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Yu-Gi-Oh! Card Rating List Showing 167,221 to 167,235 of 168,890

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Magical Arm Shield ▶︎ Deck 《Magical Arm Shield》
japan SOUL
2010/08/17 11:39
Yugioh Icon
Well, performance is better than "Confusion Chaff".
Still, it would be a fun or fan Deck to include.
Energy Bravery ▶︎ Deck 《Energy Bravery》
japan SOUL
2010/08/17 11:30
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The effect can't be used alone, and even if the situation is set, this card will be defeated normally...
A card that's more of a joke?
Chaos Trap Hole ▶︎ Deck 《Chaos Trap Hole》
japan とき
2010/08/17 9:40
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Pay 2000 LP to negate various summons of light and dark monsters and "exclude" Counter Trap.
Due to its nature, it was thought to be backward compatible with 《Solemn Warning》, and there was a time when it received a low evaluation, but it was discovered that the part of excluding it was important.
It can be excluded, so it's better than a warning if you think about GY usage. Grapha and he were cards that had the power to banish opponents like Blue-Eyed who could revive over and over while warning them.
The warning itself has become a limitation, and it has entered the practical range as a meta for his deck that uses light and dark.
The base warning is a very powerful card, and the difficulty of obtaining it in DE04 has decreased, so I re-evaluated it. (I can't remember when I used to give 1 point.
Synchro Ejection ▶︎ Deck 《Synchro Ejection》
japan とき
2010/08/17 9:39
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Normal Trap was good until the opponent's S monster was banished with a free chain, but the last sentence that the opponent draws is a jerk.
The final ad is 2:1. If you want to eliminate even Synchro opponents, there is Karma Cut, and if not, a 1:1 exchange escape device is fine. I'd rather discard my hand than let the opponent draw...
And in the first place, there is a situation that synchronization is not absolute these days, so it would be better to escape more and more. This card is also a target after all, so it's difficult to differentiate.
Crevice Into the Different Dimension ▶︎ Deck 《Crevice Into the Different Dimension》
japan とき
2010/08/17 9:38
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A Normal Trap that declares an attribute and excludes 2 cards of that attribute.
An attribute-biased themed Deck Killer elimination card that is often found in side decks. It is possible to stop the resurrection of two bodies that cannot be dealt with with "D.D. Crow". The amount of GY add cut is simply doubled.
With Infernity at the top, it sticks in his deck with a lot of elemental revives and salvage.
However, it doesn't stick at all against opponents with disparate attributes, and he is a card suitable for opponents who are heavily dependent on GY, so it is not suitable as a main card and is a type that can be inserted from the side.
Also, he came out with Ghost Belle & Haunted Mansion, which completely stopped GY interference, and the restrictions on The Transmigration Prophecy, which returned the same number of cards to his Deck, were lifted, and for some reason reprints were omitted, and the wind was strong.
Koa'ki Meiru Shield ▶︎ Deck 《Koa'ki Meiru Shield》
japan とき
2010/08/17 9:36
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A mirror force that can be used when two or more steel cores are falling on GY. that's all.
It also has very strict activation conditions. The conditions for activation and the existence of this card are also sources of accidents.
And due to the fact that the original Mirafo Dai-sensei became unlimited, the adjusted version of this card completely lost its position. In the first place, Mirafo's position is also dangerous...! !
For the time being, you can search with Vajra Core, but if you can't activate it, there's no point in searching. Because it's difficult to store more than 2 steel cores in his GY...
Power Break ▶︎ Deck 《Power Break》
japan とき
2010/08/17 9:33
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Normal Trap that returns up to 3 of his Equip Spells on the field and GY to his Deck and gives Burn according to the number when there is a Power Tool Dragon on the field.
However, if his goal is to bring back the Equip Spell, there is a junior named Vylon Matter who can use more draw and destruction effects than 1500 Burn.
The difference between Trap and Spell is also likely to favor his Spell for this purpose. Above all, this is where power tools are sorely needed.
So, with the appearance of 《Vylon Matter》, the position was already thin...
Morphtronics, Scramble! ▶︎ Deck 《Morphtronics, Scramble!》
japan とき
2010/08/17 9:28
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A card that negates the attack when you are directly attacked because your field is empty and allows you to use his Morphtronic from your hand as his Special Summon.
