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HOME > Yu-Gi-Oh! Card Lists > BURST OF DESTINY > Machina Ruinforce

Machina Ruinforce Used Deck

Machina Ruinforce
Card Kind Attribute Level Type ATK DEF
Effect Monster - 10 Machine 4600 4100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.
Average Rating Score 9.9(16)
  1. Card Info
  2. Card Reviews (16 rating scores)
  3. Decks with Machina Ruinforce (13 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Machina Ruinforce" card reviews and rating scores


9.9(16)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星1
カード評価ラベル5
100% (16)
カード評価ラベル4
0% (0)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan まくろる
2023/05/28 23:47
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A level 10 monster with extremely high single performance.
The summoning conditions would probably belong to the loose category as a condition to produce a monster of this level.
Above all, there is no limit to the number of times you can use it as a deployment card, and you can drop all the materials into his GY with 《Monster Gate》or 《Reasoning》, and you can align 3 of them from GY and punch them.
Although it is limited to the battle phase, it is a versatile negate, and comes with a great bonus of halving LP. I pay half as well, but if I win in the end, the LP value doesn't matter...!
Even if it is destroyed, he can bring the banished ones to the field if it is Machina, so he can be called again on the next turn. By the way, he has no particular restrictions other than being a Machina, so he can bring in Ruinforce.
japan OKA山
2022/11/21 0:29
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His ATK surpasses that Brain Muscle Chaos Giant by 100, and during the Battle Phase he has half his LP as Tribute.
Even if it is destroyed, it returns from the removal, and it has a zombie-like effect that removes them and revives them, making solid midrange possible, and I love cards that are rough. Wouldn't it be a new fusion by combining with the kernel! I'm looking forward to the combination of light and dark robots
japan チタン配合
2022/11/19 22:03
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When the Machina train was passed in advance, the feeling of security when Superiorora and this guy, Kernel lined up, was abnormal.
At level 10, the summoning conditions are loose, so it's easy to stand up, and it has high base stats and can interfere during the Battle Phase.
Besides, even if they were to break through in battle, if a successor appeared, the effect would be at its peak, Ogai Mori.
When the turn comes back, if you use an appropriate link material for the following that came out, it will come out from GY again. You can also play it again before the Battle Phase to set up interference.
His only weakness is that he can only be brought into play by reviving himself from GY, so the grave and various exclusion gimmicks are painful.
Also, this is my personal opinion, but I really like this guy's relief because it's ominous and beautiful.
japan 金平糖
2022/08/21 20:15
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Machine's bad guy. A piece that can be used well in addition to [Machina].
He can be sent to GY by searching for an unclas pair with Gear Gigant x, and if he drops two of them into GY as link materials, his machine level in GY will be 12, so he can revive himself. Since the attribute is dark, it is possible to equip a dragon buster blade if you use a union carrier with link 2.
You can add one more means of offensive just by using 2 deck slots, so I think you can consider using it in all decks that use Gear Gigant x.
japan ブルーバード
2022/03/25 9:07
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The Force has fallen into darkness, but it has changed quite a bit.
His ATK is the second highest in the group, but the summoning conditions are as loose as Miracle Fusion. The suppression of monster effects that are limited to the Battle Phase cannot be underestimated because there are so many monsters these days that have effects that trigger when they are destroyed or leave the field. If you want to maximize the charm of this card, you want to actively use the 2nd effect. You can use your own effect destruction as a trigger, so you can use it as a follow-up attack during the Battle Phase. Kernel and Despheny are candidates for the main gimmick. It goes very well with 《Generation Shift》in the minor. In addition to destroying and pursuing with Friche, you can pull the second body and exclude the destroyed one and call Ruinforce again.
japan gaya
2022/01/19 8:00
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A large Machina finisher with incredible stats. At 4600 DEF and 4100 DEF, it's almost impossible to break through without considering removal and pump-up effects. Also, although the timing when it can be activated is special, it has a powerful obstructive effect, and you can put pressure on your opponent just by putting it on the field. Furthermore, even if he is destroyed by battle or effect, he can deploy his machine anew, so it can be said that the follow-up security is perfect. Machine such as Machina is one of his decks that I would like to actively adopt for his main deck.
japan ソリティアマスター
2021/12/11 22:30
