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HOME > Yu-Gi-Oh! Card Lists > BURST OF DESTINY

BURST OF DESTINY Card List

BURST OF DESTINYCard List
BURST OF DESTINY
code : BODE.
Total : 81 Types.
Release Date:2021-07-17
11th period

Average of all cards:8pt




Total 81 Types
Monster 52 Types
Effect Monster:35 Types Ritual Monster:2 Types
Fusion Monster:3 Types Synchro Monster:6 Types Xyz Monster:3 Types Link Monster:3 Types
7 Tuner Monster 2 Flip Monster 1 Gemini Monster
Spell 18 Types
7Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
2 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 11 Types
8 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 21
Swordsoul:11 Types / Floowandereeze:10 Types / Rokket, Borrel:6 Types / Reptilianne:5 Types / Magikey:5 Types / Penguin:4 Types / Despian, Branded:4 Types / Gunkan Suship:4 Types / Icejade:4 Types / Destiny HERO:3 Types / HERO:3 Types / Dual:2 Types / Drytron:2 Types / Ursarctic:2 Types / Topologic:2 Types / Machina:1 Types / Ninja, Ninjitsu:1 Types / Magistus:1 Types / Evil★Twins:1 Types / Sunseed, Sunavalon, Sunvine:1 Types / Starry Knight:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order91 / 626 view num60360 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Rokket Caliber
Normal
▶︎ Deck
8.9 8
[8732]
JP001 Rokket Caliber  Effect Monster
Tuner Monster
- 4 Dragon 1700 100
You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. You can only Special Summon "Rokket Caliber" once per turn this way. You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except "Rokket Caliber". You can only use this effect of "Rokket Caliber" once per turn.
Double Disruptor Dragon
Normal
▶︎ Deck
7.1 9
[6631]
JP002 Double Disruptor Dragon  Effect Monster
- 8 Dragon 2500 1500
You can Tribute this card, then target 2 "Rokket" monsters in your GY with different names; Special Summon them in Defense Position. You can banish this card from your GY; add 1 "Rapid Trigger" or "Heavy Interlock" from your Deck or GY to your hand. You can only use each effect of "Double Disruptor Dragon" once per turn.
Swordsoul of Mo Ye
Secret
Super
▶︎ Deck
10 17
[21179]
JP003 Swordsoul of Mo Ye  Effect Monster
- 4 Wyrm 1700 1800
If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.
Swordsoul of Taia
Normal
▶︎ Deck
9.9 7
[11322]
JP004 Swordsoul of Taia  Effect Monster
- 4 Wyrm 1800 1500
You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.
Swordsoul Strategist Longyuan
Rare
▶︎ Deck
9.9 13
[14268]
JP005 Swordsoul Strategist Longyuan  Effect Monster
- 6 Wyrm 1200 2300
You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.
Swordsoul Auspice Chunjun
Normal
▶︎ Deck
6.8 6
[9677]
JP006 Swordsoul Auspice Chunjun  Effect Monster
- 6 Wyrm 2400 1800
Before damage calculation, if your Wyrm monster battles an opponent's monster that was Special Summoned from the Extra Deck: You can destroy both that opponent's monster and this card. You can only use each of the following effects of "Swordsoul Auspice Chunjun" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it.
Incredible Ecclesia, the Virtuous
Secret
Super
▶︎ Deck
9.7 10
[34076]
JP007 Incredible Ecclesia, the Virtuous  Effect Monster
Tuner Monster
- 4 Spellcaster 1500 1500
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.
Icejade Acti
Normal
▶︎ Deck
7.2 5
[7164]
JP008 Icejade Acti  Effect Monster
- 4 Aqua 1000 1000
If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn.
Icejade Tinola
Normal
▶︎ Deck
7.8 4
[6461]
JP009 Icejade Tinola  Effect Monster
- 4 Aqua 1000 1000
You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tinola". You can only use each effect of "Icejade Tinola" once per turn.
Icejade Tremora
Rare
▶︎ Deck
9 6
[10776]
JP010 Icejade Tremora  Effect Monster
- 5 Aqua 1500 1500
You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.