However, in Morphtronic there are few cards that make him Special Summon.
At most, it's a matter of negating the enemy's attack with a radio cassette or a stay plan. Blowing them away with Mirror Force or Wave Force can help rebuild the battle line.
The activation conditions are strict and the return is low. Other cards outweigh the benefits provided by this card.
Blossom Bombardment ▶︎ Deck 《Blossom Bombardment》
japan とき
2010/08/17 9:25
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His Normal Trap that deals damage equal to her ATK when a Plant monster destroys an opponent's monster in battle.
Defense Position The effect can be activated even against monsters, but it is not permanent and only once. If so, there is also the existence of the highly versatile 《Nitro Unit》. It's a trap, so you can't use it right away, which is extremely painful for a card of this kind.
And in the first place, he rarely uses 《Nitro Unit》.
Assault Spirits ▶︎ Deck 《Assault Spirits》
japan とき
2010/08/17 9:22
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It is an equipment card, and it is understood that it is a card that raises ATK by feeding monsters in the hand when attacking, but the ATK increase value of the card (ATK 1000 or less) that is discarded only when attacking is also different from other cards. A big problem child who can't find a role even in comparison.
You can only use it when you hit yourself, and the increase cannot exceed Axe of Despair.
If he discards his hand and raises his ATK, there is a more versatile 《Rising Energy》, and if you want to feed on monsters, there is also a card called a gimmick. And even these two aren't that great.
The cards that can be discarded are also limited, and they may not always be usable. What should I do?
Damage Gate ▶︎ Deck 《Damage Gate》
japan とき
2010/08/17 9:13
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Resurrection Trap that completely revives monsters below her ATK when battle damage is received.
Naturally, reviving a large monster requires considerable damage, so in order not to inevitably rot, it seems that there are more opportunities to resurrect her low ATK cards.
Unfortunately, Call of the Haunted returned without limit. In order to take advantage of Perfect Resurrection, there is a card called 《Back to the Front》that also boasts amazing versatility.
Besides that, general-purpose revive cards and theme-specific revives have also increased. Which is tomorrow for this card, which is about to be buried in history?
Guard Mines ▶︎ Deck 《Guard Mines》
japan とき
2010/08/17 9:09
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A defensive trap card that negates the effects of "taking a target", "destroying one body", and inflicting 500 damage to the opponent.
However, if you just want to protect monsters, My Body as a Shield is easier to use, as it has a non-targeting effect and protects against multiple destructions, even though the difference in LP add is large. Even if you intend to protect one monster, Phantom Wings and 《Forbidden Dress》are highly versatile as they can overcome effects that don't target.
Not only are there heavy triple restrictions of "target", "one", and "destroy", but there are also more high-ranking cards, so it's hard to see why this card should be used...
Power Frame ▶︎ Deck 《Power Frame》
japan とき
2010/08/17 9:06
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Attack Reaction Trap that turns into his Equip Spell that negates the opponent's attack on her face-up monster and adds her ATK delta to the attacked monster.
It's a foolish plan to simply use it to block attacks and trade off. Eliminating traps and shrinking wins.
How to use his ATK raised with this card is the key.
I would like to compare it with Breezinga Men, which has a similar effect in free chain, in that the effect lasts forever.
If it's a direct attacker or a monster that raises his ATK with its own effect, can this card be used?
However, as a premise, the combo cannot be started unless the opponent with high ATK hits, so it cannot be denied that it depends on the opponent. Is it tough to be weak to removal?
Gene-Warped Warwolf ▶︎ Deck 《Gene-Warped Warwolf》
japan スクラップトリトドン
2010/08/17 9:00
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A card that can be said to be a symbol of power inflation.
A child who did something that was not thought of until now, the low grade vanilla 2000.
By using Sidera and Synchro, I was able to get over 2000 in one turn, but
With the advent of friends called Usagi and Tenki, it became relatively common.
Prime Material Falcon ▶︎ Deck 《Prime Material Falcon》
japan スクラップトリトドン
2010/08/17 8:50
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A useful anti-removal card in decks based on Continuous Spell and Trap.
However, he doesn't respond to spell traps, and can't protect against bounces like Brew.
And above all, the number of 2200 at level 5 is a bit subtle, so there is a high risk of being easily destroyed in battle.

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