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HOME > Yu-Gi-Oh! Card Lists > EXPERT EDITION Volume.3

EXPERT EDITION Volume.3 Card List

EXPERT EDITION Volume.3Card List
EXPERT EDITION Volume.3
code : EE3.
Total : 240 Types.
Release Date:2005-12-08
4th period

Average of all cards:4.6pt




Total 240 Types
Monster 144 Types
Normal Monster:16 TypesEffect Monster:117 Types Ritual Monster:2 Types
Fusion Monster:9 Types
0 Tuner Monster 12 Flip Monster 0 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 48 Types
21Normal Spell 9Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
2 Ritual IconRitual Spell 10 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 48 Types
35 Normal Trap 10 Continuous IconContinuous Trap 3 Counter IconCounter Trap
Enhanced Category : 34
LV, Level Up!:19 Types / Elemental HERO:7 Types / HERO:7 Types / Harpie:6 Types / Charmer, Familiar-Possessed:4 Types / Horus tentative:4 Types / Ancient Gear:3 Types / Ninja, Ninjitsu:3 Types / Monarch:3 Types / Armed Dragon:3 Types / Batteryman:2 Types / Guardian:2 Types / Red-Eyes:2 Types / Goblin:2 Types / Nephthys:2 Types / Mokey Mokey:2 Types / Sphinx:2 Types / Mist Valley:1 Types / Gishki, Aquamirror:1 Types / B.E.S.:1 Types / Ojama:1 Types / Djinn:1 Types / Penguin:1 Types / Infernoid, Void:1 Types / SPYRAL:1 Types / Kuriboh:1 Types / Fusion:1 Types / Gaia the Fierce Knight:1 Types / Magician:1 Types / Wingman:1 Types / Counter:1 Types / Skull Servant:1 Types / millennium:1 Types / metalation:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order533 / 640 view num41355 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Charcoal Inpachi
Rare
▶︎ Deck
4.5 17
[22155]
JP001 Charcoal Inpachi  Normal Monster
- 1 Pyro 100 2100
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
Neo Aqua Madoor
Normal
▶︎ Deck
4.3 13
[10719]
JP002 Neo Aqua Madoor  Normal Monster
- 6 Spellcaster 1200 3000
The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
Skull Dog Marron
Normal
▶︎ Deck
4.2 10
[11270]
JP003 Skull Dog Marron  Normal Monster
- 4 Beast 1350 2000
A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
Goblin Calligrapher
Normal
▶︎ Deck
1.4 16
[15703]
JP004 Goblin Calligrapher  Normal Monster
- 1 Fiend 400 400
A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
Ultimate Insect LV1
Rare
▶︎ Deck
2.2 14
[9982]
JP005 Ultimate Insect LV1  Effect Monster
- 1 Insect 0 0
While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Horus the Black Flame Dragon LV4
Rare
▶︎ Deck
4.1 13
[16613]
JP006 Horus the Black Flame Dragon LV4  Effect Monster
- 4 Dragon 1600 1000
Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
Horus the Black Flame Dragon LV6
Super
▶︎ Deck
6.8 16
[35351]
JP007 Horus the Black Flame Dragon LV6  Effect Monster
- 6 Dragon 2300 1600
This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
Horus the Black Flame Dragon LV8
Ultra
▶︎ Deck
7.7 25
[63757]
JP008 Horus the Black Flame Dragon LV8  Effect Monster
- 8 Dragon 3000 1800
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
Dark Mimic LV1
Normal
▶︎ Deck
4.3 11
[11532]
JP009 Dark Mimic LV1  Effect Monster
Flip Monster
- 1 Fiend 100 1000
FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
Dark Mimic LV3
Rare
▶︎ Deck
4.3 12
[11764]
JP010 Dark Mimic LV3  Effect Monster
- 3 Fiend 1000 1000
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
Mystic Swordsman LV2
Rare
▶︎ Deck
4.8 14
[15012]
JP011 Mystic Swordsman LV2  Effect Monster
- 2 Warrior 900 0
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
Mystic Swordsman LV4
Ultra
▶︎ Deck
4.9 11
[12896]
JP012 Mystic Swordsman LV4  Effect Monster
- 4 Warrior 1900 1600
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
Armed Dragon LV3
Normal
▶︎ Deck
5.2 19
[21293]
JP013 Armed Dragon LV3  Effect Monster
- 3 Dragon 1200 900
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
Armed Dragon LV5
Rare
▶︎ Deck
5.6 20
[29678]
JP014 Armed Dragon LV5  Effect Monster
- 5 Dragon 2400 1700
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
Armed Dragon LV7
Ultra
▶︎ Deck
5.7 17
[32203]
JP015 Armed Dragon LV7  Effect Monster
- 7 Dragon 2800 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
Horus' Servant
Normal
▶︎ Deck
1.7 12
[8937]
JP016 Horus' Servant  Effect Monster
- 1 Beast-Warrior 100 100
Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.
Black Dragon's Chick
Normal
▶︎ Deck
4.6 25
[33455]
JP017 Black Dragon's Chick  Effect Monster
- 1 Dragon 800 500
You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
Malice Doll of Demise
Normal
▶︎ Deck
2.7 20
[17426]
JP018 Malice Doll of Demise  Effect Monster
- 4 Fiend 1600 1700
During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.
Ninja Grandmaster Sasuke
Rare
▶︎ Deck
5 14
[18810]
JP019 Ninja Grandmaster Sasuke  Effect Monster
- 4 Warrior 1800 1000
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
Rafflesia Seduction
Rare
▶︎ Deck
3.5 8
[15031]
JP020 Rafflesia Seduction  Effect Monster
Flip Monster
- 2 Plant 300 900
FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.