Ad Libitum of Despia
Normal
▶︎ Deck
7.6 5
[10672]
JP011 Ad Libitum of Despia  Effect Monster
- 8 Fairy 1500 2000
During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.
Floowandereeze & Snowl
Secret
Ultimate
Ultra
▶︎ Deck
7.6 5
[13560]
JP012 Floowandereeze & Snowl  Effect Monster
- 10 Winged Beast 2900 800
Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position.
Floowandereeze & Robina
Rare
▶︎ Deck
9.9 9
[11479]
JP013 Floowandereeze & Robina  Effect Monster
- 1 Winged Beast 600 1200
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Floowandereeze & Eglen
Normal
▶︎ Deck
9.1 9
[7896]
JP014 Floowandereeze & Eglen  Effect Monster
- 1 Winged Beast 800 1000
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Floowandereeze & Stri
Normal
▶︎ Deck
8.7 7
[6491]
JP015 Floowandereeze & Stri  Effect Monster
- 1 Winged Beast 700 1100
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Floowandereeze & Toccan
Normal
▶︎ Deck
9.2 5
[7587]
JP016 Floowandereeze & Toccan  Effect Monster
- 1 Winged Beast 500 1300
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Floowandereeze & Empen
Secret
Super
▶︎ Deck
9.8 17
[18251]
JP017 Floowandereeze & Empen  Effect Monster
- 10 Winged Beast 2700 1000
If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.
Destiny HERO - Denier
Normal
▶︎ Deck
9.3 8
[12662]
JP018 Destiny HERO - Denier  Effect Monster
- 3 Warrior 1100 600
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
Reptilianne Nyami
Normal
▶︎ Deck
7.8 5
[6195]
JP019 Reptilianne Nyami  Effect Monster
- 2 Reptile 200 0
During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 "Reptilianne Nyami" effect per turn, and only once that turn.
Reptilianne Coatl
Rare
▶︎ Deck
8.7 3
[8096]
JP020 Reptilianne Coatl  Effect Monster
Tuner Monster
- 4 Reptile 1400 1000
If you control a DARK Reptile monster: You can Special Summon this card from your hand, then, if your opponent controls any monsters with 0 ATK, you can Special Summon up to an equal number of "Reptilianne" monsters from your hand. You can only use this effect of "Reptilianne Coatl" once per turn. If this card you control would be used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.
Maginificent Magikey Mafteal
Rare
▶︎ Deck
9.4 5
[5445]
JP021 Maginificent Magikey Mafteal  Effect Monster
Tuner Monster
- 4 Fiend 1600 1600
Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.
Gunkan Suship Uni
Normal
▶︎ Deck
8 4
[7232]
JP022 Gunkan Suship Uni  Effect Monster
- 5 Aqua 900 500
You can reveal 1 other "Gunkan" card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card.
●"Gunkan Suship Shari": You can Special Summon the revealed monster.
●Other: Place the revealed card on the bottom of the Deck.
You can target 1 "Gunkan" monster you control: Change its Level to 4 or 5, then you can add 1 "Gunkan Suship Shari" from your Deck to your hand.
You can only use each effect of "Gunkan Suship Uni" once per turn.
Gunkan Suship Shirauo
Normal
▶︎ Deck
8.5 6
[6258]
JP023 Gunkan Suship Shirauo  Effect Monster
- 4 Aqua 200 250
If you control a "Gunkan Suship Shari", or an Xyz Monster that has "Gunkan Suship Shari" as material: You can Special Summon this card from your hand. During your Main Phase: You can Special Summon 1 "Gunkan" monster from your hand, except "Gunkan Suship Shirauo", then you can take any number of "Gunkan Suship Shari" from your Deck or GY and place them on top of your Deck in any order. You can only use each effect of "Gunkan Suship Shirauo" once per turn.
Penguin Squire
Rare
▶︎ Deck
8.5 2
[5658]
JP024 Penguin Squire  Effect Monster
Tuner Monster
- 5 Aqua 1800 600
Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.
