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A.I. Challenge You →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn. | |||||
Average Rating Score | 4.8(4) |
- Card Info
- Card Reviews (4 rating scores)
- Decks with A.I. Challenge You (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"A.I. Challenge You" card reviews and rating scores
4.8(4) |
|
0% | (0) | ||
0% | (0) | ||
75% | (3) | ||
25% | (1) | ||
0% | (0) |
とき
2021/10/20 16:36
2021/10/20 16:36
The final battle of VRAINS, in other words, the final battle of an OCG anime if things go on like this...! ?
The effect of reducing his opponent's ATK according to the number of cards in his field, the effect of not allowing any effect activation when @Ignister battles, and the effect of his GY when @Ignister is destroyed in battle. Has the effect of reviving his Cybers with ATK 2300.
With the effect of weakening the opponent and the effect of sealing the opponent's effect during battle, the opponent's combat power is steadily lowered. In particular, it is suitable for supporting The Arrival, which is weak in battle because it is extremely strong in effects, and it leads to protecting The Arrival from RBI violence and self-strengthening monsters. However, monsters other than The Arrival can't be said to increase their combat power with only a weak correction, so it can't be said that they're that compatible.
The last effect is an insurance against battle destruction, but it's a little contradictory that a card that prevents battle destruction has an effect when it's destroyed by battle. It's an option that has to be thoroughly sealed off with The Arrival, but is it weak in terms of power?
The effect of reducing his opponent's ATK according to the number of cards in his field, the effect of not allowing any effect activation when @Ignister battles, and the effect of his GY when @Ignister is destroyed in battle. Has the effect of reviving his Cybers with ATK 2300.
With the effect of weakening the opponent and the effect of sealing the opponent's effect during battle, the opponent's combat power is steadily lowered. In particular, it is suitable for supporting The Arrival, which is weak in battle because it is extremely strong in effects, and it leads to protecting The Arrival from RBI violence and self-strengthening monsters. However, monsters other than The Arrival can't be said to increase their combat power with only a weak correction, so it can't be said that they're that compatible.
The last effect is an insurance against battle destruction, but it's a little contradictory that a card that prevents battle destruction has an effect when it's destroyed by battle. It's an option that has to be thoroughly sealed off with The Arrival, but is it weak in terms of power?
ノクト
2021/06/01 17:00
2021/06/01 17:00
I honestly don't think it's that bad of a card as Arrival will be able to beat Astram and Valeso.
Even if Meguri -Ai- or Ai Dolling Bone is duplicated in your hand, it's a good idea to bring it with you.
For the access code, you can block the summoning (after processing the destruction effect activation) or erase the pump up with "Infinite Impermanence" or Danmari. Arc Rebellion should also be able to prevent deployment or negate effects.
Rather than that, the value of this card is probably the illustration. After all, the confrontation between the main character and his partner is very exciting, whether it's the first generation or ZEXAL. Playmaker's controversial full-body tights are usually cool if they become silhouettes and emit light.
Or rather, Yusaku-kun in this illustration is subtly good...
Even if Meguri -Ai- or Ai Dolling Bone is duplicated in your hand, it's a good idea to bring it with you.
For the access code, you can block the summoning (after processing the destruction effect activation) or erase the pump up with "Infinite Impermanence" or Danmari. Arc Rebellion should also be able to prevent deployment or negate effects.
Rather than that, the value of this card is probably the illustration. After all, the confrontation between the main character and his partner is very exciting, whether it's the first generation or ZEXAL. Playmaker's controversial full-body tights are usually cool if they become silhouettes and emit light.
Or rather, Yusaku-kun in this illustration is subtly good...
ねこーら
2021/02/02 0:46
2021/02/02 0:46
Comprehensive evaluation: It is easy to support with combat assistance and resuscitation, and if there is a frame.
The rate of weakening the opponent's monsters is low, but since this card itself is counted and deployed with Ignister A.I.Land, you can expect about 300 to 800.
If you use monsters that refer to his ATK, such as 《Water Leviathan @Ignister》, or if you aim to destroy him in battle, you have good compatibility.
Since it can also prevent the activation of the opponent's effects during battle, it can also prevent 《Honest》and 《Borrelsword Dragon》, making it very useful in battle.
