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Ursarctic Radiation →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Spell | - | - | - | - | - |
Activate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 "Ursarctic" card in your GY, except "Ursarctic Radiation"; shuffle it into the Deck. You can only control 1 "Ursarctic Radiation". | |||||
Average Rating Score | 9.6(12) |
- Card Info
- Card Reviews (12 rating scores)
- Decks with Ursarctic Radiation (11 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Ursarctic Radiation" card reviews and rating scores
9.6(12) |
|
91% | (11) | ||
8% | (1) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
赤いのと青いの
2022/04/27 15:39
2022/04/27 15:39
Search is finally possible, and 《Ursarctic》's strength is this card! Now you can say it. It's a little complicated.
It's a card that enables an amazing 7 draw. I think that they will mainly search for 《Ultimate Bright Knight Ursatron Alpha》. In that case, the draw after activation will be 2 draws in most cases, and 4 draws if you are lucky. It is a card with tremendous power since it draws 2 extra cards if you draw it.
To use this card, he needs to be ingenious in terms of deck construction. The Ursarctic Deck requires quite a lot of cards to start with, so it's dangerous to overload it with off-theme cards that are expected to outperform.
Even if you go around with all your strength within the theme, there is a good chance that you will be overturned by a single 《Lightning Storm》on a board like 《Ursarctic Septentrion》, 《Ursarctic Grand Chariot》and 《Ultimate Flagship Ursatron》. I would like to aim for a build that can efficiently utilize the advantages that this card creates.
It's a card that enables an amazing 7 draw. I think that they will mainly search for 《Ultimate Bright Knight Ursatron Alpha》. In that case, the draw after activation will be 2 draws in most cases, and 4 draws if you are lucky. It is a card with tremendous power since it draws 2 extra cards if you draw it.
To use this card, he needs to be ingenious in terms of deck construction. The Ursarctic Deck requires quite a lot of cards to start with, so it's dangerous to overload it with off-theme cards that are expected to outperform.
Even if you go around with all your strength within the theme, there is a good chance that you will be overturned by a single 《Lightning Storm》on a board like 《Ursarctic Septentrion》, 《Ursarctic Grand Chariot》and 《Ultimate Flagship Ursatron》. I would like to aim for a build that can efficiently utilize the advantages that this card creates.
カディーン
2022/04/03 2:00
2022/04/03 2:00
You should be able to see that death star!
Draw 1 every time Ursarctic gets his Special Summon, and no turn 1 limit. It's a lever that clearly shows the fact that you can't fight without going this far, and it's a piece that clearly speaks of Ursarctic's position in the environment.
By the time you run out of counters, the LP of Feather Moth will be 0, so you don't have to worry too much about things like the second card going bad, but in the end it's necessary to draw this card itself into your hand, so it's easy to get into an accident. It doesn't make up for the weaknesses you say. Is it a little too heavy for a business trip?
The effect itself is strong if it matches the direction itself, such as preventing Ursarctic's shortness of breath, which is difficult to use cards, and returning Ursarctic S monsters, which are difficult to reuse, to the EX Deck.
Although this itself is a broken class without complaint, it is a typical example of not being able to go up to the environment due to insufficient power of parts.
Draw 1 every time Ursarctic gets his Special Summon, and no turn 1 limit. It's a lever that clearly shows the fact that you can't fight without going this far, and it's a piece that clearly speaks of Ursarctic's position in the environment.
By the time you run out of counters, the LP of Feather Moth will be 0, so you don't have to worry too much about things like the second card going bad, but in the end it's necessary to draw this card itself into your hand, so it's easy to get into an accident. It doesn't make up for the weaknesses you say. Is it a little too heavy for a business trip?
The effect itself is strong if it matches the direction itself, such as preventing Ursarctic's shortness of breath, which is difficult to use cards, and returning Ursarctic S monsters, which are difficult to reuse, to the EX Deck.
Although this itself is a broken class without complaint, it is a typical example of not being able to go up to the environment due to insufficient power of parts.
ブルーバード
2022/04/02 17:18
2022/04/02 17:18
Ursarctic exclusive change tactics. A crazy explosive ad card that draws up to 7 cards.
