 200 200
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.
Melffy Puppy
Rare
▶︎ Deck
8.7 6
[12176]
JP019 Melffy Puppy  Effect Monster
- 2 Beast 300 100
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.
Melffy Pony
Normal
▶︎ Deck
7.6 5
[7012]
JP020 Melffy Pony  Effect Monster
- 2 Beast 400 0
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.
Fluffal Dolphin
Normal
▶︎ Deck
9 8
[6515]
JP021 Fluffal Dolphin  Effect Monster
- 4 Fairy 1600 1000
You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.
Edge Imp Scythe
Normal
▶︎ Deck
9.7 11
[12376]
JP022 Edge Imp Scythe  Effect Monster
- 3 Fiend 1000 0
During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn.
Capricious Darklord
Normal
▶︎ Deck
5.8 6
[9121]
JP023 Capricious Darklord  Effect Monster
- 4 Fairy 0 1600
During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.
Indulged Darklord
Rare
▶︎ Deck
9.1 7
[16131]
JP024 Indulged Darklord  Effect Monster
- 4 Fairy 1600 0
If this card is Normal or Special Summoned: You can take 2 "Darklord" monsters from your hand or Deck with different Levels, except "Indulged Darklord", Special Summon 1 of them to your opponent's field in Defense Position and add the other to your hand, also you cannot activate monster effects for the rest of this turn, except Fairy monsters. You can only use this effect of "Indulged Darklord" once per turn.
Darklord Nergal
Normal
▶︎ Deck
6.7 6
[7173]
JP025 Darklord Nergal  Effect Monster
- 8 Fairy 2700 2500
If your Fairy monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nergal" once per turn. You can only Special Summon "Darklord Nergal" once per turn.
Machina Resavenger
Normal
▶︎ Deck
8.6 9
[9198]
JP026 Machina Resavenger  Effect Monster
- 4 Machine 1200 1800
(Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Machina" monster you control; it gains 1200 ATK until the end of this turn. When your "Machina" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Machina Resavenger" once per turn.
Unauthorized Bootup Device
Normal
▶︎ Deck
4.4 5
[3959]
JP027 Unauthorized Bootup Device  Effect Monster
Union Monster
- 1 Machine 500 0
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Unauthorized Bootup Device" once per turn.
Mathmech Diameter
Normal
▶︎ Deck
9.7 9
[12315]
JP028 Mathmech Diameter  Effect Monster
Tuner Monster
- 4 Cyberse 1000 1500
When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect.
●Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect.
You can only use each effect of "Mathmech Diameter" once per turn.
Nemeses Keystone
Normal
▶︎ Deck
8.5 4
[15589]
JP029 Nemeses Keystone  Effect Monster
- 1 Rock 700 0
You can target 1 of your banished monsters, except "Nemeses Keystone"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Nemeses Keystone" once per turn.
Koa'ki Meiru Supplier
Normal
▶︎ Deck
7.8 5
[8666]
JP030 Koa'ki Meiru Supplier  Effect Monster
- 4 Rock 1400 1600
If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that mentions "Iron Core of Koa'ki Meiru", except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn.
Thunder Hand
Rare
▶︎ Deck
6.3 10
[8554]
JP031 Thunder Hand  Effect Monster
- 4 Thunder 1600 1600
If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.
Gizmek Okami, the Dreaded Deluge Dragon
Secret
Ultimate
Ultra
▶︎ Deck
5.3 11
[13788]
JP032 Gizmek Okami, the Dreaded Deluge Dragon  Effect Monster
- 10 Machine 2950 2950
You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK.
Lifeless Leaffish
Rare
▶︎ Deck
9.4 8
[14575]
JP033 Lifeless Leaffish  Effect Monster
- 4 Fish 1500 1600
When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.
Red Potan
N-Rare
▶︎ Deck
6 4
[2907]
JP034 Red Potan  Effect Monster
- 1 Fairy 100 200
You can target 1 "Potan" monster you control; treat it as a Tuner until the end of the next turn. If a monster is Synchro Summoned while you control this monster: You can Special Summon 1 "Potan" monster from your hand or Deck. You can only use each effect of "Red Potan" once per turn.
Dracoon Lamp
N-Rare
▶︎ Deck
5 4
[3453]
JP035 Dracoon Lamp  Effect Monster
- 4 Wyrm 500 2000
Once per turn (Quick Effect): You can discard 1 Wyrm monster; this card gains 1000 DEF until the end of this turn. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation.
Megalith Phul
Normal
▶︎ Deck
9.9 20
[28579]
JP036 Megalith Phul  Ritual Monster
Effect Monster
- 2 Rock 500 2000
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your hand or Deck by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Megalith Phul" once per turn.
Gaia the Magical Knight of Dragons
Secret
Ultimate
Ultra
▶︎ Deck
8.7 10
[18537]
JP037 Gaia the Magical Knight of Dragons  Fusion Monster
Effect Monster
- 7 Dragon 2600 2100
1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster
This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.
Titaniklad the Ash Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.5 8
[47150]
JP038 Titaniklad the Ash Dragon  Fusion Monster
Effect Monster
- 8 Dragon 2500 2000
"Fallen of Albaz" + 1 monster with 2500 or more ATK
Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Dogmatika" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.
