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Yu-Gi-Oh! Card Rating List Showing 46 to 60 of 461

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Runick Tip ▶︎ Deck 《Runick Tip》
japan exa
2022/03/20 0:58
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Any Runick card can be searched regardless of type, and is a card that can be put in.
It goes without saying that you can increase the number of 《Runick Fountain》you draw, but during your opponent's turn, you can search for his Runick according to your opponent's movement, and with the help of 《Runick Fountain》, you can activate it from your hand during your opponent's turn. Movement is technical.
You can even search for 《Runick Fountain》, so there's no complaints.
The number of bans is 1, but it's rather exceptional to have a ban on a search card that doesn't reduce your hand even if it's activated.
Depending on the situation, there are situations where it is strong because it is one card removed. The Runick card has an unfortunate ruling that if the opponent's Deck number is less than the number listed on his Runick card, the upper effect cannot be activated, and there is a risk of not being able to reduce the last few numbers. . However, with this card, the activation conditions are very loose and you can remove only one card, so it's perfect for the last minute.
It's excellent from start to finish, so I recommend full injection in any build.
Runick Allure ▶︎ Deck 《Runick Allure》
japan exa
2022/03/20 0:50
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It's a card that scrapes the opponent's deck in response to a Quick-Play Spell.
It doesn't work on its own, and it's not related to the draw by Runick Fountain, so it's hard to use, but it's based on his Runick's basic strategy of spinning his deck at full speed and repeatedly hitting his Quick-Play Spells. And the number of exclusions in total is at a high level.
Also, the important thing is that he removes his deck one by one. The Runick card has a disappointing ruling that if the opponent's Deck number is less than the number listed on his Runick card, the upper effect cannot be activated. It will be. However, if the removal is done in units of one card, even that can be eliminated, so it is the strength of this card that you can activate his Quick-Play Spell (for Runick, choose the lower effect) and bring it to the conclusion. .
From the above, there are cases where you want one card, but due to the restriction of (1), you probably don't need two.
Runick Fountain ▶︎ Deck 《Runick Fountain》
japan exa
2022/03/20 0:40
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A Field Spell with an outrageous effect that is allowed to exist because it is a theme-only card.
(1) is an effect that allows him to activate Runick from his hand. By hiding Runicks in your hand instead of laying them down, you can reduce the risk of being blown away by sweeping removal, and even draw Runicks that can't be turned down by some effect during the opponent's turn, so you can use them immediately. Allows for flexible movement. However, if this card is absent, he will not be able to activate his Runick from his hand immediately and the interference will be weak, so you should consider playing him face down on the assumption that this card will be targeted. I guess.
(2) is his runick recovery and draw. Thanks to this effect, the basic strategy is to activate a large number of his Runick cards and scrape his Deck at once. The ability to draw up to 3 cards regardless of your turn or opponent's turn is exceptional. Surprisingly, there is no restriction on activating a card with the same name.
Because of the difference in performance between Runick cards, it is tempting to load only strong Runicks into the Deck, but increasing the number of draws with this card is a very important tactic, so it has the name "Runick". I feel that it is important to recognize that they are strong by themselves and to hire more of them.
Therion Discolosseum ▶︎ Deck 《Therion Discolosseum》
japan exa
2022/01/15 22:10
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A card that only has strong things written on it.
① is a search at the time of activation that "strong Field Spell" always has. There are no restrictions at all, and it will be an advantage just by activating it.
② is a substitute for battle destruction. The strength of sending Therion to his GY to prepare equipment is obvious, but the monsters that can be protected by this effect are not limited to his Therion. Since the card that can be sent to GY includes a card with the same name as this card, there is no malfunction even in a business trip of "this card + his desired Therion".
③ is salvage when battle destruction occurs. Not only does he work well with his GY Fertilizer in 2, but he also works with minimal travel to deal with combat destruction other than Therion. It also responds to the opponent's monsters, and is also equipped with brutality to add a second blow from an advantageous situation.
