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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 8,671 to 8,700 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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4.8 (13) | The Fountain in the Sky | Continuous Spell | |||
When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK. | ||||||
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4.8 (5) | Backup Squad | Continuous Spell | |||
Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took. | ||||||
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4.8 (20) | Broken Bamboo Sword | Equip Spell | |||
The equipped monster gains 0 ATK. | ||||||
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4.8 (15) | White Veil | Equip Spell | |||
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. | ||||||
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4.8 (13) | Double Tool C&D | Equip Spell | |||
Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped: ● During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase. ● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step. |
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4.8 (8) | Rainbow Veil | Equip Spell | |||
If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only. | ||||||
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4.8 (12) | Xyz Double Back | Quick-Play Spell | |||
During the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 monster in your Graveyard with ATK less than or equal to that Xyz Monster's; Special Summon these targets, but they are destroyed during the End Phase. | ||||||
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4.8 (5) | Evil Eye Confrontation | Quick-Play Spell | |||
If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn. | ||||||
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4.8 (6) | Diamond-Dust Cyclone | Quick-Play Spell | |||
Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it. | ||||||
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4.8 (6) | Double Hero Attack | Quick-Play Spell | |||
If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn. | ||||||
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4.8 (6) | Battle of Sleeping Spirits | Quick-Play Spell | |||
Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn. | ||||||
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4.8 (17) | Curse of the Shadow Prison | Field Spell | |||
Each time a "Shaddoll" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. | ||||||
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4.8 (17) | Clear World | Field Spell | |||
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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4.8 (10) | Venom Swamp | Field Spell | |||
During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. | ||||||
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4.8 (22) | Gishki Photomirror | Ritual Spell | |||
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also pay Life Points equal to the Level of the Ritual Summoned monster x 500 (when this card resolves). | ||||||
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4.8 (13) | Xyz Soul | Normal Trap | |||
Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase. | ||||||
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4.8 (12) | Eternal Dread | Normal Trap | |||
Place 2 Clock Counters on each "Clock Tower Prison". | ||||||
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4.8 (12) | Counter Gate | Normal Trap | |||
When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position. | ||||||
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4.8 (4) | The Ice-Bound God | Normal Trap | |||
If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn. | ||||||
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4.8 (9) | First-Aid Squad | Normal Trap | |||
Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field. | ||||||
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4.8 (12) | Ghosts From the Past | Normal Trap | |||
Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn. | ||||||
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4.8 (18) | Double Trap Hole | Normal Trap | |||
If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position. | ||||||
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4.8 (12) | Armageddon Designator | Normal Trap | |||
Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel. | ||||||
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4.8 (12) | Stonehenge Methods | Normal Trap | |||
When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position. | ||||||
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4.8 (10) | Extinction on Schedule | Normal Trap | |||
During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation. | ||||||
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4.8 (20) | Transmission Gear | Normal Trap | |||
During damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down. | ||||||
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4.8 (18) | Peaceful Burial | Normal Trap | |||
Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn. | ||||||
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4.8 (6) | Monster Assortment | Normal Trap | |||
Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn. | ||||||
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4.8 (6) | Labrynth Barrage | Normal Trap | |||
When you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that card is activated, also until the end of your opponent's next turn after this card resolves, your opponent takes no effect damage from your card effects. | ||||||
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4.8 (52) | Sakuretsu Armor | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; destroy that target. | ||||||
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