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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 8,701 to 8,730 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
果たし-Ai- ▶︎ Deck 4.8 4 A.I. Challenge You Continuous Trap
Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn.
バベル・タワー ▶︎ Deck 4.8 12 Tower of Babel Continuous Trap
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage.
横取りボーン ▶︎ Deck 4.8 6 Monster Rebone Continuous Trap
If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card.
リサーガム・エクシーズ ▶︎ Deck 4.8 6 Resurgam Xyz Continuous Trap
All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field).
レアメタル化・魔法反射装甲 ▶︎ Deck 4.8 12 Rare Metalmorph Continuous Trap
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
地獄の扉越し銃 ▶︎ Deck 4.8 13 Barrel Behind the Door Counter Trap
Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.
E・HERO バーストレディ ▶︎ Deck 4.7 27 Elemental HERO Burstinatrix Normal Monster
- 3 Warrior 1200 800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
カース・オブ・ドラゴン ▶︎ Deck 4.7 35 Curse of Dragon Normal Monster
- 5 Dragon 2000 1500
A wicked dragon that taps into dark forces to execute a powerful attack.
ヂェミナイ・エルフ ▶︎ Deck 4.7 28 Gemini Elf Normal Monster
- 4 Spellcaster 1900 900
Elf twins that alternate their attacks.
ホーリー・エルフ ▶︎ Deck 4.7 30 Mystical Elf Normal Monster
- 4 Spellcaster 800 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
アウトバースト・ドラゴン ▶︎ Deck 4.7 3 Outburst Dragon Effect Monster
- 8 Dragon 2100 2800
If you control a monster: You can Special Summon this card from your hand, then destroy all other monsters you control, also you cannot Special Summon monsters, except DARK monsters, while this card is face-up in the Monster Zone. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Dragon Link Monster using materials you control, including this card. You can only use each effect of "Outburst Dragon" once per turn.
アマゾネスの賢者 ▶︎ Deck 4.7 12 Amazoness Sage Effect Monster
- 4 Warrior 1400 700
At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target.
暗黒界の斥候 スカー ▶︎ Deck 4.7 23 Scarr, Scout of Dark World Effect Monster
- 2 Fiend 500 500
If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
アーマロイドガイデンゴー ▶︎ Deck 4.7 19 Armoroid Effect Monster
- 8 Machine 2700 2000
If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
イグナイト・アヴェンジャー ▶︎ Deck 4.7 6 Igknight Lancer Effect Monster
- 7 Warrior 2600 1800
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck.
インフェルノイド・ベルフェゴル ▶︎ Deck 4.7 21 Infernoid Sjette Effect Monster
- 6 Fiend 2400 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
ウミノタウルス ▶︎ Deck 4.7 11 Uminotaurus Effect Monster
- 4 Aqua 1700 1000
If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
エッジインプ・ソウ ▶︎ Deck 4.7 12 Edge Imp Saw Effect Monster
- 3 Fiend 500 1000
When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.
エレキタリス ▶︎ Deck 4.7 10 Wattsquirrel Effect Monster
- 3 Thunder 700 100
This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled, after damage calculation (including in the Graveyard).
E・HERO ザ・ヒート ▶︎ Deck 4.7 18 Elemental HERO Heat Effect Monster
- 4 Pyro 1600 1200
This card gains 200 ATK for each "Elemental HERO" monster you control.
影六武衆-ドウジ ▶︎ Deck 4.7 9 Secret Six Samurai - Doji Effect Monster
- 4 Warrior 1700 1200
When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
華麗なる密偵-C ▶︎ Deck 4.7 15 Spy-C-Spy Effect Monster
- 3 Warrior 1200 1300
If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK.
ガーディアン・グラール ▶︎ Deck 4.7 14 Guardian Grarl Effect Monster
- 5 Dinosaur 2500 1000
Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).
ガード・ペンギン ▶︎ Deck 4.7 13 Guard Penguin Effect Monster
- 4 Winged Beast 0 1200
When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took.
機皇帝ワイゼル∞-S・アブソープション ▶︎ Deck 4.7 16 Meklord Emperor Wisel - Synchro Absorption Effect Monster
- 1 Machine 2500 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
機動砦のギア・ゴーレム ▶︎ Deck 4.7 18 Gear Golem the Moving Fortress Effect Monster
- 4 Machine 800 2200
Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn.
極星霊デックアールヴ ▶︎ Deck 4.7 11 Svartalf of the Nordic Alfar Effect Monster
Tuner Monster
- 5 Spellcaster 1400 1600
When this card is Normal Summoned: You can target 1 "Nordic" monster in your GY; add that target to your hand.
極夜の騎士ガイア ▶︎ Deck 4.7 11 Gaia, the Polar Knight Effect Monster
- 4 Warrior 1600 1200
You can only use each effect of "Gaia, the Polar Knight" once per turn.
●You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
●You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
ギルフォード・ザ・ライトニング ▶︎ Deck 4.7 25 Gilford the Lightning Effect Monster
- 8 Warrior 2800 1400
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
軍隊ピラニア ▶︎ Deck 4.7 14 Piranha Army Effect Monster
- 2 Fish 800 200
The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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