Ultimate Baseball Kid
Normal
▶︎ Deck
6.1 20
[27654]
JP021 Ultimate Baseball Kid  Effect Monster
- 3 Warrior 500 1000
This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.
Mobius the Frost Monarch
Super
▶︎ Deck
6.7 46
[69735]
JP022 Mobius the Frost Monarch  Effect Monster
- 6 Aqua 2400 1000
When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
Element Dragon
Normal
▶︎ Deck
3.9 14
[11781]
JP023 Element Dragon  Effect Monster
- 4 Dragon 1500 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Element Soldier
Normal
▶︎ Deck
2.2 11
[6569]
JP024 Element Soldier  Effect Monster
- 4 Fiend 1500 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
Howling Insect
Normal
▶︎ Deck
7.3 10
[46538]
JP025 Howling Insect  Effect Monster
- 3 Insect 1200 1300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck.
Masked Dragon
Normal
▶︎ Deck
7.5 23
[65641]
JP026 Masked Dragon  Effect Monster
- 3 Dragon 1400 1100
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
Mind on Air
Rare
▶︎ Deck
3.1 14
[12762]
JP027 Mind on Air  Effect Monster
- 6 Spellcaster 1000 1600
Your opponent must play with their hand revealed.
Unshaven Angler
Normal
▶︎ Deck
4.3 12
[13885]
JP028 Unshaven Angler  Effect Monster
- 4 Fish 1500 1600
When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.
The Trojan Horse
Normal
▶︎ Deck
3.3 12
[10180]
JP029 The Trojan Horse  Effect Monster
- 4 Beast 1600 1200
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH monster.
Nobleman-Eater Bug
Normal
▶︎ Deck
1.7 12
[14173]
JP030 Nobleman-Eater Bug  Effect Monster
Flip Monster
- 5 Insect 900 1200
FLIP: Destroy 2 monsters on the field.
Enraged Muka Muka
Normal
▶︎ Deck
4.7 9
[13845]
JP031 Enraged Muka Muka  Effect Monster
- 5 Rock 1200 600
This card gains 400 ATK and DEF for each card in your hand.
Hade-Hane
Normal
▶︎ Deck
3.7 14
[14576]
JP032 Hade-Hane  Effect Monster
Flip Monster
- 5 Beast 900 1000
FLIP: You can return up to 3 monsters on the field to the owner's hand.
Penumbral Soldier Lady
Super
▶︎ Deck
3.4 10
[11503]
JP033 Penumbral Soldier Lady  Effect Monster
- 6 Warrior 2100 1400
If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.
Ojama King
Rare
▶︎ Deck
6.5 18
[54497]
JP034 Ojama King  Fusion Monster
Effect Monster
- 6 Beast 0 3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used.
Master of Oz
Rare
▶︎ Deck
7.2 25
[38376]
JP035 Master of Oz  Fusion Monster
Normal Monster
- 9 Beast 4200 3700
"Big Koala" + "Des Kangaroo"
Sanwitch
Normal
▶︎ Deck
5.3 24
[32765]
JP036 Sanwitch  Fusion Monster
Normal Monster
- 6 Spellcaster 2100 1800
"Sangan" + "Witch of the Black Forest"
Dark Factory of Mass Production
Normal
▶︎ Deck
7.5 19
[130636]
JP037 Dark Factory of Mass Production  Normal Spell
Target 2 Normal Monsters in your GY; add them to your hand.
Hammer Shot
Rare
▶︎ Deck
5.9 20
[20639]
JP038 Hammer Shot  Normal Spell
Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
Mind Wipe
Normal
▶︎ Deck
1.8 14
[11877]
JP039 Mind Wipe  Quick-Play Spell
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.
Abyssal Designator
Normal
▶︎ Deck
1.8 16
[11627]
JP040 Abyssal Designator  Normal Spell
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.
Level Up!
Normal
▶︎ Deck
6 14
[37816]
JP041 Level Up!  Normal Spell
Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
Inferno Fire Blast
Ultra
▶︎ Deck
6.9 31
[68339]
JP042 Inferno Fire Blast  Normal Spell
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.
Ectoplasmer
Super
▶︎ Deck
5.5 25
[40406]
JP043 Ectoplasmer  Continuous Spell
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
The Graveyard in the Fourth Dimension
Normal
▶︎ Deck
1.5 15
[10526]
JP044 The Graveyard in the Fourth Dimension  Normal Spell
Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
Two-Man Cell Battle
Normal
▶︎ Deck
3.2 6
[8760]
JP045 Two-Man Cell Battle  Continuous Spell
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.
Big Wave Small Wave
Normal
▶︎ Deck
4.6 14
[19177]
JP046 Big Wave Small Wave  Normal Spell
Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
Fusion Weapon
Normal
▶︎ Deck
5.2 9
[17742]
JP047 Fusion Weapon  Equip Spell
Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.
Ritual Weapon
Normal
▶︎ Deck
3.8 12
[15153]
JP048 Ritual Weapon  Equip Spell
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.
Taunt
Normal
▶︎ Deck
1.1 10
[9104]
JP049 Taunt  Normal Trap
Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.
Absolute End
Normal
▶︎ Deck
1.4 11
[10389]
JP050 Absolute End  Normal Trap
Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
Spirit Barrier
Rare
▶︎ Deck
6.1 9
[36498]
JP051 Spirit Barrier  Continuous Trap
While you control a monster, you take no battle damage.
Ninjitsu Art of Decoy
Normal
▶︎ Deck
2.4 7
[9816]
JP052 Ninjitsu Art of Decoy  Continuous Trap
Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
Enervating Mist
Rare
▶︎ Deck
1.4 24
[14151]
JP053 Enervating Mist  Continuous Trap
Your opponent's hand size limit becomes 5.