Penguin Ninja
Normal
▶︎ Deck
7.7 3
[4754]
JP025 Penguin Ninja  Effect Monster
Flip Monster
- 3 Aqua 1400 700
FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.
You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.
Penguin Cleric
Normal
▶︎ Deck
7.3 3
[2408]
JP026 Penguin Cleric  Effect Monster
- 3 Aqua 600 1700
If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.
Starry Knight Orbitael
Normal
▶︎ Deck
9.4 5
[4021]
JP027 Starry Knight Orbitael  Effect Monster
- 4 Fairy 400 2100
(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.
Machina Ruinforce
Secret
Ultimate
Ultra
▶︎ Deck
9.9 16
[26293]
JP028 Machina Ruinforce  Effect Monster
- 10 Machine 4600 4100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.
Mimicking Man-Eater Bug
Normal
▶︎ Deck
5.4 7
[9134]
JP029 Mimicking Man-Eater Bug  Effect Monster
Flip Monster
- 4 Insect 450 600
FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type.
Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type.
Lord of the Heavenly Prison
Secret
Ultimate
Ultra
▶︎ Deck
9.9 19
[47385]
JP030 Lord of the Heavenly Prison  Effect Monster
- 10 Rock 3000 3000
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.
Fengli the Soldrapom
Normal
▶︎ Deck
6.7 3
[5488]
JP031 Fengli the Soldrapom  Effect Monster
Tuner Monster
- 1 Plant 800 0
If this card is sent from the Deck to your GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 monster on the field. You can only use this effect of "Fengli the Soldrapom" once per turn. Once per turn, if this card on the field would be destroyed by battle or card effect, you can send 1 Plant monster from your Deck to the GY instead.
Geminize Lord Golknight
Normal
▶︎ Deck
6.8 6
[4871]
JP032 Geminize Lord Golknight  Effect Monster
Gemini Monster
- 4 Warrior 1500 500
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
●If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini Monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn.
●This card becomes a Machine monster, also it gains 500 ATK.
Undaunted Bumpkin Beast
Normal
▶︎ Deck
4.6 5
[3484]
JP033 Undaunted Bumpkin Beast  Effect Monster
- 2 Beast 900 2000
During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of "Undaunted Bumpkin Beast" once per turn. While you control no other monsters, this Attack Position card cannot be destroyed by battle.
Meowseclick
Normal
▶︎ Deck
6 2
[3342]
JP034 Meowseclick  Effect Monster
- 4 Cyberse 1400 1100
If a Field Spell Card is activated: You can Special Summon this card from your hand, then, if face-up cards are in both Field Zones, this card cannot be destroyed by battle or card effects this turn. You can only use this effect of "Meowseclick" once per turn. During your turn, the effects of the face-up card in your opponent's Field Zone are negated. During your opponent's turn, the effects of the face-up card in your Field Zone are negated.
Outstanding Dog Mary
N-Rare
▶︎ Deck
5.5 2
[3490]
JP035 Outstanding Dog Mary  Effect Monster
- 1 Beast 100 100
If this card is sent to the GY: You can activate 1 of these effects;
●Place this card on the bottom of your Deck.
●Add 1 "Outstanding Dog Marron" from your Deck to your hand, and if you do, place this card on top of your Deck.
You can only use this effect of "Outstanding Dog Mary" once per turn.
Borreload Riot Dragon
Secret
Super
▶︎ Deck
8.4 7
[14474]
JP036 Borreload Riot Dragon  Ritual Monster
Effect Monster
- 8 Dragon 3000 2500
You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.
Transonic Bird
Rare
▶︎ Deck
6 3
[6588]
JP037 Transonic Bird  Ritual Monster
Effect Monster
- 4 Winged Beast 0 2400
You can Ritual Summon this card with "Sonic Tracker". Once per turn: You can reveal 1 Ritual Spell in your hand, add 1 Ritual Monster from your Deck to your hand whose name is listed on that card, and if you do, shuffle the revealed card into the Deck. Once per opponent's turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.