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The original story was overwhelmingly Go*, but this one is too easy to put out, and has a limited negate effect. It is also a point that it can be a counterattacker and the status is dark and machine. An excellent piece that can be used by fans and serious alike, such as the Mystery Gate Deck, which is mixed with Drytron's Ritual Body, which occasionally leaves results in tournaments, and is used as a secret weapon for the Skidre Train.
japan えいてぃ
2021/12/11 19:34
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I love this simple, easy-to-handle and strong trump card.
His Machina, who appears with ruthlessly lax summoning conditions, has tremendous firepower that can knock down even the ultimate dragon from above. It's a laxness that seems to be repentance for the "Machina Force" before the fall of darkness.
At first glance, it seems difficult to use if it can only be used from GY, but by nature, Machina is very good at accumulating cards in GY. I don't mind it at all because it exists abundantly, such as sending it directly.
As for cost monsters, if Machina has multiple high level monsters, what is it?
And it's worth mentioning that this card doesn't say anything stingy like you can only get one in one turn. As long as GY is fertile, it will revive as many times as you like, so half-hearted interference will not stop this card's invasion.
Using that property, throw in multiple high-level Machine monsters that cannot be Normal Summoned, such as 《Drytron Meteonis Draconids》, drop them into GY together with this card in the manner of a reasoning gate, and release this card over and over to get the effect of 《Superdreadnought Rail Cannon Gustav Max》. There is even a very funny deck that can be used multiple times to scrape off the opponent's LP and forcefully aim for a one-kill.
Although it is limited to the battle phase, it can be said that the ability to interfere with the opponent's effects and the effect of halving his LP also play a role in its high kill performance. In front of this effect, the opponent will not bother to use the effect, but it is enough as an intimidation.
And when his Machina return effect is destroyed, his ability to continue fighting is extremely high. Since it activates even if you destroy it with your own cards, there are many effective ways to use it, such as using the effects of 《Machina Citadel》and 《Machina Overdrive》during the Battle Phase to add additional follow-up attacks.
A piece of gem suitable to be called a trump card in general. It is 10 points without complaint.
japan マスじい
2021/08/19 19:30
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A force that has become overwhelmingly easier to put out due to the darkness.
The first effect is to halve his LP cost during the Battle Phase, negate the opponent's activated effect, and also halve his opponent's LP. Although the LP cost is heavy, from the opponent's point of view, if the effect is activated badly, it will be crushed as it is, so it will be a strong pressure.
The second effect is the return of Machina monsters when destroyed by battle or effects. The scary part is that it doesn't just die. It's surprisingly flexible because it's up to 3 characters so that it's level 12 or lower, and it's easy to prepare because you use exclusion to play this card.
Despite having such a strong effect, the status is 4600/4100, which is the same threat as the original force. It's based on the Force, so it's hard to get it out... I thought, but it's pretty easy to exclude Machine from GY and Special Summon so that the total level is 12 or more. It can only come out from GY, but Machina has as many ways to send cards from his hand/deck to his GY as he can easily accumulate Machine in his GY, so there's no problem. What's more, Special Summon doesn't have a limit on the number of times it can be used, so if you're good with GY, you can deploy multiple times, and even half-baked removal can revive as many times as you like. I think it's a piece worthy of the name "Ruin (Destruction)".
japan ジュウテツ
2021/08/03 15:23
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The effect of (1) has to pay half LP, but after negating the activation of the opponent's effect in the Battle Phase, I think it's an excellent effect that also halves the opponent's LP.
Even if it is destroyed, the effect of (2) allows you to return multiple "Machina" monsters, which I think is a strength.
It's a Special Summon monster, but the GY cost is Urgent Schedule, and you can recruit level 4 and level 8 "Machina" monsters as link materials, and sending this card to his GY is Machina Unclaspare, etc. I think there is no problem because there is
Among the "Machina" monsters, he has the highest ATK, so I think it's a trump card.
japan タマーキン(封印)
2021/07/21 3:34
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The Darkness Force Has Finally Arrived
Thanks to this guy, he can make up for the RBI and fighting ability that his Machina lacked.
The negate effect does not destroy and can only be used in the battle phase, but if this negate destroys and can be used at any time, it's too much, so it's reasonable
From exclusion, Special Summon is "up to" 3 bodies so that the total level is "12 or less", so it is flexible and easy to use
Since it can only produce Machina, it is not versatile, but on the contrary, it is a pure enhancement of Machina, so it has a favorable impression.
From this exclusion, multiple Special Summons can be generated at the same time, so if you put it on the Qliphort Genius link, you can search for levels 5 or higher, so you can get more ads.