It's especially good for supporting 《The Arrival Cyberse @Ignister》, which can be broken through in battle.
(3) is resurrection, and when the main force @Ignister is attacked, he basically has ATK 2300, and even including the weakening of (1), he is easily destroyed in battle by an opponent of about 3000, so it is used as a support. is good
It is easy to satisfy the conditions even when the effects of lower @Ignister are negated.
Destroying the @Ignister token satisfies the conditions, and the design seems to be conscious of the synergy with 《The Arrival Cyberse @Ignister》.
However, I'm worried that @Ignister alone will survive the next attack even if I revive him.
In the process, he included Accesscode Talker as much as possible, such as making it possible to create mutual links with 《Transcode Talker》.
The rate of weakening the opponent's monsters is low, but since this card itself is counted and deployed with Ignister A.I.Land, you can expect about 300 to 800.
If you use monsters that refer to his ATK, such as 《Water Leviathan @Ignister》, or if you aim to destroy him in battle, you have good compatibility.
Since it can also prevent the activation of the opponent's effects during battle, it can also prevent 《Honest》and 《Borrelsword Dragon》, making it very useful in battle.
It's especially good for supporting 《The Arrival Cyberse @Ignister》, which can be broken through in battle.
(3) is resurrection, and when the main force @Ignister is attacked, he basically has ATK 2300, and even including the weakening of (1), he is easily destroyed in battle by an opponent of about 3000, so it is used as a support. is good
It is easy to satisfy the conditions even when the effects of lower @Ignister are negated.
Destroying the @Ignister token satisfies the conditions, and the design seems to be conscious of the synergy with 《The Arrival Cyberse @Ignister》.
However, I'm worried that @Ignister alone will survive the next attack even if I revive him.
In the process, he included Accesscode Talker as much as possible, such as making it possible to create mutual links with 《Transcode Talker》.
シエスタ
2021/01/18 17:26
2021/01/18 17:26
Final battle at the end.
1's weakening multiplier is as low as 100, but @Ignister is easy to deploy in large numbers, so you can aim for about 400-500.
However, although the benefits of @Ignister, which has a large number of 2300 points, are not small, they tend to feel insufficient, and access codes and fluids can be used to hit points.
2 makes it easier to pass attacks, and there is synergy with the effect of 3.
3 is limited to battle destruction, and in the current environment where there are many removals, it is difficult to expect from the opponent's action, and the effect of 1 is subtle.
It is also a hand to activate from self-destruction, but lag becomes conspicuous because of Trap.
@Ignister's battle support also has AI, and it doesn't mesh well with that.
Since it's an ai, you can bring it with Hikari, but that would make it difficult to take advantage of the effect of 3.
The bad points of meshing are conspicuous here and there, and I think that it is an effect for battle in the current era and priority is severe in Trap.
1's weakening multiplier is as low as 100, but @Ignister is easy to deploy in large numbers, so you can aim for about 400-500.
However, although the benefits of @Ignister, which has a large number of 2300 points, are not small, they tend to feel insufficient, and access codes and fluids can be used to hit points.
2 makes it easier to pass attacks, and there is synergy with the effect of 3.
3 is limited to battle destruction, and in the current environment where there are many removals, it is difficult to expect from the opponent's action, and the effect of 1 is subtle.
It is also a hand to activate from self-destruction, but lag becomes conspicuous because of Trap.
@Ignister's battle support also has AI, and it doesn't mesh well with that.
Since it's an ai, you can bring it with Hikari, but that would make it difficult to take advantage of the effect of 3.
The bad points of meshing are conspicuous here and there, and I think that it is an effect for battle in the current era and priority is severe in Trap.
Decks with "A.I. Challenge You"
* is adopted as a key card.Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:lose ATK
Effect:Monster effects cannot activate
Effect:Spell effects cannot activate
Effect:Trap effects cannot activate
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
LIGHTNING OVERDRIVE | LIOV-JP076 | 2021-01-16 | Normal |
Ranking and View Num
Rating Score Rank | 9,236 / 13,188 Cards |
---|---|
View Num | 5,810 |
Others
Japanese card name | 果たし-Ai- |
---|
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