Starving Venom Predapower Fusion Dragon ▶︎ Deck 《Starving Venom Predapower Fusion Dragon》
japan exa
2022/01/15 22:00
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His tyrannical way of stopping the opponent's actions by using monsters with predation counters on them is exactly the trump card of his Predaplant, and fans will be happy. On the other hand, in addition to the weight of the fusion material, it takes time to prepare a predator counter, and the preparation is quite difficult. There is a deployment method that completes preparations from the first turn, but it is still strict, such as using up LP and resources, and requesting 《Branded Fusion》, which can be stronger than others.
While the material is heavy, luckily the binding is loose, so it's a tactic that's good enough to target 《Super Polymerization》(or 《Branded Banishment》) by involving Fusion Monsters, which are popular these days, on the opponent's field.
In addition to the 1st effect and his Special Summon method mentioned above, there is also a recovery from the 2nd effect, so if you can take advantage of it, you can take it thoroughly. After the middle stage, there are times when you can aim without overdoing it, so let's let it go wild.
Odd-Eyes Pendulumgraph Dragon ▶︎ Deck 《Odd-Eyes Pendulumgraph Dragon》
japan exa
2022/01/15 21:38
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A unique monster called Ritual Pendulum.
The P effect is to pull Ritual Spells. Since it also supports GY, it's nice to be able to reuse one Ritual Spell. The fact that it returns to your hand also helps when you have another card in the Monster Zone, and if you leave it in the Pen Zone, it only risks getting caught in removal, so it's actually an advantage.
The scale is a bit high at 4, but the Odd-Eyes Deck has a lot of high level monsters and is acceptable.
In addition, although the tempo is slow, this P effect itself is versatile, so you can use it as a search/salvage role in a normal Ritual Deck.
Monster effect ① is a bonus level, but ② is useful to counter P Deck's weak general-purpose Spell Trap removal, or to create an advantageous situation by interfering with the opponent's search. The only thing that makes it difficult to use is that you can't use it unless you have at least one free P zone, so if you're using it in an Odd-Eyes Deck, you can destroy it with 《Heavymetalfoes Electrumite》and 《Sky Iris》, or turn it into a fusion material with 《Performapal Odd-Eyes Dissolver》. and make a space.
If this card is Ritual Summoned, you can summon more Odd-Eyes monsters, but prepare a Ritual Spell and release monsters... it's a lot of work. 《Odd-Eyes Vortex Dragon》, which is the first monster I want to summon, is a monster that can be used normally.
Not only does she have a status that does not reach the 2800 line and is vulnerable to anything other than her spells, but she also has restrictions that prevent her from being P-summoned from the EX Deck, so the disadvantage when she is defeated without fulfilling her role is rather large. This point is underrated.
Predaplant Triantis ▶︎ Deck 《Predaplant Triantis》
japan exa
2022/01/15 21:25
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Predaplant's long-awaited "card that becomes a fusion material and spreads predation counters" is now available. Despite being a high-level monster, it's easy to aim for field fusion due to its P effect, and I'm glad that 《Starving Venom Fusion Dragon》and 《Predaprime Fusion》are also taken into consideration. 《Greedy Venom Fusion Dragon》is also possible.
The monster effect allows you to place predation counters without targeting them, and since you can place them on allies, it works well with 《Predaplant Triphyoverutum》. It's interesting to combine it with a fusion summon with a Quick-Play Spell to interfere with your opponent.
If there is a regrettable point, it is that the scale is 8 and it is almost impossible to P summon a card with the same name. If it is 9 or more, it may be too strong, but ...
Predaplant Bufolicula ▶︎ Deck 《Predaplant Bufolicula》
japan exa
2022/01/15 21:13
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Simple and good, unflashy but supportive, Predaplant's rising star.
The P effect is a fusion that can be used every turn. For Predaplant, who was easily out of breath, it's great that the fusion spell doesn't reduce its resources. Although it is restricted to DARK only, it is an effect that is very easy to handle because you can use your hand and field and there are no restrictions before or after fusion summoning.
