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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Quick-Play Spell". Search result Showing 151 to 180 of 453
Card-Type is "Quick-Play Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.8 (18) | Mysterious Triangle | Quick-Play Spell | |||
Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase. | ||||||
▶︎ Deck | 7.8 (8) | Destruction Swordsman Fusion | Quick-Play Spell | |||
Fusion Summon 1 Fusion Monster that lists "Buster Blader" as material from your Extra Deck, using monsters from your hand or either field as Fusion Material. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn. | ||||||
▶︎ Deck | 7.8 (4) | F.A. Downforce | Quick-Play Spell | |||
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn. | ||||||
▶︎ Deck | 7.8 (23) | Inferno Tempest | Quick-Play Spell | |||
When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play. | ||||||
▶︎ Deck | 7.8 (8) | Dark Magic Expanded | Quick-Play Spell | |||
Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. ●1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. ●2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. ●3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn. |
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▶︎ Deck | 7.7 (22) | Scrap Fist | Quick-Play Spell | |||
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ●Your opponent cannot activate cards or effects until the end of the Damage Step. ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Double any battle damage your opponent takes. ●It cannot be destroyed by battle. ●Destroy the opponent's monster that battled it at the end of the Damage Step. |
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▶︎ Deck | 7.7 (13) | Silent Sword Slash | Quick-Play Spell | |||
Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand. | ||||||
▶︎ Deck | 7.7 (14) | Predaplast | Quick-Play Spell | |||
Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead. | ||||||
▶︎ Deck | 7.7 (9) | Pendulum Impenetrable | Quick-Play Spell | |||
This turn, cards in Pendulum Zones cannot be destroyed by your opponent's card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones. | ||||||
▶︎ Deck | 7.7 (19) | Rank-Up-Magic Quick Chaos | Quick-Play Spell | |||
Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) | ||||||
▶︎ Deck | 7.6 (21) | Battle Tuned | Quick-Play Spell | |||
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. | ||||||
▶︎ Deck | 7.6 (11) | Sky Striker Mecha - Shark Cannon | Quick-Play Spell | |||
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. | ||||||
▶︎ Deck | 7.6 (32) | Double Cyclone | Quick-Play Spell | |||
Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them. | ||||||
▶︎ Deck | 7.6 (29) | Magical Dimension | Quick-Play Spell | |||
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field. | ||||||
▶︎ Deck | 7.6 (14) | Magical Musket - Steady Hands | Quick-Play Spell | |||
Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn. | ||||||
▶︎ Deck | 7.5 (19) | Satellarknight Skybridge | Quick-Play Spell | |||
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn. | ||||||
▶︎ Deck | 7.5 (16) | Concentrating Current | Quick-Play Spell | |||
Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card. | ||||||
▶︎ Deck | 7.5 (2) | Cynet Rollback | Quick-Play Spell | |||
Target 1 of your banished Cyberse monsters; Special Summon it. During your Main Phase, if your LP are 2000 or less: You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand. You can only use each effect of "Cynet Rollback" once per turn. | ||||||
▶︎ Deck | 7.5 (33) | Shrink | Quick-Play Spell | |||
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn. | ||||||
▶︎ Deck | 7.5 (13) | Eldlixir of White Destiny | Quick-Play Spell | |||
Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.5 (6) | Magistus Theurgy | Quick-Play Spell | |||
Target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field. If you have at least 1 each "Magistus" Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip it with 1 non-"Magistus" Fusion, Synchro, Xyz, or Link Monster from your Extra Deck, instead. You can only activate "Magistus Theurgy" once per turn. | ||||||
▶︎ Deck | 7.5 (17) | Spellbook of Wisdom | Quick-Play Spell | |||
Target 1 Spellcaster monster on the field, then activate 1 of these effects; ●That face-up monster is unaffected by other Spell effects this turn. ●That face-up monster is unaffected by Trap effects this turn. |
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▶︎ Deck | 7.5 (6) | Melffy Tag | Quick-Play Spell | |||
Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn. | ||||||
▶︎ Deck | 7.5 (8) | Labrynth Set-Up | Quick-Play Spell | |||
Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn. | ||||||
▶︎ Deck | 7.4 (5) | Dark World Puppetry | Quick-Play Spell | |||
Target up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand. You can only activate 1 "Dark World Puppetry" per turn. | ||||||
▶︎ Deck | 7.4 (7) | Hyper Galaxy | Quick-Play Spell | |||
Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn. | ||||||
▶︎ Deck | 7.4 (7) | Assault Mode Zero | Quick-Play Spell | |||
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn. | ||||||
▶︎ Deck | 7.4 (19) | Photon Lead | Quick-Play Spell | |||
Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position. | ||||||
▶︎ Deck | 7.4 (5) | Saga of the Dragon Emperor | Quick-Play Spell | |||
Target 1 Dragon monster you control; its ATK becomes doubled (until the end of this turn), then, if your opponent currently controls a Dragon monster, the activation of the targeted monster's effects cannot be negated for the rest of this turn. During your Main Phase: You can banish this card from your GY; Special Summon 1 of your Dragon Xyz Monsters that is banished or in your GY, in Defense Position. You can only use 1 "Saga of the Dragon Emperor" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.3 (20) | Majesty with Eyes of Blue | Quick-Play Spell | |||
Send 1 "Blue-Eyes" monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn. | ||||||
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