Although it can only be issued from GY due to its own rule effect, this Special Summon has no limit on the number of times, so as long as there is a GY cost, it can be revived any number of times.
It's a trick to use it once as Gustav's bullet and come out of GY again
This makes it possible for the first one kill
If you use it outside of Machina, it's easy to return from exclusion Orcust etc. are good compatibility
From Kernel's Bullet and Exclusion, he puts out Machina, and Ruinforce rises again
New Machina Tactics
If Ruinforce is left in his GY, it will fall prey to DD Crow and Called by the Grave, so take measures such as keeping Supercritical on standby for Ghost Belle & Haunted Mansion, Crossout Designator, and GY. Incense
Machina's Fortress Perfect as Third Ace After Kernel
It seems that Fortress is taken into the lower body, but adding his ATK of Fortress is too much, the RBI is the same as the original Force.
Will there be a Covington remake?
japan シエスタ
2021/07/19 9:19
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The catastrophically weak Force is back with devastating effects.
It can only be deployed from GY, and due to the high level of demand, many of his GY costs tend to be requested. However, the machine and his Machina have many ways to fertilize his GY, so it's not that much of a hassle. At least nothing more than the Force.
In addition to high offense and defense, it is easy to check the opponent's actions during battle due to the effect of 1.
If you're aiming to activate it, I'd like to send you a forceful effect.
The effect of 2 will be used by his Machina, but it will mainly return those excluded by his own summoning, and if you recall these and send them to his GY, the cost of summoning yourself will be adjusted again.
It doesn't respond to anything other than destruction, but it also responds to destruction from itself, and Machina also incorporates self-destruction tactics, so it's easy to target and can handle pursuit and maintenance of the battle line.
I think that it is a card with an effect suitable for trump cards that can be used not only in Machina but also in mechanical decks that use high grades a lot.
japan みめっと
2021/07/19 7:44
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With this, all the foreshadowing stretched in the last Strak R of the 10th season has finally been collected, Machina Force who fell to the dark side.
It is a Special Summon monster that can Special Summon only from GY with its own effect, and since it can put a monster with ATK 4600 into the field without the effect to be activated, compared to Gaia Plate, it has complete resistance and effects such as bubble shadow and skidre. The card of is also strong.
In order to bring it out, GY, including himself, needs some preliminary preparation, and due to the specifications of the obstruction effect and recovery effect that specialize in killing, it can easily be bounced by Friche effects other than destruction such as escape during the main phase. I hate it the most, but even with that in mind, I think it has more than enough power as a decisive weapon.
It would be better to think about actively using effects such as kernels for the effect of splitting into his Machina, which was excluded to make himself his Special Summon when he fell down.
It has the same extremely high stats as the Force, its lethality that draws the end of the game, its majestic illustration, and its ultra-rare rarity.
japan exa
2021/07/18 8:51
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Introducing the main force of the dark forces that will boost Machina's deck power.
The Special Summon conditions are not so strict for his Machina, which has many high-level monsters. It is a "GY cost" that does not compete with other Machina, and since there is no limit on the number of times, it will demonstrate a high level of front maintenance power in combination with (2) below.
(1) is only available during the Battle Phase, so the chances to activate it are slightly less, but combined with the high stats of this card, it boosts your strength in battle. In addition, you can reduce the opponent's LP, and you can also consider the end of the game.
Due to (2), even if it is removed, it can remain behind, and its DEF and fighting ability are also excellent. The total level is 12 "or less" and 3 bodies "up to", so there is almost no possibility of misfire. Since you can destroy it yourself, you can destroy it with 《Machina Citadel》, 《Machina Overdrive》, etc., and treat it aggressively.
japan バーン信者
2021/07/17 12:10
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With no demerit effects, loose summoning conditions, and just 4600 RBI coming out of GY, it's a perfect score. Moreover, there is no limit to the number of Special Summons. With the Machina Kernel, you'll be able to do new moves, such as annihilating your opponent by blowing this card, returning him to Machina from exclusion, and even Special Summoning this card from his GY. There is also an illustration ad, and it is strong.
japan asd
2023/08/25 18:48
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Decks with "Machina Ruinforce"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
BURST OF DESTINY BODE-JP028 2021-07-17 SecretUltimateUltra

Ranking and View Num

Rating Score Rank 182 / 12,836 Cards
View Num 26,150
Type "Machine" Type Best Monster Ranking 13th
Attribute "DARK" Best Monster Ranking 42nd
Level 10 Best Monster Ranking 5th

Others

Japanese card name マシンナーズ・ルインフォース

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