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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 6,271 to 6,300 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.5 (25) | Red-Eyes Spirit | Normal Trap | |||
Target 1 "Red-Eyes" monster in your GY; Special Summon it. | ||||||
▶︎ Deck | 6.5 (6) | Amazoness Hot Spring | Continuous Trap | |||
When this card is activated: You can take 1 "Amazoness" monster from your Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. When you take battle damage while you control an "Amazoness" monster Card: You can gain LP equal to the damage you took. You can only use this effect of "Amazoness Hot Spring" once per turn. | ||||||
▶︎ Deck | 6.5 (11) | Orcustrated Core | Continuous Trap | |||
Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. | ||||||
▶︎ Deck | 6.5 (4) | Crusher Run | Continuous Trap | |||
If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn. | ||||||
▶︎ Deck | 6.5 (11) | Greed | Continuous Trap | |||
Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect. | ||||||
▶︎ Deck | 6.5 (14) | DNA Transplant | Continuous Trap | |||
Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute. | ||||||
▶︎ Deck | 6.5 (18) | Tyrant's Throes | Continuous Trap | |||
Activate by Tributing 2 Normal Monsters (except Tokens). Neither player can Normal or Special Summon Effect Monsters. | ||||||
▶︎ Deck | 6.5 (12) | Echo Oscillation | Continuous Trap | |||
You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn. | ||||||
▶︎ Deck | 6.5 (15) | Blackbird Close | Counter Trap | |||
When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand. | ||||||
▶︎ Deck | 6.5 (11) | Mind Over Matter | Counter Trap | |||
When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 6.5 (23) | Madolche Nights | Counter Trap | |||
When a monster effect is activated, if you have no monsters in your GY: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck. | ||||||
▶︎ Deck | 6.4 (11) | Jerry Beans Man | Normal Monster | |||
- | 3 | Plant | 1750 | 0 | ||
Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. | ||||||
▶︎ Deck | 6.4 (25) | Ameba | Effect Monster | |||
- | 1 | Aqua | 300 | 350 | ||
When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. | ||||||
▶︎ Deck | 6.4 (16) | Aroma Jar |
Effect Monster Flip Monster |
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- | 1 | Rock | 500 | 400 | ||
If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP. | ||||||
▶︎ Deck | 6.4 (19) | Ancient Gear Knight |
Effect Monster Gemini Monster |
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- | 4 | Machine | 1800 | 500 | ||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. |
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▶︎ Deck | 6.4 (25) | D.D. Esper Star Sparrow | Effect Monster | |||
- | 10 | Warrior | 3000 | 1500 | ||
There can only be 1 "D.D. Esper Star Sparrow" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If Summoned this way, banish it when it leaves the field. | ||||||
▶︎ Deck | 6.4 (16) | Inzektor Hopper | Effect Monster | |||
- | 4 | Insect | 1700 | 1400 | ||
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the GY; the monster it was equipped to can attack directly this turn. Other monsters cannot attack the turn you activate this effect. | ||||||
▶︎ Deck | 6.4 (19) | Steelswarm Sting | Effect Monster | |||
- | 4 | Fiend | 1850 | 0 | ||
When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target. | ||||||
▶︎ Deck | 6.4 (19) | Evil HERO Infernal Gainer | Effect Monster | |||
- | 4 | Fiend | 1600 | 0 | ||
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. | ||||||
▶︎ Deck | 6.4 (14) | War Rock Bashileos | Effect Monster | |||
- | 8 | Warrior | 2700 | 2700 | ||
During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn. | ||||||
▶︎ Deck | 6.4 (9) | Wattsychic Fighter | Effect Monster | |||
- | 3 | Psychic | 1500 | 300 | ||
When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn. | ||||||
▶︎ Deck | 6.4 (16) | Electric Virus | Effect Monster | |||
- | 3 | Thunder | 1000 | 1000 | ||
You can discard this card to the Graveyard, then target 1 Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase. | ||||||
▶︎ Deck | 6.4 (9) | Evoltile Megachirella | Effect Monster | |||
- | 1 | Reptile | 0 | 0 | ||
You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn. | ||||||
▶︎ Deck | 6.4 (15) | Alien Hypno |
Effect Monster Gemini Monster |
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- | 4 | Reptile | 1600 | 700 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. |
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▶︎ Deck | 6.4 (12) | Altergeist Peritrator | Effect Monster | |||
- | 1 | Spellcaster | 500 | 300 | ||
This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator". | ||||||
▶︎ Deck | 6.4 (17) | Atlantean Attack Squad | Effect Monster | |||
- | 3 | Sea Serpent | 1400 | 0 | ||
This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card. | ||||||
▶︎ Deck | 6.4 (10) | Risebell the Star Psycher | Effect Monster | |||
- | 4 | Psychic | 1500 | 1500 | ||
Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1. | ||||||
▶︎ Deck | 6.4 (10) | Secret Six Samurai - Genba |
Effect Monster Tuner Monster |
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- | 2 | Warrior | 500 | 2100 | ||
When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | ||||||
▶︎ Deck | 6.4 (16) | Catoblepas and the Witch of Fate | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 0 | ||
When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s). | ||||||
▶︎ Deck | 6.4 (15) | Karakuri Ninja mdl 339 "Sazank" | Effect Monster | |||
- | 3 | Machine | 1200 | 1200 | ||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly. | ||||||
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