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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.5 (26) | Forbidden Dress | Quick-Play Spell | |||
Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects. | ||||||
▶︎ Deck | 6.5 (15) | Scramble!! Scramble!! | Quick-Play Spell | |||
If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn. | ||||||
▶︎ Deck | 6.5 (4) | Double Attack! Wind and Thunder!! | Quick-Play Spell | |||
If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn. | ||||||
▶︎ Deck | 6.5 (15) | Magical Spring | Quick-Play Spell | |||
Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn. | ||||||
▶︎ Deck | 6.5 (30) | The Sanctuary in the Sky | Field Spell | |||
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0. | ||||||
▶︎ Deck | 6.5 (4) | Triamid Fortress | Field Spell | |||
All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn. | ||||||
▶︎ Deck | 6.5 (10) | Enma's Judgment | Normal Trap | |||
When your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you do, Special Summon 1 Level 7 or higher Zombie monster from your hand or Deck. | ||||||
▶︎ Deck | 6.5 (25) | Ojama Trio | Normal Trap | |||
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. | ||||||
▶︎ Deck | 6.5 (4) | Horn of Olifant | Normal Trap | |||
Activate 1 of these effects; ●Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field. ●Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters. You can only activate 1 "Horn of Olifant" per turn. |
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▶︎ Deck | 6.5 (19) | The Ultimate Creature of Destruction | Normal Trap | |||
Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn. | ||||||
▶︎ Deck | 6.5 (6) | Phantasm Spiral Assault | Normal Trap | |||
Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. | ||||||
▶︎ Deck | 6.5 (19) | Good Goblin Housekeeping | Normal Trap | |||
Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck. | ||||||
▶︎ Deck | 6.5 (4) | Ghoti Chain | Normal Trap | |||
Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn. | ||||||
▶︎ Deck | 6.5 (6) | Psychic Trigger | Normal Trap | |||
Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards. | ||||||
▶︎ Deck | 6.5 (4) | Simul Archfiends | Normal Trap | |||
This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn. | ||||||
▶︎ Deck | 6.5 (33) | Self-Destruct Button | Normal Trap | |||
You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0. | ||||||
▶︎ Deck | 6.5 (6) | Snowman Effect | Normal Trap | |||
Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Snowman Effect" per turn. | ||||||
▶︎ Deck | 6.5 (12) | Destined Rivals | Normal Trap | |||
If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn. | ||||||
▶︎ Deck | 6.5 (13) | Destruct Potion | Normal Trap | |||
Select 1 monster you control. Destroy it, and gain Life Points equal to it's ATK. | ||||||
▶︎ Deck | 6.5 (6) | Oath of Companionship | Normal Trap | |||
If you control no monsters that were Special Summoned from the Extra Deck: Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; take control of it until the End Phase. You cannot Special Summon during the turn you activate this card. | ||||||
▶︎ Deck | 6.5 (4) | Tri-Brigade Oath | Normal Trap | |||
Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast Monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use 1 "Tri-Brigade Oath" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 6.5 (2) | Miracle of the Supreme King | Normal Trap | |||
If you control "Supreme King Z-ARC": Activate 1 of these effects (but you can only use each effect of "Miracle of the Supreme King" once per turn); ●Destroy 1 "Supreme King Z-ARC" you control, and if you do, Special Summon 1 "Odd-Eyes" Pendulum Monster or 1 LIGHT "Supreme King Z-ARC" from your Deck or Extra Deck, ignoring its Summoning conditions. ●Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. ●Set 1 Quick-Play Spell directly from your Deck. |
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▶︎ Deck | 6.5 (20) | Thunder of Ruler | Normal Trap | |||
During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn. | ||||||
▶︎ Deck | 6.5 (2) | Vernusylph and the Flower Buds | Normal Trap | |||
Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 "Vernusylph and the Flower Buds" per turn. | ||||||
▶︎ Deck | 6.5 (2) | Vernusylph and the Changing Season | Normal Trap | |||
Target 1 "Vernusylph" monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many "Vernusylph" monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of "Vernusylph and the Changing Season" once per turn. | ||||||
▶︎ Deck | 6.5 (31) | Pinpoint Guard | Normal Trap | |||
When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn. | ||||||
▶︎ Deck | 6.5 (14) | The Phantom Knights of Tomb Shield | Normal Trap | |||
Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn. | ||||||
▶︎ Deck | 6.5 (4) | Plunder Patroll Parrrty | Normal Trap | |||
If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect. ●The equipped monster gains 500 ATK. You can only use this effect of "Plunder Patroll Parrrty" once per Duel. |
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▶︎ Deck | 6.5 (2) | Mikanko Promise | Normal Trap | |||
Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn. | ||||||
▶︎ Deck | 6.5 (2) | Lyrilusc - Phantom Feathers | Normal Trap | |||
Target 1 "Lyrilusc" monster you control; the ATK of all monsters your opponent currently controls become that monster's current ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your "Lyrilusc" monster: You can banish this card from your GY; your monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Lyrilusc - Phantom Feathers" once per turn. | ||||||
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