Heavy Slump
Normal
▶︎ Deck
4.9 18
[25093]
JP054 Heavy Slump  Normal Trap
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
Greed
Super
▶︎ Deck
6.5 11
[31235]
JP055 Greed  Continuous Trap
Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.
Mind Crush
Normal
▶︎ Deck
8.1 32
[118806]
JP056 Mind Crush  Normal Trap
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
Muko (Updated from: Null and Void)
Super
▶︎ Deck
1.5 15
[17691]
JP057 Muko (Updated from: Null and Void)  Normal Trap
Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
Gorgon's Eye
Normal
▶︎ Deck
2.9 10
[8782]
JP058 Gorgon's Eye  Normal Trap
Until the end of this turn, all effects of Defense Position monsters are negated.
Cemetary Bomb
Normal
▶︎ Deck
3.8 19
[11673]
JP059 Cemetary Bomb  Normal Trap
Inflict 100 damage to your opponent for each card in their Graveyard.
Hallowed Life Barrier
Super
▶︎ Deck
4.2 13
[16897]
JP060 Hallowed Life Barrier  Normal Trap
Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn.
Woodborg Inpachi
Normal
▶︎ Deck
5.4 12
[11194]
JP061 Woodborg Inpachi  Normal Monster
- 5 Machine 500 2500
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.
Mighty Guard
Normal
▶︎ Deck
5.6 9
[10184]
JP062 Mighty Guard  Normal Monster
- 4 Machine 500 1200
A machine soldier that was developed as a guard. It is made of rust-proof metal.
Bokoichi the Freightening Car
Normal
▶︎ Deck
3.5 13
[12254]
JP063 Bokoichi the Freightening Car  Normal Monster
- 2 Machine 500 500
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
Harpie Girl
Normal
▶︎ Deck
3.6 18
[27318]
JP064 Harpie Girl  Normal Monster
- 2 Winged Beast 500 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
The Creator
Ultra
▶︎ Deck
6.6 19
[48901]
JP065 The Creator  Effect Monster
- 8 Thunder 2300 3000
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
The Creator Incarnate
Normal
▶︎ Deck
4.5 15
[10104]
JP066 The Creator Incarnate  Effect Monster
- 4 Warrior 1600 1500
You can Tribute this card; Special Summon 1 "The Creator" from your hand.
Ultimate Insect LV3
Rare
▶︎ Deck
4.8 9
[12164]
JP067 Ultimate Insect LV3  Effect Monster
- 3 Insect 1400 900
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Mystic Swordsman LV6
Ultra
▶︎ Deck
5.8 12
[19082]
JP068 Mystic Swordsman LV6  Effect Monster
- 6 Warrior 2300 1700
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard.
Silent Swordsman LV3
Ultra
▶︎ Deck
4.1 16
[20051]
JP069 Silent Swordsman LV3  Effect Monster
- 3 Warrior 1000 1000
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
Nightmare Penguin
Normal
▶︎ Deck
7.1 24
[30358]
JP070 Nightmare Penguin  Effect Monster
- 4 Aqua 900 1800
All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
Heavy Mech Support Platform
Normal
▶︎ Deck
5 13
[21302]
JP071 Heavy Mech Support Platform  Effect Monster
Union Monster
- 3 Machine 500 500
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Perfect Machine King
Ultra
▶︎ Deck
4.7 20
[24749]
JP072 Perfect Machine King  Effect Monster
- 8 Machine 2700 1500
This card gains 500 ATK for each other Machine-Type monster on the field.
Element Magician
Normal
▶︎ Deck
2.5 12
[7481]
JP073 Element Magician  Effect Monster
- 4 Spellcaster 1500 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Element Saurus
Normal
▶︎ Deck
4.8 12
[6893]
JP074 Element Saurus  Effect Monster
- 4 Dinosaur 1500 1200
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.
●FIRE: This card gains 500 ATK.
●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.
Roc from the Valley of Haze
Normal
▶︎ Deck
1.9 14
[13542]
JP075 Roc from the Valley of Haze  Effect Monster
- 6 Winged Beast 2400 1400
When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
Sasuke Samurai #4
Rare
▶︎ Deck
7.2 17
[33085]
JP076 Sasuke Samurai #4  Effect Monster
- 4 Warrior 1200 1200
If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
Harpie Lady 1
Normal
▶︎ Deck
7.1 25
[51353]
JP077 Harpie Lady 1  Effect Monster
- 4 Winged Beast 1300 1400
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
Harpie Lady 2
Normal
▶︎ Deck
3.9 16
[11064]
JP078 Harpie Lady 2  Effect Monster
- 4 Winged Beast 1300 1400
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
Harpie Lady 3
Normal
▶︎ Deck
2.4 18
[13033]
JP079 Harpie Lady 3  Effect Monster
- 4 Winged Beast 1300 1400
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
Raging Flame Sprite
Normal
▶︎ Deck
5.9 24
[27355]
JP080 Raging Flame Sprite  Effect Monster
- 3 Pyro 100 200
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.
Thestalos the Firestorm Monarch
Super
▶︎ Deck
6.7 39
[40331]
JP081 Thestalos the Firestorm Monarch  Effect Monster
- 6 Pyro 2400 1000
If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.
