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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 8,551 to 8,580 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
暗黒界の番兵 レンジ ▶︎ Deck 4.8 26 Renge, Gatekeeper of Dark World Normal Monster
- 4 Fiend 100 2100
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
火炎木人18 ▶︎ Deck 4.8 16 Blazing Inpachi Normal Monster
- 4 Pyro 1850 0
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
磁石の戦士α ▶︎ Deck 4.8 20 Alpha The Magnet Warrior Normal Monster
- 4 Rock 1400 1700
Alpha, Beta, and Gamma meld as one to form a powerful monster.
磁石の戦士γ ▶︎ Deck 4.8 20 Gamma The Magnet Warrior Normal Monster
- 4 Rock 1500 1800
Alpha, Beta, and Gamma meld as one to form a powerful monster.
アタック・ゲイナー ▶︎ Deck 4.8 13 Attack Gainer Effect Monster
Tuner Monster
- 1 Warrior 0 0
If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase.
魔救の奇石-ラプタイト ▶︎ Deck 4.8 6 Adamancipator Crystal - Raptite Effect Monster
- 4 Rock 0 2200
If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn.
アルティメット・インセクト LV3 ▶︎ Deck 4.8 9 Ultimate Insect LV3 Effect Monster
- 3 Insect 1400 900
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
アーマード・サイキッカー ▶︎ Deck 4.8 8 Armored Axon Kicker Effect Monster
- 6 Psychic 2200 1800
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.
アーマード・ホワイトベア ▶︎ Deck 4.8 6 Armored White Bear Effect Monster
- 4 Beast 1800 1400
If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.
伊弉波 ▶︎ Deck 4.8 11 Izanami Effect Monster
Spirit Monster
- 4 Fairy 1100 1800
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit Monster from your Graveyard to your hand.
インヴェルズ万能態 ▶︎ Deck 4.8 14 Steelswarm Genome Effect Monster
- 2 Fiend 1000 0
This card can be treated as 2 Tributes for the Tribute Summon of a "Steelswarm" monster.
ウォーター・ドラゴン ▶︎ Deck 4.8 18 Water Dragon Effect Monster
- 8 Sea Serpent 2800 2600
Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
エクシーズ・アヴェンジャー ▶︎ Deck 4.8 13 Xyz Avenger Effect Monster
- 4 Fiend 1800 700
This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card;
●Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard.
●Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard.
●Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank.
エレキツツキ ▶︎ Deck 4.8 6 Wattwoodpecker Effect Monster
- 3 Thunder 1000 100
This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position.
エレメント・ザウルス ▶︎ Deck 4.8 12 Element Saurus Effect Monster
- 4 Dinosaur 1500 1200
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.
●FIRE: This card gains 500 ATK.
●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.
オイルメン ▶︎ Deck 4.8 8 Oilman Effect Monster
Union Monster
- 2 Machine 400 400
Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
女忍者ヤエ ▶︎ Deck 4.8 10 Lady Ninja Yae Effect Monster
- 3 Warrior 1100 200
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
カミソーリトカゲ ▶︎ Deck 4.8 8 Razor Lizard Effect Monster
- 3 Reptile 1500 300
While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
火霊使いヒータ ▶︎ Deck 4.8 25 Hiita the Fire Charmer Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
カンツウツボ ▶︎ Deck 4.8 13 Piercing Moray Effect Monster
- 4 Fish 1500 500
Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
極星獣ガルム ▶︎ Deck 4.8 14 Garmr of the Nordic Beasts Effect Monster
- 4 Beast 800 1900
If this card battles a Level 4 or lower monster, after damage calculation: You can return that monster to the hand.
キーマウス ▶︎ Deck 4.8 10 Key Mouse Effect Monster
Tuner Monster
- 1 Beast 100 100
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand.
儀式魔人ディザーズ ▶︎ Deck 4.8 16 Djinn Disserere of Rituals Effect Monster
- 1 Fiend 200 200
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.
幻獣機レイステイルス ▶︎ Deck 4.8 15 Mecha Phantom Beast Stealthray Effect Monster
- 3 Machine 100 2100
When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
コアキメイル・テストベッド ▶︎ Deck 4.8 12 Koa'ki Meiru Prototype Effect Monster
- 4 Rock 1800 1800
If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800).
ゴーティスの守人イーノック ▶︎ Deck 4.8 5 Eanoc, Sentry of the Ghoti Effect Monster
- 6 Fish 2100 0
If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 "Ghoti" Trap from your Deck to your hand. You can only use each effect of "Eanoc, Sentry of the Ghoti" once per turn.
サイコロプス ▶︎ Deck 4.8 12 Dicelops Effect Monster
- 4 Machine 1800 200
Once per turn: You can roll a six-sided die, then apply the result.
●1: Look at your opponent's hand, also discard 1 card from their hand.
●2, 3, 4, 5: Discard 1 card.
●6: Discard your entire hand.
サイコ・ローヴァー ▶︎ Deck 4.8 4 Psychic Rover Effect Monster
- 2 Psychic 0 700
If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.
サシカエル ▶︎ Deck 4.8 9 Tradetoad Effect Monster
- 1 Aqua 100 2000
Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
勝利の導き手フレイヤ ▶︎ Deck 4.8 12 Freya, Spirit of Victory Effect Monster
- 1 Fairy 100 100
While you control a Fairy-Type monster other than "Freya, Spirit of Victory", your opponent's monsters cannot target this card for attacks. All Fairy-Type monsters you control gain 400 ATK and DEF.
Other sorts : Card Registration Date, scale blue, scale red

(286/410 pages) 8,551 - 8,580

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
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Rating Score
Japanese Only Cards


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