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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 5,911 to 5,940 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.7 (13) | Misfortune | Normal Spell | |||
Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn. | ||||||
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6.7 (11) | Vylon Matter | Normal Spell | |||
Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects: ●Draw 1 card. ●Destroy 1 card your opponent controls. |
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6.7 (12) | Aquarium Set | Continuous Spell | |||
All WATER monsters you control gain 300 ATK/DEF. All "Aquaactress" monsters you control gain 300 ATK/DEF. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. | ||||||
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6.7 (3) | XYZ Combine | Continuous Spell | |||
If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn. | ||||||
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6.7 (6) | Curse of Aramatir | Continuous Spell | |||
During your Main Phase: You can Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except "Adventurer Tokens" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Adventurer Token" to either field. You can only use each effect of "Curse of Aramatir" once per turn. | ||||||
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6.7 (7) | Runick Golden Droplet | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn. |
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6.7 (10) | Malefic Divide | Quick-Play Spell | |||
Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase. | ||||||
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6.7 (3) | Thunderspeed Summon | Quick-Play Spell | |||
During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead. ●Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster. You can only activate 1 "Thunderspeed Summon" per turn. |
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6.7 (46) | Hand Destruction | Quick-Play Spell | |||
Each player sends 2 cards from their hand to the GY, then draws 2 cards. | ||||||
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6.7 (9) | Nemeses Adrastea | Quick-Play Spell | |||
Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn. | ||||||
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6.7 (21) | Form Change | Quick-Play Spell | |||
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) | ||||||
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6.7 (16) | Rank-Up-Magic Revolution Force | Quick-Play Spell | |||
●During your turn: Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. ●During your opponent's turn: Target 1 Xyz Monster your opponent controls with no Xyz Materials; take control of that Xyz Monster, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (These Special Summons are treated as Xyz Summons. Attached Xyz Materials also become Xyz Materials on the Summoned monster.) |
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6.7 (19) | Ritual Beast's Bond | Quick-Play Spell | |||
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions. | ||||||
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6.7 (7) | Dream Mirror of Terror | Field Spell | |||
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster. | ||||||
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6.7 (40) | The Seal of Orichalcos | Field Spell | |||
All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel. | ||||||
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6.7 (7) | Castle Link | Field Spell | |||
Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones. | ||||||
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6.7 (3) | Impcantation Thanatosis | Field Spell | |||
When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only activate 1 "Impcantation Thanatosis" per turn. | ||||||
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6.7 (6) | Primal Cry | Ritual Spell | |||
This card is used to Ritual Summon "Vennu, Bright Bird of Divinity". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your End Phase: You can banish this card from your Graveyard, then target 1 Ritual Monster in your Graveyard that was sent there from the field this turn; Special Summon it. | ||||||
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6.7 (46) | Dust Tornado | Normal Trap | |||
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand. | ||||||
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6.7 (22) | Multiple Destruction | Normal Trap | |||
If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each player draws 5 cards. You can only activate 1 "Multiple Destruction" per turn. | ||||||
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6.7 (6) | Gergonne's End | Normal Trap | |||
Target 1 "Tindangle" Link Monster you control; equip this card to it. It cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if there are monsters in all zones the equipped monster points to: If there are still monsters in all zones the equipped monster points to, you can destroy this card and all of those monsters, then, inflict damage to your opponent equal to the equipped monster's ATK before they were destroyed. | ||||||
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6.7 (6) | World Legacy Landmark | Normal Trap | |||
Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn. | ||||||
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6.7 (3) | Dogmatikaturgy | Normal Trap | |||
Ritual Summon 1 "Dogmatika" Ritual Monster from your hand or Deck by Tributing "Dogmatika" monsters and/or Ritual, Fusion, or Synchro Monsters from your field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish this card, then target 2 "Dogmatika" monsters with different Levels in your GY; add 1 of them to your hand, and place the other on the bottom of your Deck. You can only use 1 "Dogmatikaturgy" effect per turn, and only once that turn. | ||||||
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6.7 (11) | Fairy Wind | Normal Trap | |||
Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300. | ||||||
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6.7 (10) | Return of the Zombies | Normal Trap | |||
Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn. | ||||||
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6.7 (7) | Reckoned Power | Normal Trap | |||
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls. | ||||||
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6.7 (13) | Rocket Hand | Normal Trap | |||
Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn. | ||||||
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6.7 (3) | Seventh Eternity | Continuous Trap | |||
Target 1 "Number" Xyz Monster you control that has a number between "101" and "107" in its name, or 1 Xyz Monster you control that has any such monsters as material, then activate 1 of these effects; ●Negate the effects of 1 monster your opponent controls with ATK less than or equal to the targeted monster's ATK, until the end of this turn. ●Detach all materials from the targeted monster, then you can Special Summon 1 "Number" Xyz Monster from your GY. You can only use this effect of "Seventh Eternity" once per turn. |
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6.7 (7) | World Legacy Whispers | Continuous Trap | |||
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control. | ||||||
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6.7 (14) | Phantom Knights' Sword | Continuous Trap | |||
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn. | ||||||
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