Frightfur Cruel Whale
Rare
▶︎ Deck
9.6 12
[13205]
JP039 Frightfur Cruel Whale  Fusion Monster
Effect Monster
- 9 Fiend 2600 2400
1 "Edge Imp" monster + 1 "Fluffal" monster
If this card is Fusion Summoned: You can destroy 1 card on both players' fields. Once per turn (Quick Effect): You can target 1 Fusion Monster you control; send 1 "Frightfur" card from your Deck or Extra Deck to the GY, except "Frightfur Cruel Whale", and if you do, the targeted monster gains ATK equal to half of its original ATK until the end of this turn.
The First Darklord
Secret
Ultimate
Ultra
▶︎ Deck
7.5 10
[22050]
JP040 The First Darklord  Fusion Monster
Effect Monster
- 12 Fairy 4000 4000
3 DARK Fairy monsters
Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn.
●If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls.
●During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.
Infernoble Knight Captain Roland
Rare
▶︎ Deck
8 7
[11084]
JP041 Infernoble Knight Captain Roland  Synchro Monster
Tuner Monster
Effect Monster
- 5 Warrior 2000 500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.
Infernoble Knight Emperor Charles
Secret
Ultimate
Ultra
▶︎ Deck
8.4 7
[20420]
JP042 Infernoble Knight Emperor Charles  Synchro Monster
Effect Monster
- 9 Warrior 3000 200
1 Tuner + 1+ non-Tuner monsters
If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.
Chaos Ruler, the Chaotic Magical Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.6 30
[49906]
JP043 Chaos Ruler, the Chaotic Magical Dragon Forbidden Synchro Monster
Effect Monster
- 8 Dragon 3000 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
Melffy of the Forest
Secret
Super
▶︎ Deck
8.4 7
[14117]
JP044 Melffy of the Forest  Xyz Monster
Effect Monster
- 2 Beast 500 2000
2 Level 2 monsters
You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.
Melffy Mommy
Rare
▶︎ Deck
5 4
[10441]
JP045 Melffy Mommy  Xyz Monster
Effect Monster
- 2 Beast 1000 1000
2+ Level 2 Beast monsters
Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it.
●3+: Cannot be destroyed by battle.
●4+: You take no damage from battles involving this card.
●5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.
Rikka Queen Strenna
Secret
Super
▶︎ Deck
8.7 7
[16539]
JP046 Rikka Queen Strenna  Xyz Monster
Effect Monster
- 4 Plant 2000 2000
2 Level 4 monsters
You can detach 1 material from this card, then target 1 Plant monster or "Rikka" card in your GY; add it to your hand. If this card with Xyz Material is Tributed: You can Special Summon 1 Rank 5 or higher Plant Xyz Monster from your Extra Deck or GY, then you can attach this card to it as material. You can only use each effect of "Rikka Queen Strenna" once per turn.
Drill Driver Vespenato
Rare
▶︎ Deck
7.9 18
[25799]
JP047 Drill Driver Vespenato  Xyz Monster
Effect Monster
- 5 Machine 2500 2100
2 Level 5 monsters
Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.
9.9 14
[21965]
JP048 Ancient Warriors Oath - Double Dragon Lords  Link Monster
Effect Monster
- - Beast-Warrior 1100 -
2 Beast-Warrior Monsters, including a WIND "Ancient Warriors" monster
All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Galloping Gaia
Rare
▶︎ Deck
8.9 11
[10384]
JP049 Galloping Gaia  Field Spell
Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects.
●You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand.
●You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand.
You can only use this effect of "Galloping Gaia" once per turn.
Spiral Fusion
Normal
▶︎ Deck
8.5 10
[11938]
JP050 Spiral Fusion  Normal Spell
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you Special Summoned "Gaia the Dragon Champion" by this effect, it gains 2600 ATK, also it can make up to 2 attacks on monsters during each Battle Phase.
Dogmatika Nation
Normal
▶︎ Deck
6.3 9
[8497]
JP051 Dogmatika Nation  Field Spell
Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Nation" once per turn.
●After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster.
●If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY.
Nadir Servant
Rare
▶︎ Deck
10 33
[63882]
JP052 Nadir Servant  Normal Spell
Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.
Rare
▶︎ Deck
9.1 9
[21232]
JP053 "Infernoble Arms - Durendal"  Equip Spell
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
Normal
▶︎ Deck
7.4 7
[9949]
JP054 "Infernoble Arms - Hauteclere"  Equip Spell
While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
Normal
▶︎ Deck
7 6
[7631]
JP055 "Infernoble Arms - Joyeuse"  Equip Spell
While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.
Melffy Tag
Normal
▶︎ Deck
7.5 6
[5706]
JP056 Melffy Tag  Quick-Play Spell
Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn.
Melffy Hide-and-Seek
Normal
▶︎ Deck
7.7 7
[8002]
JP057 Melffy Hide-and-Seek  Continuous Spell
The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.
