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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 6,121 to 6,150 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.5 (2) | Deep Sea Sentry | Effect Monster | |||
- | 2 | Sea Serpent | 400 | 2000 | ||
If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn. | ||||||
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6.5 (22) | Malefic Rainbow Dragon | Effect Monster | |||
- | 10 | Dragon | 4000 | 0 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | ||||||
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6.5 (28) | Shield Wing | Effect Monster | |||
- | 2 | Winged Beast | 0 | 900 | ||
Twice per turn, this card cannot be destroyed by battle. | ||||||
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6.5 (24) | Giant Germ | Effect Monster | |||
- | 2 | Fiend | 1000 | 100 | ||
When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position. | ||||||
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6.5 (12) | Junk Collector | Effect Monster | |||
- | 5 | Warrior | 1000 | 2200 | ||
(Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effect. (The Trap's activation requirements must still be correct, but costs are not paid.) | ||||||
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6.5 (4) | S-Force Orrafist | Effect Monster | |||
- | 4 | Cyberse | 1800 | 1000 | ||
Your opponent cannot target any of their monsters in the same column as one of your "S-Force" monsters with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 "S-Force" card from your hand; destroy that monster. You can only use this effect of "S-Force Orrafist" once per turn. | ||||||
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6.5 (11) | Wind-Up Warrior | Effect Monster | |||
- | 4 | Warrior | 1200 | 1800 | ||
You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field. | ||||||
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6.5 (4) | Fengli the Soldrapom |
Effect Monster Tuner Monster |
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- | 1 | Plant | 800 | 0 | ||
If this card is sent from the Deck to your GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 monster on the field. You can only use this effect of "Fengli the Soldrapom" once per turn. Once per turn, if this card on the field would be destroyed by battle or card effect, you can send 1 Plant monster from your Deck to the GY instead. | ||||||
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6.5 (13) | Oracle of the Sun | Effect Monster | |||
- | 5 | Spellcaster | 1000 | 2000 | ||
If only your opponent controls a monster, you can Special Summon this card (from your hand). When this card on the field is destroyed and sent to the GY: You can add 1 "Fire Ant Ascator" or "Supay" from your Deck to your hand. | ||||||
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6.5 (24) | Dark Resonator |
Effect Monster Tuner Monster |
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- | 3 | Fiend | 1300 | 300 | ||
The first time this card would be destroyed by battle each turn, it is not destroyed. | ||||||
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6.5 (13) | Iron Chain Repairman | Effect Monster | |||
- | 4 | Warrior | 1600 | 1200 | ||
When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect. | ||||||
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6.5 (6) | Tuning Gum |
Effect Monster Tuner Monster |
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- | 1 | Fiend | 400 | 1200 | ||
You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation. | ||||||
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6.5 (10) | Superheavy Samurai Gigagloves | Effect Monster | |||
- | 3 | Machine | 100 | 1000 | ||
If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard. | ||||||
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6.5 (6) | Tindangle Hound |
Effect Monster Flip Monster |
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- | 7 | Fiend | 2500 | 0 | ||
FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position. Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position. |
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6.5 (10) | Diabound Kernel | Effect Monster | |||
- | 5 | Fiend | 1800 | 1200 | ||
When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn. | ||||||
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6.5 (12) | D/D Berfomet | Effect Monster | |||
- | 4 | Fiend | 1400 | 1800 | ||
Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters. | ||||||
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6.5 (15) | Dragunity Darkspear |
Effect Monster Tuner Monster |
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- | 3 | Dragon | 1000 | 1000 | ||
Once per turn: You can Tribute 1 Dragon "Dragunity" monster, then target 1 Level 4 or lower Winged Beast monster in your GY; Special Summon that target. | ||||||
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6.5 (10) | Dogmatika Theo, the Iron Punch | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 1500 | ||
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Theo, the Iron Punch" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK. | ||||||
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6.5 (16) | Dragon Ice | Effect Monster | |||
- | 5 | Dragon | 1800 | 2200 | ||
When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field. | ||||||
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6.5 (6) | The Cuckoo Commanded to Croon | Effect Monster | |||
- | 3 | Winged Beast | 800 | 1000 | ||
You can activate 1 of these effects; ●Destroy this card, then draw 1 card. ●Discard 1 card, then draw 1 card. ●During the End Phase of this turn, draw 1 card. You can only use this effect of "The Cuckoo Commanded to Croon" once per turn. |
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6.5 (2) | Sunlit Sentinel | Effect Monster | |||
- | 6 | Warrior | 2300 | 1500 | ||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. Once per turn, during the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then destroy all cards your opponent controls in this card's column. | ||||||
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6.5 (23) | Familiar-Possessed - Wynn | Effect Monster | |||
- | 4 | Spellcaster | 1850 | 1500 | ||
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage. | ||||||
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6.5 (12) | Strategist of the Ice Barrier | Effect Monster | |||
- | 4 | Spellcaster | 1600 | 1600 | ||
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; draw 1 card. | ||||||
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6.5 (14) | Spellbreaker of the Ice Barrier | Effect Monster | |||
- | 4 | Spellcaster | 1200 | 2000 | ||
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field. | ||||||
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6.5 (13) | Pulao, Wind of the Yang Zing | Effect Monster | |||
- | 1 | Wyrm | 0 | 1800 | ||
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects. | ||||||
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6.5 (11) | Predaplant Squid Drosera | Effect Monster | |||
- | 2 | Plant | 800 | 400 | ||
You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. | ||||||
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6.5 (13) | Chthonian Emperor Dragon |
Effect Monster Gemini Monster |
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- | 6 | Dragon | 2400 | 1500 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ●This card can attack twice during the same Battle Phase. |
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6.5 (10) | Linkbelt Wall Dragon | Effect Monster | |||
- | 6 | Dragon | 0 | 2100 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters. | ||||||
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6.5 (19) | Pain Painter |
Effect Monster Tuner Monster |
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- | 2 | Zombie | 400 | 200 | ||
This card's name becomes "Plaguespreader Zombie" while on the field. Once per turn: You can target up to 2 Zombie monsters you control, except this card; they become Level 2 (until the end of this turn), and if they do, they cannot be used as Synchro Material, except for the Synchro Summon of a Zombie monster. | ||||||
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6.5 (4) | Penguin Cleric | Effect Monster | |||
- | 3 | Aqua | 600 | 1700 | ||
If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP. | ||||||
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