Excellent monster effect. Basically, you can think of it as an effect that recovers your opponent's 《Predaplant Triantis》. Thanks to this effect, even if you put it in the monster zone, it can be very active, especially if you have two 《Predaplant Bufolicula》and 《Predaplant Triantis》.
1. Set the scale on both sides
2.P Summon 《Predaplant Bufolicula
3. Fusion summoned by 《Predaplant Bufolicula》on the P zone side
4. Use 《Predaplant Triantis》and 《Predaplant Bufolicula》from the monster zone side as fusion materials.
5. Recover 《Predaplant Triantis》with the effect of 《Predaplant Bufolicula
And so, until you can release a fusion summon without consuming summoning rights and cards every turn. All I can say is that Predaplant has exactly what it needs.
Alghoul Mazera ▶︎ Deck 《Alghoul Mazera》
japan exa
2022/01/15 20:57
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The scapegoat effect of ① can be used from both the hand and GY, and while it is good at resurrection tactics, it plays a role in the defense of the undead army, which is not strong in terms of resistance. It's also excellent that it doesn't create a chain block, and it's difficult for the opponent to block it when it's in your hand (invisible to your opponent), and it's ability to mess up calculations is the best.
Although it is a defensive effect, it also has the ability to make it easier to develop with 《Uni-Zombie》and 《Gozuki》, which are often kicked out by removal because it is an activation effect.
The second effect is a return triggered by exclusion, and the flexibility of not only connecting with the first effect, but also excluding it in another way is attractive. It is powerful because you can get an advantage even if you combine it with the previously mentioned 《Gozuki》or 《Shiranui Spectralsword》.
Although it is returning in Defense Position, it is still good to have a status of 2000 lines that does not allow breakthrough by lower class monsters. If the opponent leaves this alone, it is also an advantage that he can wield his ATK of 2800, which is enough for combat.
In the current Undead Deck, he has a wide variety of GY Fertilizers, but due to things like Summoning, he can't grow many per turn, and it's a pain that he doesn't have much time to spare for this card. In addition to being highly ambush when used from your hand, there is also a loophole where you can't use ① while it is on the field, so even though it is a card that can be reused, multiple copies should be used instead of dropping it. I think there are enough ways to aim for that.
Lubellion the Searing Dragon ▶︎ Deck 《Lubellion the Searing Dragon》
japan exa
2021/12/05 16:51
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The attribute is light, the material is dark, and the supply source is a card that can be excluded, so it's a card that can be paired with Albion the Branded Dragon.
By being able to utilize excluded cards, the strength is that even if there are no resources in the field/GY, if there are excluded cards, the deployment can continue.
On the other hand, the weight of requiring a hand cost is a clear bottleneck, and it leads to reducing the strength of 《Branded Fusion》, which can be fusion summoned with just one copy.
Also, since there is no resistance, the risk of being disturbed after paying the cost is also high.
Also, even if the effect is not interrupted, the disadvantage of this card not being able to attack is quite painful, and there are some situations where this card with no other effects is just a wall.
Overall, 《Albion the Branded Dragon》is easier to use, but 《Branded Fusion》can send DARK to GY, and 《Albus' Branded》can contribute to widening the range of monsters that can be absorbed, so it's not a big deal. I think it's a card that is stable as long as it's adopted.
Machina Ruinforce ▶︎ Deck 《Machina Ruinforce》
japan exa
2021/07/18 8:51
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Introducing the main force of the dark forces that will boost Machina's deck power.
The Special Summon conditions are not so strict for his Machina, which has many high-level monsters. It is a "GY cost" that does not compete with other Machina, and since there is no limit on the number of times, it will demonstrate a high level of front maintenance power in combination with (2) below.
