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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 6,391 to 6,420 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.4 (17) | Gagagashield | Normal Trap | |||
Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects. | ||||||
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6.4 (7) | Terrifying Trap Hole Nightmare | Normal Trap | |||
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn. | ||||||
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6.4 (17) | Blast with Chain | Normal Trap | |||
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target. | ||||||
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6.4 (17) | Scrap-Iron Statue | Normal Trap | |||
When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn. | ||||||
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6.4 (8) | Malefic Tune | Normal Trap | |||
If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn. | ||||||
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6.4 (8) | Darklord Uprising | Normal Trap | |||
Send 1 "Darklord" monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then, you can gain LP equal to the original ATK of the monster sent to the GY to activate this card. You can only activate 1 "Darklord Uprising" per turn. | ||||||
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6.4 (11) | Farewelcome Labrynth | Normal Trap | |||
When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck. | ||||||
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6.4 (8) | Majespecter Gust | Normal Trap | |||
Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it. | ||||||
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6.4 (12) | Blind Obliteration | Normal Trap | |||
Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll. | ||||||
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6.4 (8) | Super Rush Recklessly | Normal Trap | |||
Target 1 Beast monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck. | ||||||
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6.4 (31) | Legacy of Yata-Garasu | Normal Trap | |||
Activate 1 of these effects: ●Draw 1 card. ●Activate only if your opponent controls a face-up Spirit Monster. Draw 2 cards. |
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6.4 (17) | Contract Laundering | Normal Trap | |||
Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect. | ||||||
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6.4 (33) | Void Trap Hole | Normal Trap | |||
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it. | ||||||
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6.4 (12) | Six Style - Dual Wield | Normal Trap | |||
If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand. | ||||||
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6.4 (16) | Dark World Brainwashing | Continuous Trap | |||
When your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Your opponent randomly discards 1 card". | ||||||
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6.4 (7) | Performapal Pinch Helper | Continuous Trap | |||
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle. | ||||||
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6.4 (10) | Armor Ninjitsu Art of Rust Mist | Continuous Trap | |||
When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s). | ||||||
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6.4 (38) | Gravity Bind | Continuous Trap | |||
Level 4 or higher monsters cannot attack. | ||||||
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6.4 (7) | Graydle Parasite | Continuous Trap | |||
When an opponent's monster declares a direct attack: You can Special Summon 1 "Graydle" monster from your Deck in Attack Position, if you control no monsters. When a "Graydle" monster you control declares a direct attack: You can target 1 monster in your opponent's Graveyard; Special Summon that target to their side of the field, if they control no monsters. You can only use each effect of "Graydle Parasite" once per turn. | ||||||
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6.4 (18) | Shapesister | Continuous Trap | |||
Special Summon this card as a Normal Monster (Fiend/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap.) You can only activate 1 "Shapesister" per turn. | ||||||
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6.4 (13) | Brainwashing Beam | Continuous Trap | |||
Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card. | ||||||
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6.4 (7) | Space Dragster | Continuous Trap | |||
Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone. | ||||||
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6.4 (24) | That Six | Continuous Trap | |||
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result. ●1, 3, or 5: The die result is treated as 6. ●2, 4, or 6: The die result is treated as 1. |
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6.4 (18) | Tyrant's Tirade | Continuous Trap | |||
Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated. | ||||||
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6.3 (28) | Wattaildragon | Normal Monster | |||
- | 6 | Dragon | 2500 | 1000 | ||
Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents. IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles. |
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6.3 (22) | Ojama Yellow | Normal Monster | |||
- | 2 | Beast | 0 | 1000 | ||
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. | ||||||
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6.3 (10) | Cloudian - Smoke Ball | Normal Monster | |||
- | 1 | Fairy | 200 | 600 | ||
Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends. | ||||||
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6.3 (15) | Hunter Dragon | Normal Monster | |||
- | 3 | Dragon | 1700 | 100 | ||
This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack. | ||||||
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6.3 (29) | Mystical Shine Ball | Normal Monster | |||
- | 2 | Fairy | 500 | 500 | ||
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. | ||||||
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6.3 (26) | Mechanicalchaser | Normal Monster | |||
- | 4 | Machine | 1850 | 800 | ||
A hunter that relentlessly pursues its target by order of the Machine King. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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