It's a card that you can almost hear Konami screaming, "Use Dark Synchro!" In the original Ursarctic, cards such as Gordon and Strong Gold are used to forcibly gain advantages, but there is a strong movement to overturn the restrictions of these cards and draw additional cards during the opponent's turn. By drawing during your opponent's turn, you can draw more triggers and increase the number of obstacles. If you have any remaining counters on the return turn, use Dark Synchro to use up the remaining counters. Atlantean Ursarctic doesn't do dark sync, lacks explosive power, and doesn't search well and can't turn around, so I can't even enter it.
It also has many shortcomings, and can be rotten because it cannot be deployed multiple times or searched. Although it is powerful, I want to be careful about the number of recruitment. Personally, I felt that one or two would be enough.
It's a card that you can almost hear Konami screaming, "Use Dark Synchro!" In the original Ursarctic, cards such as Gordon and Strong Gold are used to forcibly gain advantages, but there is a strong movement to overturn the restrictions of these cards and draw additional cards during the opponent's turn. By drawing during your opponent's turn, you can draw more triggers and increase the number of obstacles. If you have any remaining counters on the return turn, use Dark Synchro to use up the remaining counters. Atlantean Ursarctic doesn't do dark sync, lacks explosive power, and doesn't search well and can't turn around, so I can't even enter it.
It also has many shortcomings, and can be rotten because it cannot be deployed multiple times or searched. Although it is powerful, I want to be careful about the number of recruitment. Personally, I felt that one or two would be enough.
はわわ
2022/03/06 22:06
2022/03/06 22:06
Yakeso strengthened. Even though it doesn't self-destruct and the second and subsequent ones are easy to rot, the maximum draw of 7 is ridiculous.
It is a point that it is still inadequate as a theme, even if it gets such a disappointing thing. The existence of this card, which allows him to draw a large amount, is likely to become an obstacle for him to strengthen Ursarctic.
It is a point that it is still inadequate as a theme, even if it gets such a disappointing thing. The existence of this card, which allows him to draw a large amount, is likely to become an obstacle for him to strengthen Ursarctic.
ティンダングルの慟哭
2021/11/07 19:49
2021/11/07 19:49
If you look only at the effect, it's a stupid stupid card
hand does not decrease
Since there is no turn 1 to activate, it can be reused if combined with self bounce.
hand does not decrease
Since there is no turn 1 to activate, it can be reused if combined with self bounce.
みめっと
2021/10/28 10:18
2021/10/28 10:18
There are a number of cards that increase counters every time you do something, and the more you accumulate them, the stronger their effects become.
The effect that is displayed is specialized for quickly using up the counter placed at the beginning, and it is very useful for his Ursarctic, which consumes a lot of draws without a limit on the number of times.
It also has a permanent recycle effect that can be activated during the end phase at no cost, so it's worth having it on the field, but since it can only exist once on the field and won't break on its own even if it runs out of counters, it draws too much. There is also a drawback that it becomes an accident bill.
If you don't have any preparations in your hand or GY, and if you stop the action to prepare or block the SS to activate the draw effect, it's a real free card that only puts 7 counters at the time of activation. It means that it becomes an ornament.
If you can put this card into play on the first move, effectively destroy this card after you've finished using it, and if you can do it stably within the basic board construction of Ursarctic, it will become a god-like card. I think it can be said that there is no doubt about the performance.
The effect that is displayed is specialized for quickly using up the counter placed at the beginning, and it is very useful for his Ursarctic, which consumes a lot of draws without a limit on the number of times.
It also has a permanent recycle effect that can be activated during the end phase at no cost, so it's worth having it on the field, but since it can only exist once on the field and won't break on its own even if it runs out of counters, it draws too much. There is also a drawback that it becomes an accident bill.
If you don't have any preparations in your hand or GY, and if you stop the action to prepare or block the SS to activate the draw effect, it's a real free card that only puts 7 counters at the time of activation. It means that it becomes an ornament.
If you can put this card into play on the first move, effectively destroy this card after you've finished using it, and if you can do it stably within the basic board construction of Ursarctic, it will become a god-like card. I think it can be said that there is no doubt about the performance.
ジュウテツ
2021/10/28 6:51
2021/10/28 6:51
I think the effect of (2) is an excellent effect that can cover the hand consumption of his Special Summon of the "Ursarctic" monster in the main deck.
With the effect of (3), I think it's also a strength to be able to reuse the "Ursarctic" synchro sent to GY.
With the effect of (3), I think it's also a strength to be able to reuse the "Ursarctic" synchro sent to GY.
mah
2021/10/20 12:07
2021/10/20 12:07
The card itself is very strong. Ursarctic's biggest problem is the weight of hand consumption, and it can also recover resources in the end phase.
