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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack - Spirit Warriors > Magical Musket Mastermind Zakiel

Magical Musket Mastermind Zakiel Used Deck

Magical Musket Mastermind Zakiel
Card Kind Attribute Level Type ATK DEF
Effect Monster - 8 Fiend 2500 2500
You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.
password:30907810
Average Rating Score 6.8(11)
  1. Card Info
  2. Card Reviews (11 rating scores)
  3. Decks with Magical Musket Mastermind Zakiel (18 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Magical Musket Mastermind Zakiel" card reviews and rating scores


6.8(11)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
54% (6)
カード評価ラベル3
45% (5)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan .
2023/03/16 14:06
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The hit point is certainly important because there is neverendorphin, but the slowness of the effect itself is quite worrisome
Also, if you put it in your hand normally, it can spoil, so that might be a bad point as well.
No matter how much it's easier to put it out with Max, the effect of Max tends to be wary, so it seems that opinions will be divided on whether to put it in or not.
japan カンノーネ
2020/02/09 12:15
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In fact, for Magical Musket, it's true that he's quite grateful for being able to recover resources and hit a certain amount at the same time, but when you actually use it, you can't afford to use it, and it's a very frustrating existence that you can't use even if you want to use it.
I think the reason Magical Musket can't be a more powerful deck is definitely because it can't pop out a large one like this one... I wish it had a self-ss effect like Junon...
japan シエスタ
2018/11/27 9:22
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Currently Magical Musket is the only superlative. However, Magical Musket can be treated as advanced.
As a Magical Musket, it has a high attack and defense, but overall, 2500 is not a high figure. However, that point should be supplemented with domine and endorphins.
You can draw as many Magical Muskets as you used to recover the loss and connect to the next development.
The drawback is that although it has a release reduction, it is an advanced level that does not self-deploy, and Magical Musket often cannot afford to use summon rights on this one.
Also, the draw is slow at the end of the opponent, so it is necessary to overcome the opponent's development and attack.
It has its quirks, but now it's easier to pull with Max, and there are times when you can rely on this offense, defense, and ad power, so I think it's not a bad card.
japan はわわ
2018/11/15 22:07
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The effect itself is strong, but the opponent's end is slow
Also, I thought it would be a minus to use summoning rights and low-level Magical Muskets to get this guy out, but the appearance of Max has boosted my rating.
japan マスじい
2017/10/11 23:54
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Masks, wings, LIGHT FIEND, effects related to the hand... Huh? This guy might be Madou s
Although the effect itself is extremely powerful, there are many regrets.
The bottom line is that his lower Magical Musket is so good that there is no need to issue this card. If I were to put it out, it would be about releasing Calamity and Star, which have all the boards and are no longer needed. If it's a Special Summon with at least one release...
The effect is like a pseudo W Nebula Meteorite, and it has the potential to earn tremendous ads. However, Kaspar's search, Doctor's salvage, and Kid's draw are already more than enough, and the fact that the activation timing is too late, such as the end phase of the opponent's turn, is a hindrance. For a superlative card, its stats are a little weak and it has no resistance, so the current situation is that there is no guarantee that this card will be able to protect it. Since there is no Special Summon limit, you may be able to use it to revive and draw during the end phase.
It's an ace card that I don't have a slot to use at the moment, but it's also a card that can definitely crush a chaotic giant with endorphins, so depending on the opponent's situation, it's not bad to keep it on the side. I think.
japan かぐやさま
2017/08/22 17:07
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First of all, at this stage, I don't feel there is much merit in putting out this guy.
The effect of (2) is strong, but I'm worried about the subtle RBI of 2500, and if that's the case, the current situation is that it's better to only use lower grades and accumulate honesty.
japan ヒコモン
2017/08/22 12:21
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A card with a Luciferian position in Darklord. It feels like the leader of the theme, but it is said that it is stronger not to enter. During the opponent's turn, while this card is face-up, it has a dynamic effect of drawing as many "Magical Musket" Spell/Trap cards as you activate, but it is very slow with the end phase. If you can defend yourself, you can draw a lot of cards on your next turn and you will be able to finish the game, but you can't deny that it feels like an overkill.
japan ゴギガガ
2017/08/19 16:01
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Magical Musket The only superlative monster.
His RBI is 2500, which is the highest among his Magical Muskets, and it has a dynamic effect that allows him to draw the number of his Magical Muskets that he used during the end phase of the opponent's turn. However, it is a pity that I have to say that there are various difficult-to-use parts that stand out.
First of all, the weight of the highest rank is a problem, and although it has the effect of reducing the release rate, he wants to take care of the lower ranks. . There are few special summon methods, and the easiest way to revive with Calamity is his Defense Position, so if you revive on your own turn, you won't be able to take advantage of the hit points you have to attack.
In the first place, [Magical Musket] is a theme that can be fought without relying on RBI, and the fact that it supports honesty makes the position even worse.
japan とき
2017/08/11 10:19
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A superlative monster that serves as a trump card for Magical Musket. However, the Magical Musket monster has a release reduction effect, so you can handle it like an advanced.
In addition to the common effect of Magical Musket, it can activate a draw effect similar to the infamous 《Spellbook of Judgment》, which combines the effects of Kaspar and Kid and makes it worse.
However, in order to do that, it is necessary to protect this card until the opponent's end phase, so I want to use Magical Musket to protect it.
Magical Musket is mainly low class and has a feeling that it is weak against super-large monsters that are resistant to god binding, so it may be possible to adopt it as a card that can hit 5000 points with Neverendorphin.
japan FADE
2017/08/10 20:54
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In terms of RBI, he is the best in Magical Musket, but it hurts that he doesn't have more opportunities for Magical Musket, who wants to maintain his low rank. If you use it, is it better to use Calamity via GY?
If you can keep it on the field, there is no doubt that Magical Musket will be an explosive ad due to its nature.
japan もも
2017/08/08 20:11
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The highest class monster of Magical Musket.
A single Magical Musket monster can Tribute Summon, so it's not that heavy.
With The Kid, he can be sent to GY, and Calamity can revive him, so I don't think it's a problem to put him on the field.
Since the status is also at the 2500 line, if you use Never Endorphin, you can reach the 5000 line, so due to the nature of Magical Musket, the opponent player will be cautious like Honest.
And like the adjusted version "Spellbook of Judgment",
During the opponent's end phase, it has the effect of drawing the number of Magical Musket Spell Trap cards activated in that turn.
Kaspar, Doctor can search and salvage Magical Musket Spell Trap,
Spell Trap's Magical Musket has a turn 1 limit,
It's tough to defend until the end phase with only Magical Musket.
However, if you can protect it, it will be great to have your turn with a high return according to the high risk.

Decks with "Magical Musket Mastermind Zakiel"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Deck Build Pack - Spirit Warriors DBSW-JP022 2017-08-11 SecretUltra

Ranking and View Num

Rating Score Rank 5,970 / 12,836 Cards
View Num 17,346

Others

Japanese card name 魔弾の悪魔 ザミエル

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