Masquerade the Blazing Dragon
Secret
Super
▶︎ Deck
8.7 16
[23392]
JP038 Masquerade the Blazing Dragon  Fusion Monster
Effect Monster
- 8 Fiend 2500 2000
1 "Despia" monster + 1 LIGHT or DARK monster
While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.
Destiny HERO - Destroyer Phoenix Enforcer
Secret
Ultimate
Ultra
▶︎ Deck
10 46
[90756]
JP039 Destiny HERO - Destroyer Phoenix Enforcer  Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
Ultimate Flagship Ursatron
Secret
Super
▶︎ Deck
4.5 12
[10022]
JP040 Ultimate Flagship Ursatron  Fusion Monster
Effect Monster
- 7 Machine 2000 700
(This card is always treated as an "Ursarctic" and "Drytron" card.)
Must be Special Summoned with "Ursarctic Drytron". Once per turn, if another Effect Monster is Special Summoned to your field (except during the Damage Step): You can add 1 "Ursarctic" or "Drytron" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Ursarctic" or "Drytron" monsters; add it to your hand.
Swordsoul Grandmaster - Chixiao
Secret
Super
▶︎ Deck
9.8 10
[16606]
JP041 Swordsoul Grandmaster - Chixiao  Synchro Monster
Effect Monster
- 8 Wyrm 2800 1000
1 Tuner + 1+ non-Tuner Wyrm monsters
If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.
Swordsoul Supreme Sovereign - Chengying
Secret
Ultimate
Ultra
▶︎ Deck
9.5 18
[40565]
JP042 Swordsoul Supreme Sovereign - Chengying  Synchro Monster
Effect Monster
- 10 Wyrm 3000 3000
1 Tuner + 1+ non-Tuner monsters
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
Reptilianne Melusine
Secret
Super
▶︎ Deck
7.5 4
[6784]
JP043 Reptilianne Melusine  Synchro Monster
Effect Monster
- 8 Reptile 2500 2800
1 Reptile Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.
Magikey Fiend - Transfurlmine
Secret
Ultimate
Ultra
▶︎ Deck
9.6 5
[12287]
JP044 Magikey Fiend - Transfurlmine  Synchro Monster
Effect Monster
- 8 Thunder 2800 2800
1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters
This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).
Zoroa, the Magistus Conflagrant Calamity
Secret
Super
▶︎ Deck
9 5
[10294]
JP045 Zoroa, the Magistus Conflagrant Calamity  Synchro Monster
Effect Monster
- 8 Spellcaster 2900 1500
1 Spellcaster Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn.
Cupid Pitch
N-Rare
▶︎ Deck
7.9 8
[17883]
JP046 Cupid Pitch  Synchro Monster
Tuner Monster
Effect Monster
- 4 Fairy 0 600
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.
Magikey Spirit - Vepartu
Rare
▶︎ Deck
8.8 4
[7286]
JP047 Magikey Spirit - Vepartu  Xyz Monster
Effect Monster
- 4 Sea Serpent 2000 2000
2 Level 4 monsters
If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect.
●At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.
Gunkan Suship Uni-class Super-Dreadnought
Secret
Super
▶︎ Deck
8.8 6
[8446]
JP048 Gunkan Suship Uni-class Super-Dreadnought  Xyz Monster
Effect Monster
- 5 Aqua 2900 500
2 Level 5 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Uni-class Super-Dreadnought" once per turn.
●"Gunkan Suship Shari": Draw 1 card.
●"Gunkan Suship Uni": This card gains the ability to attack directly.
Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of "Gunkan" monsters you control Special Summoned from the Extra Deck; negate their effects.
Gunkan Suship Shirauo-class Carrier
Rare
▶︎ Deck
9.3 4
[7818]
JP049 Gunkan Suship Shirauo-class Carrier  Xyz Monster
Effect Monster
- 4 Aqua 2200 250
2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Shirauo-class Carrier" once per turn.
●"Gunkan Suship Shari": Draw 1 card.
●"Gunkan Suship Shirauo": Add 1 "Gunkan" Spell/Trap from your Deck to your hand.