(1) is only available during the Battle Phase, so the chances to activate it are slightly less, but combined with the high stats of this card, it boosts your strength in battle. In addition, you can reduce the opponent's LP, and you can also consider the end of the game.
Due to (2), even if it is removed, it can remain behind, and its DEF and fighting ability are also excellent. The total level is 12 "or less" and 3 bodies "up to", so there is almost no possibility of misfire. Since you can destroy it yourself, you can destroy it with 《Machina Citadel》, 《Machina Overdrive》, etc., and treat it aggressively.
Starry Knight Orbitael ▶︎ Deck 《Starry Knight Orbitael》
japan exa
2021/07/18 8:27
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Starry Knight An excellent class among lower class monsters.
(1) can release itself, so there is no need to worry about accidents, and it is an effect that leads to improved stability for "Starry Knight" who can't move without his special Spell / Trap card. Is it annoying to compete with 《Starry Knight Rayel》for the summoning right?
(2) Self-revive has enough opportunities to activate because its trigger is the same as the basic action of his Starry Knight, and (1) can be activated during the opponent's turn, so the situation is "finished with a wall". It is excellent that it is difficult to become
This card is strong on its own, but it's a pity that most of the "Starry Knight" Spell/Trap cards don't feel strong enough due to their lack of performance.
Magical Cylinders ▶︎ Deck 《Magical Cylinders》
japan exa
2021/07/17 13:04
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Introducing a new card that respects the revolver that has mastered many famous traps.
Magic Cylinder》is a mine card that can lead to the end of the game if you're not careful, although it doesn't give you a direct advantage. This card doubles the damage in exchange for revealing the existence of the mine, and has the effect of stopping the attack of the opponent who does not have enough LP.
Environments with plenty of deck space Deck is fine, but it's a tough fan Deck has a lot of cases where Spell Trap removal is being cut, so there are many opportunities for attack suppression to work well.
In addition, since the doubled damage can be applied to the 《Magic Cylinder》other than the 《Magic Cylinder》that was set with this card, the one who was secretly lying down in advance against the opponent who was happy to destroy the one set with this card. You can also activate Magic Cylinder to deal double damage.
Destiny HERO - Denier ▶︎ Deck 《Destiny HERO - Denier》
japan exa
2021/07/17 12:52
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Destiny HERO - Malicious》has become semi-restricted. If the third D-HERO exclusive card appeared, it wouldn't be abused.
In response to such a feeling, it finally appeared. It wasn't too direct as a 3rd copy of Destiny HERO - Malicious, but by using (1) to put it back in his deck, you're ready to use the effect again.
To do that, you have to put this card itself on the field and activate (1), but with (2), it's easy to put it on the field only once, just send it directly from Fusion Destiny to GY. meet the trigger conditions.
(1) can be used any number of times during the Duel, so if you have the opportunity, just link summon "Xtra HERO Cross Crusader" and catch this card to reuse "Destiny HERO - Malicious" again, and increase the number of monsters at once. I can.
It is a good card that has good timing from the beginning to the end of the duel, and does not have any troublesome disadvantages.
Detonation Code ▶︎ Deck 《Detonation Code》
japan exa
2021/07/17 12:42
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A turn-by-turn resurrection card that combos with Topologic.
Because it is a trap card, you can aim to activate it during your opponent's turn, and you can trigger the effects of various Topologics at any time.
However, in addition to Topologic, which has heavy summoning conditions (especially his Dragon, Machine, and Cyberse in his DARK, that is, Revolver Deck), there is a risk of accident when adopting this card, which is a dedicated card.
There are enough disposable but versatile cards out there that can boot Topologic, so if you care about stability, that should be enough.
The effect of (2) is designed so that this card is not lost even if you use 《Topologic Trisbaena》or 《Topologic Zeroboros》. However, the timing of the resurrection is the standby phase of the next turn, and it is not a "place" but a "set". Even if you trigger it during your opponent's turn, you can't activate it during your own turn, so I have the impression that it's hard to say whether it's a good match or a bad match.

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