Frightfur Repair
Normal
▶︎ Deck
7.3 9
[5427]
JP058 Frightfur Repair  Normal Spell
Target 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Edge Imp" monster from your GY. You can banish this card from your GY; Special Summon 1 "Fluffal" or "Edge Imp" monster from your hand. You can only use 1 "Frightfur Repair" effect per turn, and only once that turn.
Magellanica, the Deep Sea City
Normal
▶︎ Deck
7.6 5
[9080]
JP059 Magellanica, the Deep Sea City  Field Spell
(This card's name is always treated as "Umi".)
When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.
Ancient Warriors Saga - East-by-South Winds
Normal
▶︎ Deck
7 5
[4958]
JP060 Ancient Warriors Saga - East-by-South Winds  Continuous Spell
You must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects in response to the activation of your "Ancient Warriors" cards and effects, also until the end of the turn, all "Ancient Warriors" Effect Monsters you currently control gain this effect.
●When this card declares an attack: You can destroy 1 card your opponent controls.
Adamancipator Friends
Normal
▶︎ Deck
7.6 9
[10850]
JP061 Adamancipator Friends  Normal Spell
Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters.
Triple Tactics Talent
Secret
Ultimate
Ultra
▶︎ Deck
9.7 30
[57037]
JP062 Triple Tactics Talent  Normal Spell
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
Blizzard
Rare
▶︎ Deck
6.8 6
[7603]
JP063 Blizzard  Quick-Play Spell
Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.
Fury of Kairyu-Shin
Normal
▶︎ Deck
8.3 9
[14781]
JP064 Fury of Kairyu-Shin  Normal Spell
Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.
Forbidden Droplet
Secret
Super
▶︎ Deck
9.4 32
[79302]
JP065 Forbidden Droplet  Quick-Play Spell
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Heavenly Dragon Circle
Rare
▶︎ Deck
9.4 5
[8402]
JP066 Heavenly Dragon Circle  Quick-Play Spell
Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.
Diced Dice
N-Rare
▶︎ Deck
3.2 9
[4700]
JP067 Diced Dice  Quick-Play Spell
Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect.
●1 or 6: Return this card to the hand.
●2, 3, 4, or 5: Place this card on top of the Deck.
You can only activate 1 "Diced Dice" per turn.
Spiral Discharge
Normal
▶︎ Deck
3 7
[4415]
JP068 Spiral Discharge  Continuous Trap
While "Gaia the Dragon Champion" is in your Monster Zone, your opponent's monsters can only target "Gaia the Dragon Champion" for attacks. When an attack is declared involving your "Gaia the Dragon Champion": You can target 1 card on the field; destroy it. You can only use this effect of "Spiral Discharge" once per turn.
Spiral Reborn
Normal
▶︎ Deck
6.3 8
[5258]
JP069 Spiral Reborn  Normal Trap
Target 1 Level 7 or lower Dragon monster in your GY; Special Summon it. If you Special Summoned a "Gaia the Dragon Champion" by this effect, your opponent cannot target it with card effects, and it cannot be destroyed by their card effects. You can only activate 1 "Spiral Reborn" per turn.
Dogmatika Punishment
Normal
▶︎ Deck
9.3 16
[43692]
JP070 Dogmatika Punishment  Normal Trap
Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
Dogmatika Encounter
Normal
▶︎ Deck
8.5 6
[12963]
JP071 Dogmatika Encounter  Normal Trap
Activate 1 of these effects;
●Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your hand.
●Add to your hand or Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your GY.
You can only activate 1 "Dogmatika Encounter" per turn.
Horn of Olifant
Normal
▶︎ Deck
6.5 4
[5226]
JP072 Horn of Olifant  Normal Trap
Activate 1 of these effects;
●Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.
●Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.
You can only activate 1 "Horn of Olifant" per turn.
Melffy Playhouse
Normal
▶︎ Deck
5.6 5
[4413]
JP073 Melffy Playhouse  Normal Trap
Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card, until the end of this turn.
Frightfur Jar
Normal
▶︎ Deck
5.5 2
[5442]
JP074 Frightfur Jar  Continuous Trap
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.
Darklord Uprising
Normal
▶︎ Deck
6.8 6
[11420]
JP075 Darklord Uprising  Normal Trap
Send 1 "Darklord" monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then, you can gain LP equal to the original ATK of the monster sent to the GY to activate this card. You can only activate 1 "Darklord Uprising" per turn.
Shaddoll Schism
Rare
▶︎ Deck
9.8 25
[41186]
JP076 Shaddoll Schism  Continuous Trap
During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.
Dragonmaid Tidying
Rare
▶︎ Deck
9.6 5
[20262]
JP077 Dragonmaid Tidying  Normal Trap
Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.
Redeemable Jar
Normal
▶︎ Deck
6.2 6
[8124]
JP078 Redeemable Jar  Continuous Trap
You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.
Ice Dragon's Prison
Secret
Super
▶︎ Deck
8.5 15
[33330]
JP079 Ice Dragon's Prison  Normal Trap
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
Junk Sleep
N-Rare
▶︎ Deck
7 4
[10097]
JP080 Junk Sleep  Continuous Trap
If your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn.
RISE OF THE DUELIST Card List
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Number of card ratings : 792
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