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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 8,521 to 8,550 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
トリックスター・フュージョン ▶︎ Deck 4.9 9 Trickstar Fusion Normal Spell
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn.
縫合蘇生 ▶︎ Deck 4.9 13 Suture Rebirth Normal Spell
Target 1 "Fluffal" or "Frightfur" monster in your Graveyard; Special Summon it, but its effects are negated. You can only activate 1 "Suture Rebirth" per turn.
星の金貨 ▶︎ Deck 4.9 15 Gold Moon Coin Normal Spell
Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.
オルフェゴール・アインザッツ ▶︎ Deck 4.9 13 Orcustrated Einsatz Continuous Spell
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn.
パワー・ピカクス ▶︎ Deck 4.9 8 Power Pickaxe Equip Spell
Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.
心眼の祭殿 ▶︎ Deck 4.9 9 Temple of the Mind's Eye Field Spell
Any battle damage a player takes becomes 1000.
奇跡の方舟 ▶︎ Deck 4.9 11 Shinato's Ark Ritual Spell
This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
アビストローム ▶︎ Deck 4.9 13 Abyss-strom Normal Trap
Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard.
EMリバイバル ▶︎ Deck 4.9 9 Performapal Revival Normal Trap
If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard.
落とし大穴 ▶︎ Deck 4.9 13 Darkfall (Updated from: Dark Trap Hole) Normal Trap
When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect.
救出劇 ▶︎ Deck 4.9 11 Dramatic Rescue Normal Trap
When a card is activated that targets an "Amazoness" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand.
儀水鏡の瞑想術 ▶︎ Deck 4.9 11 Aquamirror Meditation Normal Trap
Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand.
極炎舞-「星斗」 ▶︎ Deck 4.9 8 Ultimate Fire Formation - Seito Normal Trap
Banish 7 "Fire Formation" Spell/Trap Cards from your Graveyard; Special Summon as many "Fire Fist" monsters as possible from your Graveyard, then you can Set "Fire Formation" Spell/Trap Cards directly from your Deck, except "Ultimate Fire Formation - Seito", up to the number of monsters Special Summoned by this effect.
素早きは三文の徳 ▶︎ Deck 4.9 10 Subsurface Stage Divers Normal Trap
If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn.
星蝕-レベル・クライム- ▶︎ Deck 4.9 9 Star Siphon Normal Trap
When a Synchro Monster(s) is Special Summoned: Target 1 of them; Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level becomes that monster's current Level and that monster's Level becomes 1.
魂の氷結 ▶︎ Deck 4.9 10 Frozen Soul Normal Trap
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
大暴落 ▶︎ Deck 4.9 18 Heavy Slump Normal Trap
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
パルス・ボム ▶︎ Deck 4.9 9 Pulse Mines Normal Trap
If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.
幻影騎士団シャドーベイル ▶︎ Deck 4.9 16 The Phantom Knights of Shadow Veil Normal Trap
Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.
ブロークン・ブロッカー ▶︎ Deck 4.9 7 Broken Blocker Normal Trap
Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.
暗黒の呪縛 ▶︎ Deck 4.9 13 Curse of Darkness Continuous Trap
Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.
サイコ・チューン ▶︎ Deck 4.9 8 Psychic Tuning Continuous Trap
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.
血の沼地 ▶︎ Deck 4.9 8 Sanguine Swamp Continuous Trap
If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
ディメンション・ゲート ▶︎ Deck 4.9 8 Dimension Gate Continuous Trap
Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.
横取りボーン ▶︎ Deck 4.9 7 Monster Rebone Continuous Trap
If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card.
畳返し ▶︎ Deck 4.9 16 Pulling the Rug Counter Trap
Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
暗黒界の番兵 レンジ ▶︎ Deck 4.8 26 Renge, Gatekeeper of Dark World Normal Monster
- 4 Fiend 100 2100
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
火炎木人18 ▶︎ Deck 4.8 16 Blazing Inpachi Normal Monster
- 4 Pyro 1850 0
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
ビッグ・コアラ ▶︎ Deck 4.8 10 Big Koala Normal Monster
- 7 Beast 2700 2000
A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
磁石の戦士α ▶︎ Deck 4.8 21 Alpha The Magnet Warrior Normal Monster
- 4 Rock 1400 1700
Alpha, Beta, and Gamma meld as one to form a powerful monster.
Other sorts : Card Registration Date, scale blue, scale red

(285/410 pages) 8,521 - 8,550

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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