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Yajiro Invader →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 5 | Reptile | 2200 | 0 |
If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned, to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster, then destroy all other cards in this card's column. | |||||
password:10852583 | |||||
Average Rating Score | 4.1(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Yajiro Invader (3 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Yajiro Invader" card reviews and rating scores
4.1(9) |
|
0% | (0) | ||
0% | (0) | ||
44% | (4) | ||
44% | (4) | ||
11% | (1) |
お留守番
2021/12/10 23:05
2021/12/10 23:05
It's difficult to use normally, but I think synergy with cards that require the opponent's destruction is good. Let's send it for 《Creature Swap》.
For example Stardust Majestic...
Well, that's why it's a story.
For example Stardust Majestic...
Well, that's why it's a story.
備長炭18
2018/03/03 21:30
2018/03/03 21:30
Level 5...5.
It has the compulsory effect of moving closer to the opponent's monster, and destroys the cards in the row after the move.
The effect is interesting, but if the opponent deploys monsters to avoid this card and removes it in the middle, it will be possible to deploy as usual. Since other own monsters can become obstacles to movement, and your own cards can get involved, I think it's tough not to have many ways to protect this card.
It has the compulsory effect of moving closer to the opponent's monster, and destroys the cards in the row after the move.
The effect is interesting, but if the opponent deploys monsters to avoid this card and removes it in the middle, it will be possible to deploy as usual. Since other own monsters can become obstacles to movement, and your own cards can get involved, I think it's tough not to have many ways to protect this card.
闇を彷徨う彗星
2018/01/16 17:24
2018/01/16 17:24
This is a space-in...
This is a card that seems to be a modern-day card that has become a master rule 4 and has started to be clearly aware of the concept of rows.
The point that can be summoned is fixed in the middle, and whether it is a summon or a Special Summon, if you put it out other than the center, you will die without permission. When an opponent's monster appears, it approaches the summoned direction, and destroys all the column cards at that time after moving. After all Inva (ry
Since I can't Special Summon myself, I have no choice but to use summoning rights unless I use other cards, and the destructive effects that are soberly compulsory and also involve me, if you look seriously, "How do you use it?" Although it is a card, the effect that does not look like a card game is something fresh in terms of appearance.
Practicality aside, it's interesting as a story.
This is a card that seems to be a modern-day card that has become a master rule 4 and has started to be clearly aware of the concept of rows.
The point that can be summoned is fixed in the middle, and whether it is a summon or a Special Summon, if you put it out other than the center, you will die without permission. When an opponent's monster appears, it approaches the summoned direction, and destroys all the column cards at that time after moving. After all Inva (ry
Since I can't Special Summon myself, I have no choice but to use summoning rights unless I use other cards, and the destructive effects that are soberly compulsory and also involve me, if you look seriously, "How do you use it?" Although it is a card, the effect that does not look like a card game is something fresh in terms of appearance.
Practicality aside, it's interesting as a story.
プンプン丸
2018/01/15 13:10
2018/01/15 13:10
A super special card with a super unique text that says "move closer to the opponent's monster"
The point is an alien who moves and moves this card and destroys all the cards in the column
Cards that are highly dependent on each other's playing
At first it can only be put out in the center, and if it is in any other position it will be broken
Conversely, you can also use self-destruction to combo with cards that meet the activation conditions like Wisel. However, since it is necessary to release one body at level 5, it is not something to do lightly.
The 2nd effect allows you to move, but if you want to destroy the opponent's cards with the 3rd effect anyway, I think the middle position, where you can move to either EX zone, is a good position. I think it's ideal to use it so that it doesn't move at first, and after moving and destroying it in ③, you can return to the center again! !
Of course, your opponent will also place a monster on the far right or left end of the main monster zone and move this card to avoid being destroyed by the 3rd effect.
Since he "destroys all other cards in the column", you should build his deck with him in mind as he can take advantage of his ability to destroy his own cards as well.