Eagle Eye
Normal
▶︎ Deck
1.5 10
[6834]
JP082 Eagle Eye  Effect Monster
- 3 Winged Beast 1300 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Tactical Espionage Expert
Normal
▶︎ Deck
1.9 15
[11078]
JP083 Tactical Espionage Expert  Effect Monster
- 3 Warrior 1300 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Invasion of Flames
Normal
▶︎ Deck
1.4 14
[7778]
JP084 Invasion of Flames  Effect Monster
- 3 Pyro 1300 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Creeping Doom Manta
Normal
▶︎ Deck
1.7 17
[8735]
JP085 Creeping Doom Manta  Effect Monster
- 3 Fish 1300 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Pitch-Black Warwolf
Normal
▶︎ Deck
5.6 9
[14841]
JP086 Pitch-Black Warwolf  Effect Monster
- 4 Beast-Warrior 1600 600
Your opponent cannot activate Trap Cards during the Battle Phase.
Mirage Dragon
Normal
▶︎ Deck
5.3 18
[28157]
JP087 Mirage Dragon  Effect Monster
- 4 Dragon 1600 600
Your opponent cannot activate Trap Cards during the Battle Phase.
Gaia Soul the Combustible Collective
Rare
▶︎ Deck
4.3 16
[11497]
JP088 Gaia Soul the Combustible Collective  Effect Monster
- 4 Pyro 2000 0
Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card.
Fox Fire
Normal
▶︎ Deck
5 23
[20692]
JP089 Fox Fire  Effect Monster
- 2 Pyro 300 200
During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.
B.E.S. Big Core (Updated from: Big Core)
Super
▶︎ Deck
4.2 11
[16093]
JP090 B.E.S. Big Core (Updated from: Big Core)  Effect Monster
- 6 Machine 2300 1100
If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
Fusilier Dragon, the Dual-Mode Beast
Rare
▶︎ Deck
8.4 14
[59229]
JP091 Fusilier Dragon, the Dual-Mode Beast  Effect Monster
- 7 Machine 2800 2000
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.
Dekoichi the Battlechanted Locomotive
Rare
▶︎ Deck
6.7 10
[23753]
JP092 Dekoichi the Battlechanted Locomotive  Effect Monster
Flip Monster
- 4 Machine 1400 1000
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
A-Team: Trap Disposal Unit
Rare
▶︎ Deck
3.8 10
[9685]
JP093 A-Team: Trap Disposal Unit  Effect Monster
- 2 Machine 300 400
This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
Homunculus the Alchemic Being
Normal
▶︎ Deck
5.7 14
[16144]
JP094 Homunculus the Alchemic Being  Effect Monster
- 4 Plant 1800 1600
Once per turn: You can change the Attribute of this card.
Dark Blade the Dragon Knight
Rare
▶︎ Deck
3.6 11
[10754]
JP095 Dark Blade the Dragon Knight  Fusion Monster
Effect Monster
- 6 Warrior 2200 1500
"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
Mokey Mokey King
Normal
▶︎ Deck
6.1 12
[25870]
JP096 Mokey Mokey King  Fusion Monster
Effect Monster
- 6 Fairy 300 100
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.
Serial Spell
Rare
▶︎ Deck
5.5 12
[37895]
JP097 Serial Spell  Quick-Play Spell
Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
Harpies' Hunting Ground
Normal
▶︎ Deck
8.1 25
[70154]
JP098 Harpies' Hunting Ground  Field Spell
All Winged Beast Monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
Triangle Ecstasy Spark
Super
▶︎ Deck
2.2 16
[12767]
JP099 Triangle Ecstasy Spark  Normal Spell
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
Necklace of Command
Rare
▶︎ Deck
1.8 14
[8039]
JP100 Necklace of Command  Equip Spell
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
●Draw 1 card. OR
●Discard 1 random card from your opponent's hand.
Machine Duplication
Rare
▶︎ Deck
9 40
[170937]
JP101 Machine Duplication  Normal Spell
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
Flint
Rare
▶︎ Deck
5.3 7
[15041]
JP102 Flint  Equip Spell
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
Mokey Mokey Smackdown
Normal
▶︎ Deck
5.7 12
[21645]
JP103 Mokey Mokey Smackdown  Continuous Spell
If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000.
Back to Square One
Normal
▶︎ Deck
6 17
[18353]
JP104 Back to Square One  Normal Spell
Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.
Monster Reincarnation
Super
▶︎ Deck
7.3 37
[188306]
JP105 Monster Reincarnation  Normal Spell
Discard 1 card, then target 1 monster in your GY; add it to your hand.
Ballista of Rampart Smashing
Normal
▶︎ Deck
1.9 10
[7217]
JP106 Ballista of Rampart Smashing  Equip Spell
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
Lighten the Load
Normal
▶︎ Deck
2.8 16
[19728]
JP107 Lighten the Load  Continuous Spell
Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.
Malice Dispersion
Normal
▶︎ Deck
1.7 10
[6324]
JP108 Malice Dispersion  Quick-Play Spell
Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards.
Tragedy
Super
▶︎ Deck
5.1 15
[19457]
JP109 Tragedy  Normal Trap
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.
Divine Wrath
Super
▶︎ Deck
7.6 27
[89699]
JP110 Divine Wrath  Counter Trap
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
Xing Zhen Hu
Normal
▶︎ Deck
5.3 15
[26142]
JP111 Xing Zhen Hu  Continuous Trap
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
Rare Metalmorph
Rare
▶︎ Deck
4.8 12
[13695]
JP112 Rare Metalmorph  Continuous Trap
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
Fruits of Kozaky's Studies
Normal
▶︎ Deck
1.1 16
[10108]
JP113 Fruits of Kozaky's Studies  Normal Trap
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
Mind Haxorz
Normal
▶︎ Deck
4.3 14
[10842]
JP114 Mind Haxorz  Normal Trap
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.
Fuh-Rin-Ka-Zan
Normal
▶︎ Deck
6.6 20
[30860]
JP115 Fuh-Rin-Ka-Zan  Normal Trap
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
●Destroy all monsters your opponent controls.
