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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 5,941 to 5,970 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.7 (7) | Reckoned Power | Normal Trap | |||
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls. | ||||||
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6.7 (13) | Rocket Hand | Normal Trap | |||
Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn. | ||||||
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6.7 (3) | Seventh Eternity | Continuous Trap | |||
Target 1 "Number" Xyz Monster you control that has a number between "101" and "107" in its name, or 1 Xyz Monster you control that has any such monsters as material, then activate 1 of these effects; ●Negate the effects of 1 monster your opponent controls with ATK less than or equal to the targeted monster's ATK, until the end of this turn. ●Detach all materials from the targeted monster, then you can Special Summon 1 "Number" Xyz Monster from your GY. You can only use this effect of "Seventh Eternity" once per turn. |
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6.7 (7) | World Legacy Whispers | Continuous Trap | |||
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control. | ||||||
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6.7 (14) | Phantom Knights' Sword | Continuous Trap | |||
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn. | ||||||
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6.7 (6) | Recette de Personnel (Staff Recipe) | Continuous Trap | |||
You can target 1 Ritual Monster you control; Special Summon 1 "Nouvelles Token" (Fiend/DARK/Level 1/ATK 50/DEF 50). This Token's Level becomes the same as that monster's. You can send this face-up card from your Spell & Trap Zone to the GY; Ritual Summon 1 "Nouvelles" Ritual Monster from your hand by Tributing monsters from your hand or field whose total Levels exactly equal the Level of that Ritual Monster. You can only use each effect of "Recette de Personnel (Staff Recipe)" once per turn. | ||||||
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6.7 (30) | Solemn Scolding | Counter Trap | |||
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card. | ||||||
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6.6 (14) | Sonic Duck | Normal Monster | |||
- | 3 | Winged Beast | 1700 | 700 | ||
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. | ||||||
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6.6 (33) | Right Arm of the Forbidden One Limited | Normal Monster | |||
- | 1 | Spellcaster | 200 | 300 | ||
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. | ||||||
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6.6 (11) | Aquaactress Arowana | Effect Monster | |||
- | 6 | Aqua | 2000 | 2000 | ||
Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand. | ||||||
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6.6 (14) | Ultimate Insect LV7 | Effect Monster | |||
- | 7 | Insect | 2600 | 1200 | ||
If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF. | ||||||
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6.6 (13) | Lord Gaia the Fierce Knight | Effect Monster | |||
- | 7 | Warrior | 2300 | 2100 | ||
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn. | ||||||
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6.6 (19) | Invader of Darkness | Effect Monster | |||
- | 8 | Fiend | 2900 | 2500 | ||
Your opponent cannot activate Quick-Play Spell Cards. | ||||||
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6.6 (16) | Ally of Justice Cyclone Creator |
Effect Monster Tuner Monster |
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- | 3 | Machine | 1400 | 1200 | ||
Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field. | ||||||
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6.6 (19) | Ipiria | Effect Monster | |||
- | 2 | Reptile | 500 | 500 | ||
If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn. | ||||||
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6.6 (9) | Watthopper | Effect Monster | |||
- | 1 | Thunder | 0 | 0 | ||
Your opponent cannot select another face-up "Watt" monster as an attack target, or target them with card effects. | ||||||
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6.6 (16) | Chronomaly Moai | Effect Monster | |||
- | 5 | Rock | 1800 | 1600 | ||
If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position. | ||||||
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6.6 (5) | Albaz the Ashen | Effect Monster | |||
- | 4 | Dragon | 1800 | 0 | ||
This card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Albaz the Ashen" once per turn. | ||||||
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6.6 (5) | Chaos Mirage Dragon |
Effect Monster Tuner Monster |
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- | 4 | Wyrm | 1600 | 600 | ||
You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn. | ||||||
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6.6 (17) | Meklord Army of Skiel | Effect Monster | |||
- | 4 | Machine | 1200 | 1000 | ||
Gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Meklord Army" monster from your Deck. | ||||||
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6.6 (27) | Mother Grizzly | Effect Monster | |||
- | 4 | Beast-Warrior | 1400 | 1000 | ||
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position. | ||||||
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6.6 (7) | Grid Sweeper | Effect Monster | |||
- | 4 | Cyberse | 100 | 2000 | ||
If a face-up Field Spell is in any Field Zone: You can Special Summon this card from your hand. You can banish this card in your GY and 1 Link Monster you control; destroy 1 card your opponent controls. You can only use each effect of "Grid Sweeper" once per turn. | ||||||
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6.6 (17) | Wall of Illusion | Effect Monster | |||
- | 4 | Fiend | 1000 | 1850 | ||
If this card is attacked by a monster, after damage calculation: Return that monster to the hand. | ||||||
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6.6 (22) | Kidmodo Dragon | Effect Monster | |||
- | 3 | Dragon | 100 | 200 | ||
If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of "Kidmodo Dragon" once per turn. | ||||||
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6.6 (11) | Envoy of Chaos | Effect Monster | |||
- | 4 | Warrior | 1500 | 0 | ||
During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand. | ||||||
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6.6 (11) | Ghostrick Nekomusume | Effect Monster | |||
- | 2 | Spellcaster | 400 | 900 | ||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect. | ||||||
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6.6 (16) | Ghostrick Yuki-onna | Effect Monster | |||
- | 2 | Spellcaster | 1000 | 800 | ||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position. | ||||||
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6.6 (19) | The Creator | Effect Monster | |||
- | 8 | Thunder | 2300 | 3000 | ||
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target. | ||||||
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6.6 (10) | The Blazing Mars | Effect Monster | |||
- | 8 | Pyro | 2600 | 2200 | ||
While this card is in your hand or GY: You can banish 3 other monsters from your GY; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the GY; inflict 500 damage to your opponent for each monster sent to the GY. You can only use each effect of "The Blazing Mars" once per turn. | ||||||
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6.6 (17) | Puppet Master | Effect Monster | |||
- | 6 | Fiend | 0 | 0 | ||
When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn. | ||||||
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