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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "Destroy Trap". Search result  Showing 841 to 870 of 1,035

With the effect of "Destroy Trap".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
クリムゾン・ヘル・セキュア ▶︎ Deck 4.4 10 Scarlet Security Normal Spell
If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.
レイダーズ・アンブレイカブル・マインド ▶︎ Deck 4.4 7 Raider's Unbreakable Mind Continuous Trap
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn.
インヴェルズ・ガザス ▶︎ Deck 4.3 19 Steelswarm Caucastag Effect Monster
- 8 Fiend 2800 0
When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects.
●Destroy all monsters on the field, except this card.
●Destroy all Spell and Trap Cards on the field.
黒蠍-罠はずしのクリフ ▶︎ Deck 4.3 10 Dark Scorpion - Cliff the Trap Remover Effect Monster
- 3 Warrior 1200 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 Spell/Trap on the field; destroy that target.
●Send the top 2 cards of their Deck to the GY.
黒魔導戦士 ブレイカー ▶︎ Deck 4.3 17 Breaker the Dark Magical Warrior Effect Monster
- 6 Spellcaster 1600 1000
If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. Gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
パワー・ブレイカー ▶︎ Deck 4.3 12 Power Breaker Effect Monster
- 4 Warrior 1900 0
If this card in your possession is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 face-up Spell/Trap Card your opponent controls; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
フォトン・ワイバーン ▶︎ Deck 4.3 23 Photon Wyvern Effect Monster
- 7 Dragon 2500 2000
When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls.
ロイヤル・ストレート・スラッシャー ▶︎ Deck 4.3 7 Royal Straight Slasher Effect Monster
- 6 Warrior 2400 1350
Cannot be Normal Summoned/Set. Must be Special Summoned with "Royal Straight". If you have all of "Queen's Knight", "King's Knight", and "Jack's Knight" in your GY: You can send 5 monsters, with different Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls. When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them. You can only use each effect of "Royal Straight Slasher" once per turn.
ワーム・アポカリプス ▶︎ Deck 4.3 20 Worm Apocalypse Effect Monster
Flip Monster
- 1 Reptile 300 200
FLIP: Target 1 Spell/Trap Card on the field; destroy that target.
サイバー・エンジェル-伊舎那- ▶︎ Deck 4.3 15 Cyber Angel Izana Ritual Monster
Effect Monster
- 8 Fairy 2500 2600
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
ウィンドファーム・ジェネクス ▶︎ Deck 4.3 12 Windmill Genex Synchro Monster
Effect Monster
- 7 Machine 2000 1600
"Genex Controller" + 1 or more non-Tuner WIND monsters
This card gains 300 ATK for each Spell and Trap Card Set on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 Set Spell or Trap Card.
ラヴァル・ステライド ▶︎ Deck 4.3 11 Laval Stennon Synchro Monster
Effect Monster
- 7 Pyro 2700 1800
1 Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. During either player's turn, when this card is targeted by a card effect: You can banish 1 "Laval" monster from your Graveyard; negate the activation, and if you do, destroy the targeting card.
デコード・エンド ▶︎ Deck 4.3 7 Decode Destruction Normal Spell
Target 1 "Decode Talker" you control; apply the following effects this turn, depending on the number of monsters it currently points to.
●1+: That monster gains 500 ATK for each monster it currently points to.
●2+: Monsters destroyed by battle with that monster are banished after damage calculation.
●3: After damage calculation, if that monster destroys your opponent's monster by battle: Destroy all cards your opponent controls.
You can only activate 1 "Decode Destruction" per turn.
ファイナル・インゼクション ▶︎ Deck 4.3 19 Final Inzektion Normal Spell
Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard.
TGX1-HL ▶︎ Deck 4.3 17 TGX1-HL Quick-Play Spell
Target 1 "T.G." monster you control; its ATK and DEF each become half its current ATK and DEF, and if they do, destroy 1 other Spell/Trap Card on the field.
雷の裁き ▶︎ Deck 4.3 10 Judgment of Thunder Normal Trap
Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.
底なし流砂 ▶︎ Deck 4.3 9 Bottomless Shifting Sand Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
調律師の陰謀 ▶︎ Deck 4.3 11 Tuner's Scheme Continuous Trap
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.
チャウチャウちゃん ▶︎ Deck 4.2 18 Chow Chow Chan Effect Monster
- 2 Beast 800 800
When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect).
デス・デーモン・ドラゴン ▶︎ Deck 4.2 15 Fiend Skull Dragon Fusion Monster
Effect Monster
- 5 Dragon 2000 1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
カウンター・ジェム ▶︎ Deck 4.2 10 Counter Gem Normal Trap
Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control.
超信地旋回 ▶︎ Deck 4.2 5 Spin Turn Normal Trap
Activate 1 of the following effects.
●Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster.
●Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap.
コア・ブラスト ▶︎ Deck 4.2 5 Core Blast Continuous Trap
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
竜巻海流壁 ▶︎ Deck 4.2 23 Tornado Wall Continuous Trap
Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field.
破壊竜ガンドラ ▶︎ Deck 4.1 36 Gandora the Dragon of Destruction Effect Monster
- 8 Dragon 0 0
Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.
ヤジロベーダー ▶︎ Deck 4.1 9 Yajiro Invader Effect Monster
- 5 Reptile 2200 0
If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned, to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster, then destroy all other cards in this card's column.
エクスプローシブ・マジシャン ▶︎ Deck 4.1 9 Explosive Magician Synchro Monster
Effect Monster
- 6 Spellcaster 2500 1800
1 Tuner + 1+ non-Tuner Spellcaster monsters
You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target.
シグナル・ウォリアー ▶︎ Deck 4.1 10 Signal Warrior Synchro Monster
Effect Monster
- 7 Warrior 2400 1000
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.
●4: Inflict 800 damage to your opponent.
●7: Draw 1 card.
●10: Destroy 1 card on the field.
拘束解放波 ▶︎ Deck 4.1 14 Release Restraint Wave Normal Spell
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.
ネフティスの希望 ▶︎ Deck 4.1 17 Last Hope of Nephthys Normal Spell
Target 1 other "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn.
Other sorts : Card Registration Date, scale blue, scale red

(29/35 pages) 841 - 870

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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