●Destroy all Spell and Trap Cards your opponent controls.
●Discard 2 random cards from your opponent's hand.
●Draw 2 cards.
Chain Burst
Rare
▶︎ Deck
2.8 12
[7789]
JP116 Chain Burst  Continuous Trap
Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.
Pikeru's Circle of Enchantment
Super
▶︎ Deck
2.5 8
[13458]
JP117 Pikeru's Circle of Enchantment  Normal Trap
Damage to you from card effects becomes 0 until the end of this turn.
Spell Purification
Normal
▶︎ Deck
1 11
[6740]
JP118 Spell Purification  Normal Trap
Discard 1 card; destroy all face-up Continuous Spells on the field.
Astral Barrier
Normal
▶︎ Deck
3.8 10
[14141]
JP119 Astral Barrier  Continuous Trap
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.
Covering Fire
Rare
▶︎ Deck
2.9 13
[9220]
JP120 Covering Fire  Normal Trap
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only.
Space Mambo
Normal
▶︎ Deck
3.6 18
[11899]
JP121 Space Mambo  Normal Monster
- 4 Fish 1700 1000
A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
Divine Dragon Ragnarok
Normal
▶︎ Deck
5.5 8
[23237]
JP122 Divine Dragon Ragnarok  Normal Monster
- 4 Dragon 1500 1000
A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
Chu-Ske the Mouse Fighter
Normal
▶︎ Deck
3.7 17
[12492]
JP123 Chu-Ske the Mouse Fighter  Normal Monster
- 3 Beast 1200 0
A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
Insect Knight
Normal
▶︎ Deck
7 16
[19252]
JP124 Insect Knight  Normal Monster
- 4 Insect 1900 1500
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
Sacred Phoenix of Nephthys
Ultra
▶︎ Deck
7.4 31
[72534]
JP125 Sacred Phoenix of Nephthys  Effect Monster
- 8 Winged Beast 2400 1600
Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
Hand of Nephthys
Normal
▶︎ Deck
6 19
[18303]
JP126 Hand of Nephthys  Effect Monster
- 2 Spellcaster 600 600
You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
Ultimate Insect LV5
Rare
▶︎ Deck
6.2 13
[15751]
JP127 Ultimate Insect LV5  Effect Monster
- 5 Insect 2300 900
If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Silent Swordsman LV5
Ultra
▶︎ Deck
5.6 17
[27854]
JP128 Silent Swordsman LV5  Effect Monster
- 5 Warrior 2300 1000
Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
Granmarg the Rock Monarch
Super
▶︎ Deck
4.7 36
[27352]
JP129 Granmarg the Rock Monarch  Effect Monster
- 6 Rock 2400 1000
If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
Element Valkyrie
Normal
▶︎ Deck
3.4 12
[10756]
JP130 Element Valkyrie  Effect Monster
- 4 Fairy 1500 1200
(This card is not treated as a "Valkyrie" card.)
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WATER: Control of this card cannot switch.
Element Doom
Normal
▶︎ Deck
2.3 10
[6001]
JP131 Element Doom  Effect Monster
- 4 Fiend 1500 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Maji-Gire Panda
Normal
▶︎ Deck
2.5 11
[16372]
JP132 Maji-Gire Panda  Effect Monster
- 4 Beast 1000 800
Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK.
Catnipped Kitty
Normal
▶︎ Deck
1 13
[12197]
JP133 Catnipped Kitty  Effect Monster
- 2 Beast 0 500
This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn.
Behemoth the King of All Animals
Super
▶︎ Deck
5.6 12
[20634]
JP134 Behemoth the King of All Animals  Effect Monster
- 7 Beast 2700 1500
You can Normal Summon/Set this card with 1 Tribute, but its original ATK becomes 2000. When this card is Tribute Summoned: You can target Beast monsters in your GY equal to the number of monsters Tributed; return them to the hand.
Big-Tusked Mammoth
Rare
▶︎ Deck
2.6 11
[7663]
JP135 Big-Tusked Mammoth  Effect Monster
- 5 Beast 2000 1000
Monsters your opponent controls cannot attack the turn they are Summoned.
Kangaroo Champ
Normal
▶︎ Deck
2.1 10
[5615]
JP136 Kangaroo Champ  Effect Monster
- 4 Beast 800 700
A monster that battles with this card is changed to Defense Position after damage calculation.
Hyena
Normal
▶︎ Deck
4.1 14
[10279]
JP137 Hyena  Effect Monster
- 3 Beast 1000 300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
Blade Rabbit
Normal
▶︎ Deck
4.7 15
[10744]
JP138 Blade Rabbit  Effect Monster
- 2 Beast 400 300
When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.
Mecha-Dog Marron
Normal
▶︎ Deck
3.9 11
[15043]
JP139 Mecha-Dog Marron  Effect Monster
- 4 Machine 1000 1000
When this card is destroyed by battle and sent to the Graveyard, inflict 1000 damage to both players. When this card on the field is destroyed and sent to the Graveyard except by battle, inflict 1000 damage to your opponent.
Blast Magician
Super
▶︎ Deck
3.4 16
[14015]
JP140 Blast Magician  Effect Monster
- 4 Spellcaster 1400 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
Chiron the Mage
Rare
▶︎ Deck
6.5 16
[17786]
JP141 Chiron the Mage  Effect Monster
- 4 Beast-Warrior 1800 1000
Once per turn: You can discard 1 Spell, then target 1 Spell/Trap your opponent controls; destroy that target.
