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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Trap". Search result Showing 841 to 870 of 1,035
With the effect of "Destroy Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.4 (10) | Scarlet Security | Normal Spell | |||
If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls. | ||||||
▶︎ Deck | 4.4 (7) | Raider's Unbreakable Mind | Continuous Trap | |||
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn. |
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▶︎ Deck | 4.3 (19) | Steelswarm Caucastag | Effect Monster | |||
- | 8 | Fiend | 2800 | 0 | ||
When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects. ●Destroy all monsters on the field, except this card. ●Destroy all Spell and Trap Cards on the field. |
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▶︎ Deck | 4.3 (10) | Dark Scorpion - Cliff the Trap Remover | Effect Monster | |||
- | 3 | Warrior | 1200 | 1000 | ||
When this card inflicts battle damage to your opponent: You can activate 1 of these effects. ●Target 1 Spell/Trap on the field; destroy that target. ●Send the top 2 cards of their Deck to the GY. |
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▶︎ Deck | 4.3 (17) | Breaker the Dark Magical Warrior | Effect Monster | |||
- | 6 | Spellcaster | 1600 | 1000 | ||
If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. Gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn. | ||||||
▶︎ Deck | 4.3 (12) | Power Breaker | Effect Monster | |||
- | 4 | Warrior | 1900 | 0 | ||
If this card in your possession is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 face-up Spell/Trap Card your opponent controls; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | ||||||
▶︎ Deck | 4.3 (23) | Photon Wyvern | Effect Monster | |||
- | 7 | Dragon | 2500 | 2000 | ||
When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls. | ||||||
▶︎ Deck | 4.3 (7) | Royal Straight Slasher | Effect Monster | |||
- | 6 | Warrior | 2400 | 1350 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Royal Straight". If you have all of "Queen's Knight", "King's Knight", and "Jack's Knight" in your GY: You can send 5 monsters, with different Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls. When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them. You can only use each effect of "Royal Straight Slasher" once per turn. | ||||||
▶︎ Deck | 4.3 (20) | Worm Apocalypse |
Effect Monster Flip Monster |
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- | 1 | Reptile | 300 | 200 | ||
FLIP: Target 1 Spell/Trap Card on the field; destroy that target. | ||||||
▶︎ Deck | 4.3 (15) | Cyber Angel Izana |
Ritual Monster Effect Monster |
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- | 8 | Fairy | 2500 | 2600 | ||
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls. | ||||||
▶︎ Deck | 4.3 (12) | Windmill Genex |
Synchro Monster Effect Monster |
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- | 7 | Machine | 2000 | 1600 | ||
"Genex Controller" + 1 or more non-Tuner WIND monsters This card gains 300 ATK for each Spell and Trap Card Set on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 Set Spell or Trap Card. |
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▶︎ Deck | 4.3 (11) | Laval Stennon |
Synchro Monster Effect Monster |
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- | 7 | Pyro | 2700 | 1800 | ||
1 Tuner + 1 or more non-Tuner FIRE monsters When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. During either player's turn, when this card is targeted by a card effect: You can banish 1 "Laval" monster from your Graveyard; negate the activation, and if you do, destroy the targeting card. |
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▶︎ Deck | 4.3 (7) | Decode Destruction | Normal Spell | |||
Target 1 "Decode Talker" you control; apply the following effects this turn, depending on the number of monsters it currently points to. ●1+: That monster gains 500 ATK for each monster it currently points to. ●2+: Monsters destroyed by battle with that monster are banished after damage calculation. ●3: After damage calculation, if that monster destroys your opponent's monster by battle: Destroy all cards your opponent controls. You can only activate 1 "Decode Destruction" per turn. |
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▶︎ Deck | 4.3 (19) | Final Inzektion | Normal Spell | |||
Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard. | ||||||
▶︎ Deck | 4.3 (17) | TGX1-HL | Quick-Play Spell | |||
Target 1 "T.G." monster you control; its ATK and DEF each become half its current ATK and DEF, and if they do, destroy 1 other Spell/Trap Card on the field. | ||||||
▶︎ Deck | 4.3 (10) | Judgment of Thunder | Normal Trap | |||
Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls. | ||||||
▶︎ Deck | 4.3 (9) | Bottomless Shifting Sand | Continuous Trap | |||
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. | ||||||
▶︎ Deck | 4.3 (11) | Tuner's Scheme | Continuous Trap | |||
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field. | ||||||
▶︎ Deck | 4.2 (18) | Chow Chow Chan | Effect Monster | |||
- | 2 | Beast | 800 | 800 | ||
When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect). | ||||||
▶︎ Deck | 4.2 (15) | Fiend Skull Dragon |
Fusion Monster Effect Monster |
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- | 5 | Dragon | 2000 | 1200 | ||
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card. |
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▶︎ Deck | 4.2 (10) | Counter Gem | Normal Trap | |||
Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control. | ||||||
▶︎ Deck | 4.2 (5) | Spin Turn | Normal Trap | |||
Activate 1 of the following effects. ●Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster. ●Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap. |
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▶︎ Deck | 4.2 (5) | Core Blast | Continuous Trap | |||
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters. | ||||||
▶︎ Deck | 4.2 (23) | Tornado Wall | Continuous Trap | |||
Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field. | ||||||
▶︎ Deck | 4.1 (36) | Gandora the Dragon of Destruction | Effect Monster | |||
- | 8 | Dragon | 0 | 0 | ||
Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard. | ||||||
▶︎ Deck | 4.1 (9) | Yajiro Invader | Effect Monster | |||
- | 5 | Reptile | 2200 | 0 | ||
If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned, to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster, then destroy all other cards in this card's column. | ||||||
▶︎ Deck | 4.1 (9) | Explosive Magician |
Synchro Monster Effect Monster |
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- | 6 | Spellcaster | 2500 | 1800 | ||
1 Tuner + 1+ non-Tuner Spellcaster monsters You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target. |
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▶︎ Deck | 4.1 (10) | Signal Warrior |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2400 | 1000 | ||
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed. ●4: Inflict 800 damage to your opponent. ●7: Draw 1 card. ●10: Destroy 1 card on the field. |
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▶︎ Deck | 4.1 (14) | Release Restraint Wave | Normal Spell | |||
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls. | ||||||
▶︎ Deck | 4.1 (17) | Last Hope of Nephthys | Normal Spell | |||
Target 1 other "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn. | ||||||
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