While a face-up card is in a Field Zone, "Gunkan" monsters you control Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, and gain ATK equal to their original DEF.
4.8 9
[16670]
JP050 Borrelcode Dragon  Link Monster
Effect Monster
- - Dragon 2500 -
2+ Effect Monsters
This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.7 10
[20368]
JP051 Evil★Twin's Trouble Sunny  Link Monster
Effect Monster
- - Fiend 3300 -
2+ monsters, including an "Evil★Twin" monster
(Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Heavy Interlock
Normal
▶︎ Deck
5.7 3
[5977]
JP052 Heavy Interlock  Ritual Spell
This card is used to Ritual Summon "Borreload Riot Dragon". You must also Tribute monsters from your hand or field, and/or destroy "Rokket" monsters from your hand or face-up field, whose total Levels equal 8 or more. The monster Special Summoned by this effect cannot be destroyed by battle with a monster Special Summoned from the Extra Deck, and is unaffected by the activated effect of any monster Special Summoned from the Extra Deck.
Swordsoul Emergence
Rare
▶︎ Deck
10 11
[11528]
JP053 Swordsoul Emergence  Normal Spell
Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.
Swordsoul Sacred Summit
Normal
▶︎ Deck
9.2 6
[5797]
JP054 Swordsoul Sacred Summit  Normal Spell
Target 1 "Swordsoul" monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Special Summon it. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Sacred Summit" once per turn.
Branded in High Spirits
Rare
▶︎ Deck
9.2 5
[19662]
JP055 Branded in High Spirits  Quick-Play Spell
Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect.
●Discard the revealed monster, and if you do, add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand.
During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Branded in High Spirits" effect per turn, and only once that turn.
Icejade Cradle
Rare
▶︎ Deck
9.9 8
[11095]
JP056 Icejade Cradle  Normal Spell
Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.
Branded in Red
Rare
▶︎ Deck
9.5 6
[15499]
JP057 Branded in Red  Quick-Play Spell
Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect.
●Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn.
You can only activate 1 "Branded in Red" per turn.
Floowandereeze and the Magnificent Map
Rare
▶︎ Deck
9.8 13
[13153]
JP058 Floowandereeze and the Magnificent Map  Field Spell
During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.
Floowandereeze and the Unexplored Winds
Normal
▶︎ Deck
9.5 11
[12140]
JP059 Floowandereeze and the Unexplored Winds  Continuous Spell
You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast Monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.
Reptilianne Ramifications
Rare
▶︎ Deck
9.7 6
[6695]
JP060 Reptilianne Ramifications  Normal Spell
Send 1 card from your hand to the GY and activate 2 of these effects, in sequence;
●Add 1 "Reptilianne" monster from your Deck to your hand.
●Add 1 "Reptilianne" Spell/Trap from your Deck to your hand, except "Reptilianne Ramifications".
●Change the ATK of 1 monster your opponent controls to 0.
You can only activate 1 "Reptilianne Ramifications" per turn.
Reptilianne Recoil
Normal
▶︎ Deck
7.8 4
[3657]
JP061 Reptilianne Recoil  Field Spell
You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of "Reptilianne Recoil" once per turn.
Magikey Battle
Normal
▶︎ Deck
7 5
[3616]
JP062 Magikey Battle  Quick-Play Spell
Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.
Royal Penguins Garden
Normal
▶︎ Deck
9.3 7
[5107]
JP063 Royal Penguins Garden  Continuous Spell
When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.
Sonic Tracker
Normal
▶︎ Deck
4 1
[2984]
JP064 Sonic Tracker  Ritual Spell
This card is used to Ritual Summon "Transonic Bird". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. The Level of the monster Special Summoned by this effect becomes the total Levels of monsters used for its Ritual Summon. You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type or Attribute from your Deck to the GY. You can only use this effect of "Sonic Tracker" once per turn.
Sunvine Sowing
Normal
▶︎ Deck
10 7
[8328]
JP065 Sunvine Sowing  Normal Spell
Special Summon 1 "Sunseed" monster from your Deck, and if you do, take 1000 damage. If you control no "Sunavalon" Link Monsters, you can only Special Summon "Sunseed Genius Loci" with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Plant monsters. If a Plant Link Monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 "Sunvine Sowing" per turn.
