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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 6,391 to 6,420 of 12,274
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.4 (10) | Xyz Import | Quick-Play Spell | |||
Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn. | ||||||
▶︎ Deck | 6.4 (22) | Offerings to the Doomed | Quick-Play Spell | |||
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase. | ||||||
▶︎ Deck | 6.4 (5) | Curse Reflection Doll | Quick-Play Spell | |||
When a monster effect is activated that would inflict damage to you: Your opponent takes that damage instead. When you take battle damage, while this card is in your GY: You can Set this card. You can only use this effect of "Curse Reflection Doll" once per turn. | ||||||
▶︎ Deck | 6.4 (10) | Rapid Trigger | Quick-Play Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, but it can only attack monsters Special Summoned from the Extra Deck, also it is unaffected by activated effects from any other monster Special Summoned from the Extra Deck. You can only activate 1 "Rapid Trigger" per turn. | ||||||
▶︎ Deck | 6.4 (5) | The Most Distant, Deepest Depths | Field Spell | |||
While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. | ||||||
▶︎ Deck | 6.4 (25) | Black Illusion Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more. | ||||||
▶︎ Deck | 6.4 (23) | Windstorm of Etaqua | Normal Trap | |||
Change the battle positions of all face-up monsters your opponent controls. | ||||||
▶︎ Deck | 6.4 (17) | Gagagashield | Normal Trap | |||
Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects. | ||||||
▶︎ Deck | 6.4 (7) | Terrifying Trap Hole Nightmare | Normal Trap | |||
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn. | ||||||
▶︎ Deck | 6.4 (17) | Blast with Chain | Normal Trap | |||
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target. | ||||||
▶︎ Deck | 6.4 (17) | Scrap-Iron Statue | Normal Trap | |||
When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn. | ||||||
▶︎ Deck | 6.4 (8) | Malefic Tune | Normal Trap | |||
If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn. | ||||||
▶︎ Deck | 6.4 (16) | Nightmare Archfiends | Normal Trap | |||
Tribute 1 monster; Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage. | ||||||
▶︎ Deck | 6.4 (11) | Farewelcome Labrynth | Normal Trap | |||
When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck. | ||||||
▶︎ Deck | 6.4 (8) | Boo-Boo Game | Normal Trap | |||
During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn. | ||||||
▶︎ Deck | 6.4 (8) | Majespecter Gust | Normal Trap | |||
Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it. | ||||||
▶︎ Deck | 6.4 (12) | Blind Obliteration | Normal Trap | |||
Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll. | ||||||
▶︎ Deck | 6.4 (8) | Super Rush Recklessly | Normal Trap | |||
Target 1 Beast monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck. | ||||||
▶︎ Deck | 6.4 (31) | Legacy of Yata-Garasu | Normal Trap | |||
Activate 1 of these effects: ●Draw 1 card. ●Activate only if your opponent controls a face-up Spirit Monster. Draw 2 cards. |
||||||
▶︎ Deck | 6.4 (9) | Return of the Zombies | Normal Trap | |||
Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn. | ||||||
▶︎ Deck | 6.4 (17) | Contract Laundering | Normal Trap | |||
Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect. | ||||||
▶︎ Deck | 6.4 (33) | Void Trap Hole | Normal Trap | |||
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it. | ||||||
▶︎ Deck | 6.4 (12) | Six Style - Dual Wield | Normal Trap | |||
If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand. | ||||||
▶︎ Deck | 6.4 (16) | Dark World Brainwashing | Continuous Trap | |||
When your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Your opponent randomly discards 1 card". | ||||||
▶︎ Deck | 6.4 (7) | Performapal Pinch Helper | Continuous Trap | |||
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle. | ||||||
▶︎ Deck | 6.4 (10) | Armor Ninjitsu Art of Rust Mist | Continuous Trap | |||
When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s). | ||||||
▶︎ Deck | 6.4 (37) | Gravity Bind | Continuous Trap | |||
Level 4 or higher monsters cannot attack. | ||||||
▶︎ Deck | 6.4 (7) | Graydle Parasite | Continuous Trap | |||
When an opponent's monster declares a direct attack: You can Special Summon 1 "Graydle" monster from your Deck in Attack Position, if you control no monsters. When a "Graydle" monster you control declares a direct attack: You can target 1 monster in your opponent's Graveyard; Special Summon that target to their side of the field, if they control no monsters. You can only use each effect of "Graydle Parasite" once per turn. | ||||||
▶︎ Deck | 6.4 (18) | Shapesister | Continuous Trap | |||
Special Summon this card as a Normal Monster (Fiend/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap.) You can only activate 1 "Shapesister" per turn. | ||||||
▶︎ Deck | 6.4 (13) | Brainwashing Beam | Continuous Trap | |||
Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card. | ||||||
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