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PSY-Framegear Epsilon →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster Tuner Monster |
- | 2 | Psychic | 1500 | 0 |
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |||||
password:01697104 | |||||
Average Rating Score | 6.4(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with PSY-Framegear Epsilon (50 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"PSY-Framegear Epsilon" card reviews and rating scores
6.4(9) |
|
0% | (0) | ||
44% | (4) | ||
55% | (5) | ||
0% | (0) | ||
0% | (0) |
tierraの供物
2022/04/02 22:00
2022/04/02 22:00
At the time of his appearance, he was in an environment where there were few trap cards in the deck, and it was said that he was a card of "PSY Frame Overload", but now he is a card to counter Eldlich and Labrynth. A very capable gear. I wouldn't go so far as to say that the PSY Frame Deck has 3 stacks from the main deck, but if you combine it with the sides, 3 stacks is enough. is used frequently, so there are quite a few turns.
However, due to the nature of Trap cards, there are many cards such as 《Infinite Impermanence》and 《Skill Drain》that shoot when there is a monster here, and against such things, unless the conditions are met under Lambda, the effect will pass through. Is the poor usability the same as before? Since the summoning condition is not the activation of an effect, but the activation of a card, it is difficult to prevent against the frequently seen powerful Continuous Trap such as Imperial Order unless it is at the timing when it turns face up.
However, due to the nature of Trap cards, there are many cards such as 《Infinite Impermanence》and 《Skill Drain》that shoot when there is a monster here, and against such things, unless the conditions are met under Lambda, the effect will pass through. Is the poor usability the same as before? Since the summoning condition is not the activation of an effect, but the activation of a card, it is difficult to prevent against the frequently seen powerful Continuous Trap such as Imperial Order unless it is at the timing when it turns face up.
みめっと
2021/09/14 20:57
2021/09/14 20:57
It is a monster that is a Trap version of γ and can be used like a reboot, but due to the spell speed, it is natural that it cannot be chained to Counter Trap. Framegear's flaw is that there are many cards that are not compatible with Continuous Trap.
If Λ is present, the story will change again, but basically it can't react to Traps that remove monsters on its own field, stop attacks, or target them, and the most important thing is Awakage. is not supported, so it is difficult to use it on the first turn.
On the other hand, it is good at stopping the Continuous Trap that the opponent opens in his standby when attacking second, and it is easier to break it with a Quick-Play Spell such as Chain Tsuitsui or Kozusai to make it unexploded. The risk is also low, but if you can destroy it with this card, you can line up two monsters after stopping the permanent meta.
In any case, there are too many effective opponents to choose from, so even if you want to use γ, it's a bit of a problem to make it the main counterpart instead of δ, unless it's a family environment.
If Λ is present, the story will change again, but basically it can't react to Traps that remove monsters on its own field, stop attacks, or target them, and the most important thing is Awakage. is not supported, so it is difficult to use it on the first turn.
On the other hand, it is good at stopping the Continuous Trap that the opponent opens in his standby when attacking second, and it is easier to break it with a Quick-Play Spell such as Chain Tsuitsui or Kozusai to make it unexploded. The risk is also low, but if you can destroy it with this card, you can line up two monsters after stopping the permanent meta.
In any case, there are too many effective opponents to choose from, so even if you want to use γ, it's a bit of a problem to make it the main counterpart instead of δ, unless it's a family environment.
Sigu
2018/12/01 18:17
2018/12/01 18:17
With the introduction of PSY Frame Lord Λ, you can now use the effect of PSY Frame Gear even if you have monsters on your field, so it's much easier to use than before. Counter Trap is still useless, but it can also be used for Trap, which plays an important role in the theme if only Λ is standing, Trap Hole for Synchro Monster, and Torrent Funeral. It doesn't go as far as stacking 3, but it's surprisingly useful to put 1 or 2.
EXデッキ焼き
2016/05/31 16:47
2016/05/31 16:47
It's highly versatile, but the current Traps are mostly counter and reactive types, so they can't make the most of their vaunted negate effect. However, his ATK is the highest RBI of the lower class PSY frames, so if you combine it with the circuit, you can see 4000 RBIs.
お天気テンキ
2015/09/03 1:49
2015/09/03 1:49
Unlike other frame gears, he is trap compatible, so it's difficult to use, but since he has 1500 girlfriend's ATK, it's convenient to use it like Kaluto with the circuit effect.
カンノーネ
2015/08/23 23:47
2015/08/23 23:47
Summon reaction type is useless
Attack reaction type is also useless
Counter Trap is no good either.
If I had to say it, I would use it against prepared cards instead of interference such as Blaze Cannon Magazine, Theosophy, Libide, and Hispa.
Attack reaction type is also useless
Counter Trap is no good either.
If I had to say it, I would use it against prepared cards instead of interference such as Blaze Cannon Magazine, Theosophy, Libide, and Hispa.
ヤマネコ
2015/08/23 1:44
2015/08/23 1:44
PSY for the anti-Trap card is a hovering saucer...?
Due to the nature of PSY, it is extremely difficult to use...
At present, it is certain that the number of recruits will be considerably limited.
Can it be used quite well as an anti-AF (Shinichi)?
Due to the nature of PSY, it is extremely difficult to use...
At present, it is certain that the number of recruits will be considerably limited.
Can it be used quite well as an anti-AF (Shinichi)?
とき
2015/08/22 21:10
2015/08/22 21:10
・ε・
Cards with PSY Framegear effect on Trap cards.
However, Trap is often used when this is being deployed...
Due to its nature, it is completely powerless against summoning reaction traps and attack reaction traps, and you can feel the severity of its binding.
Since Counter Trap cannot be stopped, it is conspicuously difficult to use compared to other PSY frame gears.
Cards with PSY Framegear effect on Trap cards.
However, Trap is often used when this is being deployed...
Due to its nature, it is completely powerless against summoning reaction traps and attack reaction traps, and you can feel the severity of its binding.
Since Counter Trap cannot be stopped, it is conspicuously difficult to use compared to other PSY frame gears.
Decks with "PSY-Framegear Epsilon"
* is adopted as a key card.
● 2016-08-03 Stable PSY frame
● 2015-08-22 PSY frame
● 2022-12-28 PSY frame power game
● 2015-08-30 pure PSY frame
● 2016-02-19 The End of the PSY Frame
● 2019-01-04 Λ axis pure PSY frame
● 2015-09-04 PSY Spirit
● 2019-06-11 PSY frame 1 axis type
● 2019-06-11 PSY frame 1 axis type
● 2015-10-23 pure psy frame
● 2015-10-22 psy frame (advice please)
● 2018-01-18 cheap and strong control
Card Category and Effect Category
Effect:Special Summon this card from your hand
Effect:Special Summon this card from GY
Effect:Special Summon this card from Deck
Effect:Destroy Trap
Effect:Destroy the negated card
Effect:banish Monster
Effect:self-banish, banish instead
Effect:negate Trap
Effect:cannot Normal Summon(this card)
Effect:cannot Special Summon(this card)
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Booster SP -High Speed Riders | SPHR-JP033 | 2015-08-22 | Normal |
Ranking and View Num
Rating Score Rank | 6,863 / 13,210 Cards |
---|---|
View Num | 18,203 |
Others
Japanese card name | PSYフレームギア・ε |
---|
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