Ursarctic Drytron
Normal
▶︎ Deck
5.8 5
[7388]
JP066 Ursarctic Drytron  Normal Spell
Special Summon 1 "Ultimate Flagship Ursatron" from your Extra Deck by banishing 1 "Ursarctic Big Dipper" and 1 "Drytron Fafnir" from your hand and/or field, although you can banish 1 of them from your Deck instead if "Ursarctic Polari" or "Drytron Alpha Thuban" is on the field. If you would Tribute a monster(s) to activate an "Ursarctic" or "Drytron" monster's effect, you can banish this card from your GY instead. You can only use this effect of "Ursarctic Drytron" once per turn.
Supernatural Danger Zone
Normal
▶︎ Deck
6.3 6
[8350]
JP067 Supernatural Danger Zone  Continuous Spell
If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn.
Night Flight
Normal
▶︎ Deck
6 1
[2441]
JP068 Night Flight  Quick-Play Spell
Target 1 face-up monster you control; return that face-up monster to the hand, and if you do, for the rest of this turn, neither player can activate the effects of cards with the returned card's name.
Small World
N-Rare
▶︎ Deck
9.6 21
[39225]
JP069 Small World  Normal Spell
Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.
Magical Cylinders
Normal
▶︎ Deck
6.6 8
[8656]
JP070 Magical Cylinders  Normal Trap
Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.
Detonation Code
Normal
▶︎ Deck
4.5 4
[2656]
JP071 Detonation Code  Continuous Trap
If you control a "Topologic" Link Monster: You can target 1 DARK non-Link Dragon, Machine, or Cyberse monster in your GY; Special Summon it. During the Standby Phase of the next turn after this card was banished from the Spell & Trap Zone: You can Set this card. You can only use each effect of "Detonation Code" once per turn.
Swordsoul Assessment
Normal
▶︎ Deck
5 2
[4835]
JP072 Swordsoul Assessment  Normal Trap
Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Assessment" once per turn.
Swordsoul Blackout
Rare
▶︎ Deck
9.4 8
[10614]
JP073 Swordsoul Blackout  Normal Trap
Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.
Floowandereeze and the Dreaming Town
Normal
▶︎ Deck
9.1 8
[8238]
JP074 Floowandereeze and the Dreaming Town  Normal Trap
During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.
Floowandereeze and the Scary Sea
Rare
▶︎ Deck
8 4
[10237]
JP075 Floowandereeze and the Scary Sea  Counter Trap
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.
Break the Destiny
Normal
▶︎ Deck
8.5 2
[7803]
JP076 Break the Destiny  Normal Trap
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.
Magikey Locking
Normal
▶︎ Deck
5.8 6
[3887]
JP077 Magikey Locking  Normal Trap
Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves.
●Synchro Summon 1 "Magikey" Synchro Monster using monsters you control.
●Xyz Summon 1 "Magikey" Xyz Monster using monsters you control.
Stained Glass of Light & Dark
Rare
▶︎ Deck
5.7 7
[8592]
JP078 Stained Glass of Light & Dark  Normal Trap
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.
●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order.
●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card.
You can only activate 1 "Stained Glass of Light & Dark" per turn.
Giant Starfall
Normal
▶︎ Deck
3.3 9
[4229]
JP079 Giant Starfall  Normal Trap
Neither player can activate the effects of monsters without a Level in response to this card's activation. Target 1 face-up monster without a Level on the field; for the rest of this turn, any battle damage from battles involving that target is halved, it cannot activate its effects or be destroyed by battle, also its ATK becomes 0.
Laundry Trap
N-Rare
▶︎ Deck
6.2 5
[7115]
JP080 Laundry Trap  Continuous Trap
Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn.
9.5 51
[192394]
JPS01 Borreload Dragon  Link Monster
Effect Monster
- - Dragon 3000 -
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
BURST OF DESTINY Card List
8 /10.0 pt
Number of card ratings : 653
User Review : 653

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