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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.4 (19) | Performapal Trampolynx |
Pendulum Monster Effect Monster |
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- | 2 | Beast | 300 | 300 | |||||||||
Pendulum Effect When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return it to the hand. You can only use this effect of "Performapal Trampolynx" once per turn. Card Text When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand. |
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▶︎ Deck | 6.4 (14) | Performapal Partnaga |
Pendulum Monster Effect Monster |
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- | 5 | Reptile | 500 | 2100 | |||||||||
Pendulum Effect Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each "Performapal" card you currently control, until the end of this turn. Card Text If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control. Level 5 or lower monsters cannot attack. |
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▶︎ Deck | 6.4 (20) | Flash Knight |
Pendulum Monster Normal Monster |
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- | 4 | Warrior | 1800 | 600 | |||||||||
Pendulum Effect Card Text The power of the pendulum flashes forth from this shining knight. |
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▶︎ Deck | 6.4 (30) | Excode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Cyberse monsters When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
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▶︎ Deck | 6.4 (10) | Decode Talker Extended |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Effect Monsters This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.
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▶︎ Deck | 6.4 (8) | Amazing Pendulum | Normal Spell | ||||||||||
If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn. | |||||||||||||
▶︎ Deck | 6.4 (22) | Ancient Rules | Normal Spell | ||||||||||
Special Summon 1 Level 5 or higher Normal Monster from your hand. | |||||||||||||
▶︎ Deck | 6.4 (27) | Xyz Gift | Normal Spell | ||||||||||
If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards. | |||||||||||||
▶︎ Deck | 6.4 (5) | Packet Swap | Normal Spell | ||||||||||
Target 1 face-up non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those monsters. You can only activate 1 "Packet Swap" per turn. | |||||||||||||
▶︎ Deck | 6.4 (15) | Iron Core of Koa'ki Meiru | Normal Spell | ||||||||||
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand. | |||||||||||||
▶︎ Deck | 6.4 (9) | Leeching the Light | Normal Spell | ||||||||||
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase. | |||||||||||||
▶︎ Deck | 6.4 (17) | Shadow Toon | Normal Spell | ||||||||||
If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn. | |||||||||||||
▶︎ Deck | 6.4 (10) | Jack-In-The-Hand | Normal Spell | ||||||||||
Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn. | |||||||||||||
▶︎ Deck | 6.4 (18) | Fusion Substitute | Normal Spell | ||||||||||
(This card is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card. |
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▶︎ Deck | 6.4 (18) | Hero Mask | Normal Spell | ||||||||||
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase. | |||||||||||||
▶︎ Deck | 6.4 (10) | Mimiclay | Normal Spell | ||||||||||
If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn. | |||||||||||||
▶︎ Deck | 6.4 (17) | Ledger of Legerdemain | Normal Spell | ||||||||||
Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn. | |||||||||||||
▶︎ Deck | 6.4 (11) | The Weather Cloudy Canvas | Continuous Spell | ||||||||||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas". |
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▶︎ Deck | 6.4 (17) | Shard of Greed | Continuous Spell | ||||||||||
Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards. | |||||||||||||
▶︎ Deck | 6.4 (9) | Sea Lord's Amulet | Continuous Spell | ||||||||||
Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects. | |||||||||||||
▶︎ Deck | 6.4 (8) | World Legacy Key | Continuous Spell | ||||||||||
When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control. | |||||||||||||
▶︎ Deck | 6.4 (17) | Xyz Unit | Equip Spell | ||||||||||
Equip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its material to activate its effect: You can detach this card as 1 of the materials. | |||||||||||||
▶︎ Deck | 6.4 (16) | Gladiator Beast's Battle Archfiend Shield | Equip Spell | ||||||||||
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand. | |||||||||||||
▶︎ Deck | 6.4 (7) | Solitary Sword of Poison | Equip Spell | ||||||||||
Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison". | |||||||||||||
▶︎ Deck | 6.4 (12) | Noble Arms - Arfeudutyr | Equip Spell | ||||||||||
You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn. | |||||||||||||
▶︎ Deck | 6.4 (13) | Sky Striker Mecharmory - Hercules Base | Equip Spell | ||||||||||
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. | |||||||||||||
▶︎ Deck | 6.4 (5) | Dogmatikacism | Equip Spell | ||||||||||
If the equipped monster is a "Dogmatika" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each "Dogmatika" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of "Dogmatikacism" once per turn. | |||||||||||||
▶︎ Deck | 6.4 (9) | Heart of Clear Water | Equip Spell | ||||||||||
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) | |||||||||||||
▶︎ Deck | 6.4 (8) | Absolute Powerforce | Quick-Play Spell | ||||||||||
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step. ●It gains 1000 ATK. ●Your opponent cannot activate cards or effects. ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Any battle damage your opponent takes from that battle is doubled. |
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▶︎ Deck | 6.4 (19) | Illusion Magic | Quick-Play Spell | ||||||||||
Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn. | |||||||||||||
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