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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.8 (26) | Renge, Gatekeeper of Dark World | Normal Monster | |||
- | 4 | Fiend | 100 | 2100 | ||
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. | ||||||
▶︎ Deck | 4.8 (16) | Blazing Inpachi | Normal Monster | |||
- | 4 | Pyro | 1850 | 0 | ||
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. | ||||||
▶︎ Deck | 4.8 (20) | Alpha The Magnet Warrior | Normal Monster | |||
- | 4 | Rock | 1400 | 1700 | ||
Alpha, Beta, and Gamma meld as one to form a powerful monster. | ||||||
▶︎ Deck | 4.8 (20) | Gamma The Magnet Warrior | Normal Monster | |||
- | 4 | Rock | 1500 | 1800 | ||
Alpha, Beta, and Gamma meld as one to form a powerful monster. | ||||||
▶︎ Deck | 4.8 (13) | Attack Gainer |
Effect Monster Tuner Monster |
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- | 1 | Warrior | 0 | 0 | ||
If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase. | ||||||
▶︎ Deck | 4.8 (6) | Adamancipator Crystal - Raptite | Effect Monster | |||
- | 4 | Rock | 0 | 2200 | ||
If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn. | ||||||
▶︎ Deck | 4.8 (9) | Ultimate Insect LV3 | Effect Monster | |||
- | 3 | Insect | 1400 | 900 | ||
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | ||||||
▶︎ Deck | 4.8 (8) | Armored Axon Kicker | Effect Monster | |||
- | 6 | Psychic | 2200 | 1800 | ||
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took. | ||||||
▶︎ Deck | 4.8 (6) | Armored White Bear | Effect Monster | |||
- | 4 | Beast | 1800 | 1400 | ||
If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn. | ||||||
▶︎ Deck | 4.8 (11) | Izanami |
Effect Monster Spirit Monster |
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- | 4 | Fairy | 1100 | 1800 | ||
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit Monster from your Graveyard to your hand. | ||||||
▶︎ Deck | 4.8 (14) | Steelswarm Genome | Effect Monster | |||
- | 2 | Fiend | 1000 | 0 | ||
This card can be treated as 2 Tributes for the Tribute Summon of a "Steelswarm" monster. | ||||||
▶︎ Deck | 4.8 (18) | Water Dragon | Effect Monster | |||
- | 8 | Sea Serpent | 2800 | 2600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them. | ||||||
▶︎ Deck | 4.8 (13) | Xyz Avenger | Effect Monster | |||
- | 4 | Fiend | 1800 | 700 | ||
This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card; ●Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard. ●Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard. ●Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank. |
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▶︎ Deck | 4.8 (6) | Wattwoodpecker | Effect Monster | |||
- | 3 | Thunder | 1000 | 100 | ||
This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position. | ||||||
▶︎ Deck | 4.8 (12) | Element Saurus | Effect Monster | |||
- | 4 | Dinosaur | 1500 | 1200 | ||
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. ●FIRE: This card gains 500 ATK. ●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card. |
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▶︎ Deck | 4.8 (8) | Oilman |
Effect Monster Union Monster |
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- | 2 | Machine | 400 | 400 | ||
Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | ||||||
▶︎ Deck | 4.8 (10) | Lady Ninja Yae | Effect Monster | |||
- | 3 | Warrior | 1100 | 200 | ||
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. | ||||||
▶︎ Deck | 4.8 (8) | Razor Lizard | Effect Monster | |||
- | 3 | Reptile | 1500 | 300 | ||
While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. | ||||||
▶︎ Deck | 4.8 (25) | Hiita the Fire Charmer |
Effect Monster Flip Monster |
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- | 3 | Spellcaster | 500 | 1500 | ||
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field. | ||||||
▶︎ Deck | 4.8 (13) | Piercing Moray | Effect Monster | |||
- | 4 | Fish | 1500 | 500 | ||
Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | ||||||
▶︎ Deck | 4.8 (14) | Garmr of the Nordic Beasts | Effect Monster | |||
- | 4 | Beast | 800 | 1900 | ||
If this card battles a Level 4 or lower monster, after damage calculation: You can return that monster to the hand. | ||||||
▶︎ Deck | 4.8 (10) | Key Mouse |
Effect Monster Tuner Monster |
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- | 1 | Beast | 100 | 100 | ||
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand. | ||||||
▶︎ Deck | 4.8 (16) | Djinn Disserere of Rituals | Effect Monster | |||
- | 1 | Fiend | 200 | 200 | ||
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects. | ||||||
▶︎ Deck | 4.8 (15) | Mecha Phantom Beast Stealthray | Effect Monster | |||
- | 3 | Machine | 100 | 2100 | ||
When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target. | ||||||
▶︎ Deck | 4.8 (12) | Koa'ki Meiru Prototype | Effect Monster | |||
- | 4 | Rock | 1800 | 1800 | ||
If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800). | ||||||
▶︎ Deck | 4.8 (5) | Eanoc, Sentry of the Ghoti | Effect Monster | |||
- | 6 | Fish | 2100 | 0 | ||
If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 "Ghoti" Trap from your Deck to your hand. You can only use each effect of "Eanoc, Sentry of the Ghoti" once per turn. | ||||||
▶︎ Deck | 4.8 (12) | Dicelops | Effect Monster | |||
- | 4 | Machine | 1800 | 200 | ||
Once per turn: You can roll a six-sided die, then apply the result. ●1: Look at your opponent's hand, also discard 1 card from their hand. ●2, 3, 4, 5: Discard 1 card. ●6: Discard your entire hand. |
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▶︎ Deck | 4.8 (4) | Psychic Rover | Effect Monster | |||
- | 2 | Psychic | 0 | 700 | ||
If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone. | ||||||
▶︎ Deck | 4.8 (9) | Tradetoad | Effect Monster | |||
- | 1 | Aqua | 100 | 2000 | ||
Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard. | ||||||
▶︎ Deck | 4.8 (12) | Freya, Spirit of Victory | Effect Monster | |||
- | 1 | Fairy | 100 | 100 | ||
While you control a Fairy-Type monster other than "Freya, Spirit of Victory", your opponent's monsters cannot target this card for attacks. All Fairy-Type monsters you control gain 400 ATK and DEF. | ||||||
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