The biggest problem is that this card itself doesn't start and it can't be searched easily. Ursarctic has a high initial requirement, so if you can deploy it, you can draw, but if you can't deploy it due to a hand accident or interference, it will be an accident card. Also, the current Ursarctic Spell Trap can basically only be searched by Septentrion, and at that time, the deployment has already passed. In other words, it is a card that can only make a situation that is basically advantageous even more advantageous if it cannot be drawn.
If there is a new spell that searches for Ursarctic Spell Trap, or a new one that searches for Ursarctic Spell Trap when Ursarctic Effect Monster succeeds in Special Summon, this problem will be greatly improved, so the evaluation will increase depending on the future new ones.
The biggest problem is that this card itself doesn't start and it can't be searched easily. Ursarctic has a high initial requirement, so if you can deploy it, you can draw, but if you can't deploy it due to a hand accident or interference, it will be an accident card. Also, the current Ursarctic Spell Trap can basically only be searched by Septentrion, and at that time, the deployment has already passed. In other words, it is a card that can only make a situation that is basically advantageous even more advantageous if it cannot be drawn.
If there is a new spell that searches for Ursarctic Spell Trap, or a new one that searches for Ursarctic Spell Trap when Ursarctic Effect Monster succeeds in Special Summon, this problem will be greatly improved, so the evaluation will increase depending on the future new ones.
ねこーら
2021/10/16 13:03
2021/10/16 13:03
Overall evaluation: Ursarctic's powerful draw source that can easily draw 7 cards.
Since Ursarctic can Special Summon from the hand/extra deck with basic moves, the draw conditions are easily met.
You can draw 3 cards just by connecting 2 Ursarctic with 《Ursarctic Polari》, and you can draw 4 cards if you connect with 《Ursarctic Septentrion》, which can almost completely cover the cost of your first hand.
The effect of returning to the end phase is also useful, and it can lead to redeployment such as 《Ursarctic Polari》.
The difficulty is that it remains after the draw is finished and hinders the second and subsequent cards, but this can also be destroyed with "Ursarctic Grand Chariot".
It's possible to draw with 《Ultimate Flagship Ursatron》, and if you combine them, you can draw 7 cards in one turn, destroy the first one, and activate the second one.
Since Ursarctic can Special Summon from the hand/extra deck with basic moves, the draw conditions are easily met.
You can draw 3 cards just by connecting 2 Ursarctic with 《Ursarctic Polari》, and you can draw 4 cards if you connect with 《Ursarctic Septentrion》, which can almost completely cover the cost of your first hand.
The effect of returning to the end phase is also useful, and it can lead to redeployment such as 《Ursarctic Polari》.
The difficulty is that it remains after the draw is finished and hinders the second and subsequent cards, but this can also be destroyed with "Ursarctic Grand Chariot".
It's possible to draw with 《Ultimate Flagship Ursatron》, and if you combine them, you can draw 7 cards in one turn, destroy the first one, and activate the second one.
asd
2024/05/03 14:06
2024/05/03 14:06
Decks with "Ursarctic Radiation"
* is adopted as a key card.
● 2022-11-04 I want to save Ursarctic and Ephemeral Mizuki
● 2023-01-23 Trigger-equipped Bishiba specialized Ursarctic
● 2022-10-22 Icejade mirror crying in the north sky
● 2023-02-02 Tengen breakthrough! Drill Ursarctic! !
● 2023-01-19 Ursarctic / Buster
● 2023-01-29 Quint Charge Ursarctic
● 2023-02-11 Vishiva specialized Ursarctic verMD
● 2023-01-13 Ra Phantasm Ursarctic
● 2023-01-22 Ursarctic specialized for Visiva
● 2023-06-23 Diving Ursarctic
● 2023-01-25 Start here Ursarctic★
Card Category and Effect Category
Effect:Draw
Effect:return to the Deck, Extra Deck, from GY
Effect:only control 1
Effect:Place or remove counters
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BATTLE OF CHAOS | BACH-JP059 | 2021-10-16 | Normal |
Ranking and View Num
Rating Score Rank | 679 / 13,172 Cards |
---|---|
View Num | 7,471 |
Card Type "Continuous Spell" Best Card Ranking | 31st |
Others
Japanese card name | ベアルクティ・ラディエーション |
---|
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