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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 8,791 to 8,820 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
遮攻カーテン ▶︎ Deck 4.7 9 Blockout Curtain Continuous Spell
If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn.
虫除けバリアー ▶︎ Deck 4.7 18 Insect Barrier Continuous Spell
Insect monsters your opponent controls cannot declare an attack.
ダグラの剣 ▶︎ Deck 4.7 12 Cestus of Dagla Equip Spell
Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
呪いのお札 ▶︎ Deck 4.7 10 Cursed Bill Equip Spell
When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF.
ダブル・アップ・チャンス ▶︎ Deck 4.7 23 Double or Nothing! Quick-Play Spell
When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.
ヴァイロン・ポリトープ ▶︎ Deck 4.7 6 Vylon Polytope Quick-Play Spell
Target any number of "Vylon" monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field.
剛鬼死闘 ▶︎ Deck 4.7 7 Gouki Cage Match Field Spell
When this card is activated: Place 3 counters on this card. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card.
デュエル・アカデミア ▶︎ Deck 4.7 3 Duel Academy Field Spell
This card gains these effects based on the Monster Types on the field.
●Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
●Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.
●Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).
A・∀・MM ▶︎ Deck 4.7 7 Amaze Attraction Majestic Merry-Go-Round Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster;
●You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead.
●Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s).
GUYダンス ▶︎ Deck 4.7 10 Dai Dance Normal Trap
Choose 1 opponent's unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel.
儀水鏡の幻影術 ▶︎ Deck 4.7 15 Aquamirror Illusion Normal Trap
Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.
シューティング・スター ▶︎ Deck 4.7 15 Shooting Star Normal Trap
If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.
ジャスティブレイク ▶︎ Deck 4.7 17 Justi-Break Normal Trap
When your opponent's monster declares an attack on your Normal Monster: Destroy all monsters on the field, except Attack Position Normal Monsters.
ゼロ・デイ・ブラスター ▶︎ Deck 4.7 10 Zero-Day Blaster Normal Trap
Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them.
タイラント・ウィング ▶︎ Deck 4.7 9 Tyrant Wing Normal Trap
Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.
撤収命令 ▶︎ Deck 4.7 16 Sound the Retreat! Normal Trap
Return all monsters you control to the hand.
風魔の波動 ▶︎ Deck 4.7 6 Fuhma Wave Normal Trap
Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster.
海晶乙女雪花 ▶︎ Deck 4.7 3 Marincess Snow Normal Trap
If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn.
燃え上がる大海 ▶︎ Deck 4.7 14 High Tide on Fire Island Normal Trap
If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time.
●WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control.
●FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard.
硫酸のたまった落とし穴 ▶︎ Deck 4.7 34 Acid Trap Hole Normal Trap
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
レッドアイズ・バーン ▶︎ Deck 4.7 13 Red-Eyes Burn Normal Trap
If a face-up "Red-Eyes" monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
ハンドレス・フェイク ▶︎ Deck 4.7 15 Phantom Hand Continuous Trap
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
夜霧のスナイパー ▶︎ Deck 4.7 7 Cloak and Dagger Continuous Trap
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
運命湾曲 ▶︎ Deck 4.7 12 Bending Destiny Counter Trap
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
キックバック ▶︎ Deck 4.7 10 Forced Back Counter Trap
Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand.
アクア・マドール ▶︎ Deck 4.6 17 Aqua Madoor Normal Monster
- 4 Spellcaster 1200 2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
逆転の女神 ▶︎ Deck 4.6 13 Gyakutenno Megami Normal Monster
- 6 Fairy 1800 2000
This fairy uses her mystical power to protect the weak and provide spiritual support.
サイバティック・ワイバーン ▶︎ Deck 4.6 21 Cyber-Tech Alligator Normal Monster
- 5 Machine 2500 1600
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

(This card is not treated as a "Cyber" card.)
ドラゴン・ゾンビ ▶︎ Deck 4.6 13 Dragon Zombie Normal Monster
- 3 Zombie 1600 0
A dragon revived by sorcery. Its breath is highly corrosive.
ハープの精 ▶︎ Deck 4.6 27 Spirit of the Harp Normal Monster
- 4 Fairy 800 2000
A spirit that soothes the soul with the music of its heavenly harp.
Other sorts : Card Registration Date, scale blue, scale red

(294/410 pages) 8,791 - 8,820

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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