Gearfried the Swordmaster
Ultra
▶︎ Deck
5.1 18
[22125]
JP142 Gearfried the Swordmaster  Effect Monster
- 7 Warrior 2600 2200
Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
Armed Samurai - Ben Kei
Normal
▶︎ Deck
7.5 23
[32470]
JP143 Armed Samurai - Ben Kei  Effect Monster
- 4 Warrior 500 800
For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
Shadowslayer
Rare
▶︎ Deck
3.2 9
[8094]
JP144 Shadowslayer  Effect Monster
- 4 Fiend 1400 200
If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
Golem Sentry
Normal
▶︎ Deck
6 13
[20357]
JP145 Golem Sentry  Effect Monster
- 4 Rock 800 1800
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.
Abare Ushioni
Normal
▶︎ Deck
2.8 14
[15896]
JP146 Abare Ushioni  Effect Monster
- 4 Beast-Warrior 1200 1200
Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
The Light - Hex-Sealed Fusion
Normal
▶︎ Deck
6.6 14
[42497]
JP147 The Light - Hex-Sealed Fusion  Effect Monster
- 3 Rock 1000 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.
The Dark - Hex-Sealed Fusion
Normal
▶︎ Deck
7.6 11
[30872]
JP148 The Dark - Hex-Sealed Fusion  Effect Monster
- 3 Rock 1000 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.
The Earth - Hex-Sealed Fusion
Normal
▶︎ Deck
7 9
[24863]
JP149 The Earth - Hex-Sealed Fusion  Effect Monster
- 3 Rock 1000 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.
Whirlwind Prodigy
Normal
▶︎ Deck
4.1 8
[9633]
JP150 Whirlwind Prodigy  Effect Monster
- 4 Fairy 1500 1600
When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes.
Flame Ruler
Normal
▶︎ Deck
4 13
[8856]
JP151 Flame Ruler  Effect Monster
- 4 Pyro 1500 1600
This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster.
Firebird
Normal
▶︎ Deck
2 12
[6168]
JP152 Firebird  Effect Monster
- 4 Winged Beast 1000 800
Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.
Rescue Cat
Normal
▶︎ Deck
9.6 39
[75611]
JP153 Rescue Cat  Effect Monster
- 4 Beast 300 100
You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
Brain Jacker
Rare
▶︎ Deck
5.3 9
[15035]
JP154 Brain Jacker  Effect Monster
Flip Monster
- 2 Fiend 200 900
FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases.
Gatling Dragon
Ultra
▶︎ Deck
6.5 17
[35457]
JP155 Gatling Dragon  Fusion Monster
Effect Monster
- 8 Machine 2600 1200
"Barrel Dragon" + "Blowback Dragon"
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.
King Dragun
Super
▶︎ Deck
6.5 14
[36169]
JP156 King Dragun  Fusion Monster
Effect Monster
- 7 Dragon 2400 1100
"Lord of D." + "Divine Dragon Ragnarok"
Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.
A Feather of the Phoenix
Super
▶︎ Deck
6.2 14
[42048]
JP157 A Feather of the Phoenix  Normal Spell
Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.
Poison Fangs
Normal
▶︎ Deck
2.5 10
[4756]
JP158 Poison Fangs  Continuous Spell
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.
Spell Absorption
Rare
▶︎ Deck
4.4 15
[19213]
JP159 Spell Absorption  Continuous Spell
Each time a Spell Card is activated, gain 500 LP immediately after it resolves.
Lightning Vortex
Super
▶︎ Deck
7.3 58
[196861]
JP160 Lightning Vortex  Normal Spell
Discard 1 card; destroy all face-up monsters your opponent controls.
Meteor of Destruction
Rare
▶︎ Deck
5.9 25
[41196]
JP161 Meteor of Destruction  Normal Spell
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.
Swords of Concealing Light
Rare
▶︎ Deck
7.6 37
[131677]
JP162 Swords of Concealing Light  Continuous Spell
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
Spiral Spear Strike
Rare
▶︎ Deck
4.6 20
[27006]
JP163 Spiral Spear Strike  Continuous Spell
If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.
Release Restraint
Normal
▶︎ Deck
4.1 15
[12827]
JP164 Release Restraint  Normal Spell
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
Centrifugal Field
Normal
▶︎ Deck
3.1 8
[7924]
JP165 Centrifugal Field  Field Spell
When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.
Fulfillment of the Contract
Normal
▶︎ Deck
5.7 9
[20532]
JP166 Fulfillment of the Contract  Equip Spell
Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
Re-Fusion
Normal
▶︎ Deck
6.3 18
[39097]
JP167 Re-Fusion  Equip Spell
Activate this card by paying 800 LP, then target 1 Fusion Monster in your Graveyard; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
The Big March of Animals
Normal
▶︎ Deck
4 7
[9313]
JP168 The Big March of Animals  Quick-Play Spell
All face-up Beast monsters you control gain 200 ATK for each Beast monster you control, until the end of this turn.
Cross Counter
Rare
▶︎ Deck
5.6 9
[10787]
JP169 Cross Counter  Normal Trap
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
Pole Position
Normal
▶︎ Deck
6 25
[34990]
JP170 Pole Position  Continuous Trap
The face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
Penalty Game!
Rare
▶︎ Deck
5.3 15
[12464]
JP171 Penalty Game!  Normal Trap
When your opponent has 4 cards in their hand: Activate 1 of these effects.
●Your opponent cannot draw during their next Draw Phase.
●Your opponent cannot activate Spell/Trap Cards this turn.
Threatening Roar
Normal
▶︎ Deck
9.1 37
[151766]
JP172 Threatening Roar  Normal Trap
Your opponent cannot declare an attack this turn.
