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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 6,061 to 6,090 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.6 (38) | Nobleman of Crossout | Normal Spell | |||
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name. | ||||||
▶︎ Deck | 6.6 (28) | Burden of the Mighty | Continuous Spell | |||
Each face-up monster your opponent controls loses 100 ATK x its own Level. | ||||||
▶︎ Deck | 6.6 (9) | Soul Devouring Bamboo Sword | Continuous Spell | |||
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. | ||||||
▶︎ Deck | 6.6 (27) | Poisonous Winds | Continuous Spell | |||
WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK. | ||||||
▶︎ Deck | 6.6 (27) | Level Limit - Area B | Continuous Spell | |||
Change all face-up Level 4 or higher monsters to Defense Position. | ||||||
▶︎ Deck | 6.6 (19) | Axe of Fools | Equip Spell | |||
The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster. | ||||||
▶︎ Deck | 6.6 (45) | Axe of Despair | Equip Spell | |||
(This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck. |
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▶︎ Deck | 6.6 (10) | Shooting Star Bow - Ceal | Equip Spell | |||
The equipped monster loses 1000 ATK, but it can attack your opponent directly. | ||||||
▶︎ Deck | 6.6 (10) | TA.I. Strike | Quick-Play Spell | |||
During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn. | ||||||
▶︎ Deck | 6.6 (13) | Silent Burning | Quick-Play Spell | |||
During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand. | ||||||
▶︎ Deck | 6.6 (7) | Speedlift | Quick-Play Spell | |||
If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned. | ||||||
▶︎ Deck | 6.6 (16) | Multiply | Quick-Play Spell | |||
Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon. | ||||||
▶︎ Deck | 6.6 (16) | Photon Stream of Destruction | Quick-Play Spell | |||
If you control a "Galaxy-Eyes" monster: Target 1 card on the field; banish that target. You can only activate this card during your turn, unless you control "Galaxy-Eyes Photon Dragon". | ||||||
▶︎ Deck | 6.6 (15) | Chaos Scepter Blast | Quick-Play Spell | |||
If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions. | ||||||
▶︎ Deck | 6.6 (30) | De-Fusion | Quick-Play Spell | |||
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them. | ||||||
▶︎ Deck | 6.6 (18) | Ritual Beast's Bond | Quick-Play Spell | |||
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions. | ||||||
▶︎ Deck | 6.6 (5) | Great Sand Sea - Gold Golgonda | Field Spell | |||
All "Springans" Xyz Monsters on the field gain 1000 ATK. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). | ||||||
▶︎ Deck | 6.6 (5) | Dreamland | Field Spell | |||
This card can activate these effects depending on the monster card types on the field. ●Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. ●Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. ●Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. You can only activate 1 "Dreamland" per turn. |
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▶︎ Deck | 6.6 (16) | Molten Destruction | Field Spell | |||
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 6.6 (8) | Get Out! | Normal Trap | |||
Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn. | ||||||
▶︎ Deck | 6.6 (17) | Wild Tornado | Normal Trap | |||
Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target. | ||||||
▶︎ Deck | 6.6 (15) | Blasting the Ruins | Normal Trap | |||
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points. | ||||||
▶︎ Deck | 6.6 (13) | Generation Shift | Normal Trap | |||
Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand. | ||||||
▶︎ Deck | 6.6 (16) | Zero Gravity | Normal Trap | |||
Change the battle positions of all face-up monsters on the field. | ||||||
▶︎ Deck | 6.6 (7) | Darklord Uprising | Normal Trap | |||
Send 1 "Darklord" monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then, you can gain LP equal to the original ATK of the monster sent to the GY to activate this card. You can only activate 1 "Darklord Uprising" per turn. | ||||||
▶︎ Deck | 6.6 (20) | Fuh-Rin-Ka-Zan | Normal Trap | |||
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ●Destroy all monsters your opponent controls. ●Destroy all Spell and Trap Cards your opponent controls. ●Discard 2 random cards from your opponent's hand. ●Draw 2 cards. |
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▶︎ Deck | 6.6 (11) | Mayakashi Metamorphosis | Normal Trap | |||
Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn. | ||||||
▶︎ Deck | 6.6 (8) | Free-Range Monsters | Normal Trap | |||
During the Main Phase: Immediately after this effect resolves, Normal Summon/Set 1 monster. | ||||||
▶︎ Deck | 6.6 (5) | Lair Wire | Normal Trap | |||
Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster. | ||||||
▶︎ Deck | 6.6 (11) | Zenmailstrom | Normal Trap | |||
Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect. | ||||||
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