The point is an alien who moves and moves this card and destroys all the cards in the column
Cards that are highly dependent on each other's playing
At first it can only be put out in the center, and if it is in any other position it will be broken
Conversely, you can also use self-destruction to combo with cards that meet the activation conditions like Wisel. However, since it is necessary to release one body at level 5, it is not something to do lightly.
The 2nd effect allows you to move, but if you want to destroy the opponent's cards with the 3rd effect anyway, I think the middle position, where you can move to either EX zone, is a good position. I think it's ideal to use it so that it doesn't move at first, and after moving and destroying it in ③, you can return to the center again! !
Of course, your opponent will also place a monster on the far right or left end of the main monster zone and move this card to avoid being destroyed by the 3rd effect.
Since he "destroys all other cards in the column", you should build his deck with him in mind as he can take advantage of his ability to destroy his own cards as well.
とき
2018/01/15 10:08
2018/01/15 10:08
to get closer
Another card with more mysterious text.
It has the effect of seppuku when summoned/Special Summoned outside the center, the effect of moving to the next column, and the effect of annihilating the column that moves when an opponent monster is summoned/Special Summoned in a different column.
It's difficult to evaluate it as a high-level monster that seems to have some sort of summoning support and doesn't have any special summoning support, but the effect of moving around and burying columns is visible to the opponent. Occasionally it will explode when there is a card in this field thanks to the strange text telling you to get closer.
It's full of playfulness, but it's a difficult card to evaluate due to its weight and the fact that it relies on the opponent's movements.
Another card with more mysterious text.
It has the effect of seppuku when summoned/Special Summoned outside the center, the effect of moving to the next column, and the effect of annihilating the column that moves when an opponent monster is summoned/Special Summoned in a different column.
It's difficult to evaluate it as a high-level monster that seems to have some sort of summoning support and doesn't have any special summoning support, but the effect of moving around and burying columns is visible to the opponent. Occasionally it will explode when there is a card in this field thanks to the strange text telling you to get closer.
It's full of playfulness, but it's a difficult card to evaluate due to its weight and the fact that it relies on the opponent's movements.
にしん
2018/01/14 12:48
2018/01/14 12:48
Evaluate your card.
A cumbersome no-rare card with an interesting effect. While moving through the main monster zone, you can check the opponent's summoning place with the pressure of vertical destruction.
However, since it can only be used in the center for the first time, it is undeniable that it is difficult to handle because it is easy to get involved in your own EX zone, and it is slow depending on the opponent. If you handle it well, you need a combo with 《Remote Rebirth》etc.
And the biggest drawback is that this guy is level 5.
A cumbersome no-rare card with an interesting effect. While moving through the main monster zone, you can check the opponent's summoning place with the pressure of vertical destruction.
However, since it can only be used in the center for the first time, it is undeniable that it is difficult to handle because it is easy to get involved in your own EX zone, and it is slow depending on the opponent. If you handle it well, you need a combo with 《Remote Rebirth》etc.
And the biggest drawback is that this guy is level 5.
京太
2018/01/14 3:44
2018/01/14 3:44
Cards that are difficult to use normally like this are mostly normal
It's level 5 so it's hard to put out
It's level 5 so it's hard to put out
クリムゾン・ノヴァ
2024/08/31 14:26
2024/08/31 14:26
Decks with "Yajiro Invader"
* is adopted as a key card.
● 2019-09-29 SATURN detonation (advice sought)
● 2020-08-01 Angel Axis Iceberg One Kill
● 2021-10-18 cheapness is justice
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:self-destruction, Destruction instead
Effect:move Zone
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Flames of Destruction | FLOD-JP031 | 2018-01-13 | Normal |
Ranking and View Num
Rating Score Rank | 10,098 / 13,171 Cards |
---|---|
View Num | 9,401 |
Others
Japanese card name | ヤジロベーダー |
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