Phoenix Wing Wind Blast
Rare
▶︎ Deck
7.9 29
[122152]
JP173 Phoenix Wing Wind Blast  Normal Trap
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
Good Goblin Housekeeping
Normal
▶︎ Deck
6.5 19
[69768]
JP174 Good Goblin Housekeeping  Normal Trap
Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.
Beast Soul Swap
Normal
▶︎ Deck
6.1 7
[16713]
JP175 Beast Soul Swap  Normal Trap
Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand.
Assault on GHQ
Rare
▶︎ Deck
1.6 17
[8853]
JP176 Assault on GHQ  Normal Trap
Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY.
D.D. Dynamite
Normal
▶︎ Deck
7.2 27
[26806]
JP177 D.D. Dynamite  Normal Trap
Inflict 300 damage to your opponent for each of their removed from play cards.
Deck Devastation Virus
Super
▶︎ Deck
8.7 35
[102890]
JP178 Deck Devastation Virus  Normal Trap
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
Elemental Burst
Normal
▶︎ Deck
2.1 18
[10792]
JP179 Elemental Burst  Normal Trap
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.
Forced Ceasefire
Rare
▶︎ Deck
1.1 17
[9114]
JP180 Forced Ceasefire  Normal Trap
Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn.
Elemental HERO Avian
Normal
▶︎ Deck
4.5 32
[51106]
JP181 Elemental HERO Avian  Normal Monster
- 3 Warrior 1000 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
Elemental HERO Burstinatrix
Normal
▶︎ Deck
4.7 27
[43599]
JP182 Elemental HERO Burstinatrix  Normal Monster
- 3 Warrior 1200 800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
Elemental HERO Clayman
Normal
▶︎ Deck
4 25
[43594]
JP183 Elemental HERO Clayman  Normal Monster
- 4 Warrior 800 2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
Elemental HERO Sparkman
Normal
▶︎ Deck
6 25
[54172]
JP184 Elemental HERO Sparkman  Normal Monster
- 4 Warrior 1600 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
Winged Kuriboh
Super
▶︎ Deck
6.9 31
[55330]
JP185 Winged Kuriboh  Effect Monster
- 1 Fairy 300 200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Ancient Gear Golem
Ultra
▶︎ Deck
8.1 37
[89798]
JP186 Ancient Gear Golem  Effect Monster
- 8 Machine 3000 3000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
Ancient Gear Beast
Rare
▶︎ Deck
5.5 17
[25045]
JP187 Ancient Gear Beast  Effect Monster
- 6 Machine 2000 2000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
Ancient Gear Soldier
Normal
▶︎ Deck
2.5 18
[22442]
JP188 Ancient Gear Soldier  Effect Monster
- 4 Machine 1300 1300
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
Millennium Scorpion
Rare
▶︎ Deck
3.6 16
[11205]
JP189 Millennium Scorpion  Effect Monster
- 5 Insect 2000 1800
Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK.
Ultimate Insect LV7
Super
▶︎ Deck
6.6 14
[27991]
JP190 Ultimate Insect LV7  Effect Monster
- 7 Insect 2600 1200
If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF.
Lost Guardian
Normal
▶︎ Deck
6.3 15
[13489]
JP191 Lost Guardian  Effect Monster
- 4 Rock 100 ?
The original DEF of this card equals the number of your banished Rock-Type monsters x 700.
Hieracosphinx
Super
▶︎ Deck
2 16
[10869]
JP192 Hieracosphinx  Effect Monster
- 6 Rock 2400 1200
Your opponent cannot select a face-down Defense Position monster as an attack target.
Criosphinx
Rare
▶︎ Deck
3.5 11
[12848]
JP193 Criosphinx  Effect Monster
- 6 Rock 1200 2400
When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.
Moai Interceptor Cannons
Normal
▶︎ Deck
4.3 16
[11967]
JP194 Moai Interceptor Cannons  Effect Monster
- 4 Rock 1100 2000
Once per turn, you can flip this card into face-down Defense Position.
Megarock Dragon
Super
▶︎ Deck
8.1 18
[29952]
JP195 Megarock Dragon  Effect Monster
- 7 Rock ? ?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700.
Dummy Golem
Normal
▶︎ Deck
5.5 12
[16520]
JP196 Dummy Golem  Effect Monster
Flip Monster
- 2 Rock 800 800
FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card.
Grave Ohja
Rare
▶︎ Deck
4.4 9
[8038]
JP197 Grave Ohja  Effect Monster
- 4 Rock 1600 1500
While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.
Mine Golem
Normal
▶︎ Deck
2.1 13
[8425]
JP198 Mine Golem  Effect Monster
- 3 Rock 1000 1900
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
Monk Fighter
Normal
▶︎ Deck
2.4 11
[10607]
JP199 Monk Fighter  Effect Monster
- 3 Rock 1300 1000
Battle Damage to this card's controller from a battle involving this card becomes 0.
Master Monk
Super
▶︎ Deck
2.6 12
[13973]
JP200 Master Monk  Effect Monster
- 5 Rock 1900 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.
Guardian Statue
Normal
▶︎ Deck
1.8 18
[12385]
JP201 Guardian Statue  Effect Monster
- 4 Rock 800 1400
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
Medusa Worm
Normal
▶︎ Deck
3.1 10
[13879]
JP202 Medusa Worm  Effect Monster
- 2 Rock 500 600
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
D.D. Survivor
Rare
▶︎ Deck
7.3 22
[61366]
JP203 D.D. Survivor  Effect Monster
- 4 Warrior 1800 200
During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
Mid Shield Gardna
Rare
▶︎ Deck
3.3 15
[9403]
JP204 Mid Shield Gardna  Effect Monster
- 4 Warrior 100 1800
Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
White Ninja
Normal
▶︎ Deck
2.7 12
[9067]
JP205 White Ninja  Effect Monster
Flip Monster
- 4 Warrior 1500 800
FLIP: Target 1 Defense Position monster on the field; destroy that target.
Aussa the Earth Charmer
Normal
▶︎ Deck
4.6 20
[30510]
JP206 Aussa the Earth Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
Eria the Water Charmer
Normal
▶︎ Deck
5.3 25
[42934]
JP207 Eria the Water Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field.
Hiita the Fire Charmer
Normal
▶︎ Deck
4.8 25
[36446]
JP208 Hiita the Fire Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
Wynn the Wind Charmer
Normal
▶︎ Deck
5.3 26
[47952]
JP209 Wynn the Wind Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field.
Batteryman AA
Normal
▶︎ Deck
7.5 11
[25211]
JP210 Batteryman AA  Effect Monster
- 3 Thunder 0 0
If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.
Des Wombat
Normal
▶︎ Deck
4.8 13
[10776]
JP211 Des Wombat  Effect Monster
- 3 Beast 1600 300
Any damage to you from a card effect becomes 0.
King of the Skull Servants
Normal
▶︎ Deck
9 29
[79203]
JP212 King of the Skull Servants  Effect Monster
- 1 Zombie ? 0
The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
Reshef the Dark Being
Ultra
▶︎ Deck
7.1 17
[28194]
JP213 Reshef the Dark Being  Ritual Monster
Effect Monster
- 8 Fiend 2500 1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn.
Elemental Mistress Doriado
Rare
▶︎ Deck
5.5 17
[35029]
JP214 Elemental Mistress Doriado  Ritual Monster
Effect Monster
- 3 Spellcaster 1200 1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.
Elemental HERO Flame Wingman
Ultra
▶︎ Deck
6.3 38
[53851]
JP215 Elemental HERO Flame Wingman  Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
Elemental HERO Thunder Giant
Ultra
▶︎ Deck
3.3 23
[22392]
JP216 Elemental HERO Thunder Giant  Fusion Monster
Effect Monster
- 6 Warrior 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
Card of Sanctity
Super
▶︎ Deck
2.2 33
[39170]
JP217 Card of Sanctity  Normal Spell
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
Brain Control
Super
▶︎ Deck
6.5 62
[47460]
JP218 Brain Control  Normal Spell
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
Gift of the Martyr
Normal
▶︎ Deck
4 10
[11704]
JP219 Gift of the Martyr  Normal Spell
Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn.
Double Attack
Normal
▶︎ Deck
3.9 11
[10009]
JP220 Double Attack  Normal Spell
Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
Battery Charger
Normal
▶︎ Deck
8.3 12
[29692]
JP221 Battery Charger  Normal Spell
Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
Kaminote Blow
Normal
▶︎ Deck
1.5 12
[8702]
JP222 Kaminote Blow  Normal Spell
Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
Doriado's Blessing
Normal
▶︎ Deck
4.2 10
[12394]
JP223 Doriado's Blessing  Ritual Spell
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
Final Ritual of the Ancients
Normal
▶︎ Deck
5 8
[10705]
JP224 Final Ritual of the Ancients  Ritual Spell
This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
Legendary Black Belt
Rare
▶︎ Deck
2.1 11
[5847]
JP225 Legendary Black Belt  Equip Spell
Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster.
Nitro Unit
Rare
▶︎ Deck
4.4 9
[8482]
JP226 Nitro Unit  Equip Spell
Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster.
Shifting Shadows
Normal
▶︎ Deck
1.4 20
[10911]
JP227 Shifting Shadows  Continuous Spell
Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
Impenetrable Formation
Normal
▶︎ Deck
1.1 20
[10786]
JP228 Impenetrable Formation  Continuous Spell
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card.
Hero Signal
Rare
▶︎ Deck
5.4 27
[34648]
JP229 Hero Signal  Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
Pikeru's Second Sight
Normal
▶︎ Deck
2.4 12
[8631]
JP230 Pikeru's Second Sight  Normal Trap
Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand.
Minefield Eruption
Normal
▶︎ Deck
2.1 8
[4911]
JP231 Minefield Eruption  Normal Trap
Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
Kozaky's Self-Destruct Button
Rare
▶︎ Deck
3.1 11
[11594]
JP232 Kozaky's Self-Destruct Button  Normal Trap
Inflict 1000 damage to the player who destroyed this Set card.
Mispolymerization
Normal
▶︎ Deck
3.4 10
[10369]
JP233 Mispolymerization  Normal Trap
Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks.
Level Conversion Lab
Normal
▶︎ Deck
3.4 12
[9271]
JP234 Level Conversion Lab  Normal Trap
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.
Rock Bombardment
Normal
▶︎ Deck
7.2 19
[36676]
JP235 Rock Bombardment  Normal Trap
Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.
Grave Lure
Normal
▶︎ Deck
1.1 17
[11030]
JP236 Grave Lure  Normal Trap
Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
Token Feastevil
Rare
▶︎ Deck
2.8 10
[11329]
JP237 Token Feastevil  Normal Trap
When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed.
Spell-Stopping Statute
Rare
▶︎ Deck
1 22
[9243]
JP238 Spell-Stopping Statute  Counter Trap
Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
Royal Surrender
Rare
▶︎ Deck
1.2 20
[9390]
JP239 Royal Surrender  Counter Trap
Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
Lone Wolf
Normal
▶︎ Deck
4.2 13
[8202]
JP240 Lone Wolf  Continuous Trap
Activate only if the 1 and only monster on your side of the field is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.
EXPERT EDITION Volume.3 Card List
4.6 /10.0 pt
Number of card ratings : 4040
User Review : 4040

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